Con_Z_ǝdʇ
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Pretty much one of the best things about this game.how is the atmosphere?
Pretty much one of the best things about this game.how is the atmosphere?
yeah... I have barely got 2 hours in and the refund butron on Steam is starting to rumble.
It also runs like shit despite my powerful pc - a damn shame
I actually got that trophy early on, but I think that was luck because at that time I was fighting multiple enemy one time. I managed to get the trophy but I still end up dead on that fight.The fact people on youtube are calling "perform 5 perfect dodges" (in the entire game!) PS trophy the most difficult one to get in the game is telling.
You and me, this is exactly what I thought 10 mins ago.Just started it. I don't like the melee combat as it's implemented. The dodge system is pure trash and whoever designed it deserves to be fired. Walking is too slow, checkpoints are too far... In fact all the complaints I read in the reviews are accurate. At least game looks and sounds amazing. I will play it for sure, but it's weird how it brings me feelings closer to The Order than to Dead Space.
Those additional enemies have very little health and your best bet is just to run around houses in the arena (if that's the fight I think it is), turn around, shoot some rounds and repeat.The boss fight where they throw normal enemies into the mix in addition is just exhausting. Will try it again tomorrow.
Fuck, that’s one of the things that I actually do like a lot. No fucking maps! And you need to make choices of where to go with the threat of leaving something behind. I like all that shit.
Nope I didn't know that, this should be a big helpnot sure you know about this, different ammo will spawn once you unlock and buy different weapon.
So if you would like to increase the chances of getting that particular type of ammo, its best not to invest in too many weapons. Different ammo take up a slot inventory as well, seems more troublesum to me personally.
not sure you know about this, different ammo will spawn once you unlock and buy different weapon.
So if you would like to increase the chances of getting that particular type of ammo, its best not to invest in too many weapons. Different ammo take up a slot inventory as well, seems more troublesum to me personally.
pretty useful, as long you dont rely on range kill imo, its suitable to mix with your melee combo.So it's like Dead Space in that.
Is the default weapon as useful as the plasma cutter is ?
welcome to current gen!...Just finished it. I liked it but not nearly as much as Dead Space. Combat gets better once you get more weapons and ammo. But some encounters are annoying as fuck. That part with the blind enemies for example drags on for far too long. Final boss is lame. I did make use of auto dodge however. Game really is average at best. It has a nice coat of paint but thats about it.
Really? I wonder then what you do different than me. I have no problem with one or two enemies, but find the whole system inadequate to deal with any more.I just encountered about 3-4 enemies that I had to use melee against and I had no issues there either. I am really at a loss....can't understand anything that has been said of the game so far! It's been pretty awesome!
got the platinum after 15 hours, loved the game, Great Graphics and sound Design, Hunting atmosphere, Meaty combat and melee attacks. The biggest flaw for me was Story and narrative. if you enjoy slow paced atmospheric Horror Games this is a gem. it gonna be a cult classic someday
First - I don't give a flying fuck about trophies and achievements, so I'm not doing any of this perfect dodge BS in the game, along with playing on hardest difficulty without NG+.What really pisses me off so hard about it is that, in my book, CP really is a 9/10 game around 50% of the time, 8/10 another 30%, and an extremely frustrating 2/10 mess for the remaining 20%.
Vibe and visuals aside, where I liked the game the most were chapters late 3 to 5 where the game became more of a shooter. Most guns in there feel great. Punchy, heavy, good audio and the result coupled with hit reactions make some of the most satisfying shooting in survival horror ever. Also the lauded "gore engine", in fact very rough around the edges up close - works wonders at a distance and the game just gets better when melee becomes the secondary option.
Melee is chunky, and brutal and it's tons of fun when everything works as intended. Unfortunately, dodging is a semi-broken mechanic that is simply too unreliable for the role it serves in the game.
I'm not saying it doesn't work. Most of the time it does and I love the combo attack - evade exchange between melee and guns you get after getting a hang of it.
What I'm saying is it just doesn't register way too often, on hard that means you're dead restarting a checkpoint.
I have a theory that, while it seems very simple to pull off - just need to hold direction while the enemy is attacking - there is a very narrow band on the stick that actually registers as left and right, rather than an angled down-right or top-left for example which is when it doesn't register.Likely also in relation to your character's position on screen and camera, I'd love to see someone doing actual tests with inputs monitor to prove me wrong.
Edit: wrong. On Pc keyboard it's simply A and D. So it can't be relative to the camera, and the angle doesn't matter, can you dodge while moving forward and backward (W, S)?
So it works most of the time. But then it doesn't work some of the time, despite doing it "correctly", and that some of the time, on maximum security, means that you're dead. That simply ruins the game, feels like dying to RNG, especially when fighting bosses that one shot you if you miss.
The accessibility "cheat" is here to "help" - the game gives you an option called "auto dodge". Contrary to what the description of it says, it does not auto-dodge any attacks, but disables the need to alternate between left and right on the stick and allows holding a direction to dodge a full combo. But that doesn't matter if your initial move of the stick is not "in the pocket" - you get sun locked and killed or one-shot by a boss.
Why couldn't they just rip off TLOU2 and use L1 that has no function attached - beats me.
But that's not all cause then there is the "perfect dodge". Not exactly fresh but a very useful idea on paper with just horrible implementation. Perfect dodge is ridiculously hard to do on the controller, feels like it's got a window of 2-3 frames and according to the trophy counter it only happened to me ONCE in the entire game organically. Here you have to TAP the stick sideways rather than hold it (game doesn't tell you) in what seems to be a scenario where both the toward and backward motion of the stick needs to register while the enemy attack animation is playing out. The only reason I can think why that is the case (edit: just as with regular dodge) is it was designed and made work on M&K where you can just quickly tap A and D keys.
The fact people on youtube are calling "perform 5 perfect dodges" (in the entire game!) PS trophy the most difficult one to get in the game is telling.
I like it’s melee based combat, we have tones of other survival horror games do mostly shooting, this was in my opinion made combat flow interesting.Too much focus on melee. They should have focused more on shooting mechanics.
I'mma be honest, $70 for a game one can 100% in 15 hrs seems like a bit of a steep price.
Especially as there's no replay value right now and will be patched in in a couple of months along with more content like half a year from now.
I don't mind that, but IMO it kind of took away from the horror in this instance. Usually, you should feel fear at these types of enemies being in close proximity to you. In this case, I actually felt more empowered, like I could fuck them up harder and do more damage up close with some melee combos mixed in with the gun reticle finishers. I'd have preferred if the dodge was a little harder to pull off (like TLOU2 which has the best dodge system I've seen in an OTS game) and melee was a bit more risky. I always felt safe doing itI like it’s melee based combat, we have tones of other survival horror games do mostly shooting, this was in my opinion made combat flow interesting.
I enjoyed the game but it definitely it has its flaws, my biggest issue with this game is not its combat but it level design.I don't mind that, but IMO it kind of took away from the horror in this instance. Usually, you should feel fear at these types of enemies being in close proximity to you. In this case, I actually felt more empowered, like I could fuck them up harder and do more damage up close with some melee combos mixed in with the gun reticle finishers. I'd have preferred i the dodge was a little harder to pull off and melee was a bit more risky. I always felt safe doing it
Glad it worked for you though dude
Yeah i'm usually not bothered by squezing through stuff, but this game has an abnormal amount of it for just 10-14 hours campaign.I enjoyed the game but it definitely it has its flaws, my biggest issue with this game is not its combat but it level design.
waaaaaaaaaaaay too much crawling in vents and sliding through walls, I dont think even GOW and TLOU had this many. It make you less motivated to explore or do 2nd playthrough.
Yeah, the level design is probably my biggest issue too. I would have loved to explore the prison in a more cohesive manner. With all they games they have the option of pulling inspiration from, you'd think they'd have nailed this. All they had to do was make an RE2 style map with some backtracking, make the fighting areas bigger and more arena like for some moment to moment frantic action, and this would have been at least three points higher.I enjoyed the game but it definitely it has its flaws, my biggest issue with this game is not its combat but it level design.
waaaaaaaaaaaay too much crawling in vents and sliding through walls, I dont think even GOW and TLOU had this many. It make you less motivated to explore or do 2nd playthrough.
I do agree with that, the prison is great setting for horror and I don’t mind linear level, I but want little exploration and waaaaay less squezing thorough environments.Yeah, the level design is probably my biggest issue too. I would have loved to explore the prison in a more cohesive manner. With all they games they have the option of pulling inspiration from, you'd think they'd have nailed this. All they had to do was make an RE2 style map with some backtracking, make the fighting areas bigger and more arena like for some moment to moment frantic action, and this would have been at least three points higher.
Also, some of the level progression didn't make sense. We take a bunch of ladders and stairs down into the lower sub sections, and then go even lower on that long as hell shit water slide. After that, somehow, we pop up above ground in that green biome area back above ground after walking through a door. It kind of threw me for a loop
Running away and keeping distance was definitely the key to success. And yeah the normal enemies went down very fast.Those additional enemies have very little health and your best bet is just to run around houses in the arena (if that's the fight I think it is), turn around, shoot some rounds and repeat.
Goes to show how much I hope devs come to their senses and patch in a quick turn this game just desperately needs. Maybe in time for the story DLC planned for March
interesting, were you playing on PC & keyboard? Reading some comments really makes me think both of my controllers are broken. I also played on hard and died maybe 100 times, 98 of which were due to Jacob not dodging when I hold dodge. TLOU2 dodge was perfect, WAY easier to pull off, and first and foremost 100% reliable.I don't mind that, but IMO it kind of took away from the horror in this instance. Usually, you should feel fear at these types of enemies being in close proximity to you. In this case, I actually felt more empowered, like I could fuck them up harder and do more damage up close with some melee combos mixed in with the gun reticle finishers. I'd have preferred if the dodge was a little harder to pull off (like TLOU2 which has the best dodge system I've seen in an OTS game) and melee was a bit more risky. I always felt safe doing it
Glad it worked for you though dude
Yeah, this. This is the 2/10 chapter for me when the studio really shat the bed. I understand their goal was to break the pace, but FFS. It's a horror game and those enemies pose literally ZERO DANGER. All you need to do is play the level at snails pace and just stab them one by one. It's okay for one room, but the whole area is all about spawning hordes of them at you. You could just avoid them, however loot stomping them makes more sense and fighting 4 of them at once on average way too risky if choosing to go loud. So you end up sloggin through, stabbing and impaling them while invisible and 100% safe when crouched. Ends up feeling like a poor man TLOU ripoff and an idea that could use one more year of iterating. I like slow games and I recognize my own fatigue with squeeze-throughs after Ragnarok but this felt like another level of padding on top of all the cracks vents and ladders and made me start looking up powerpyx thinking I just want it to end.P.s. the blind clicker rip-off was fucking hilarious, they forget to put any kinda of sonar to identify close enemies so you can just go stealth on a group and they are never gonna notice you, even if you kill the other 1 cm away from them, what should be a tense area become a boring resource hunt because these enemies are literally meatsacks waiting to be killed with zero effort, and there is a big zone with only them on it, basically 2 hours wasted with zero danger, lmao, do they even tested this stuff?
Any review that said that stealth was useless probably didn't played the game, stealth is fucking op.
In so many ways it is, I totally agree and I'll be back for the story DLC for sure to see how far they've gone.I think it's right up there with Dead Space 1-2 and Alien Isolation when it comes to the best Sci-Fi survival horror games ever made and in some aspects (tech and visuals aside) even better. There's also a chance that given more time, they'll fix and polish all problems and then we'll have nothing to complain about, I hope. I really want CP to become a franchise so that Glen and his team can make the next game even better, I think they deserve that much.
In general i think you get overwhelmed with ammo. I always dropped ammo, batteries and healing items in favor of credits. And even then it seems like you won't be able to max out everything.The inventory is so small I left quite a lot resources just because I couldn't fit them in and then you progress through the story without knowing you won't be able to comeback to pick it up and when you can it's just pointless backtracking. I think they should've dropped inventory because it just makes pointless and stupid backtracking which doesn't work and frustrates player.
Not possible imo. I went through all optional paths, killed and stomped 99% of enemies in the game, and used preorder credits boost, never bought any consumables. At the very end I've had maybe 85% of all upgrades. The stomp loot is rng but there is no place to farm it, so I think it's all by design.And even then it seems like you won't be able to max out everything.
I guessed so since I'm close to the end now and did it just like you. Makes me miss New Game + even more.Not possible imo. I went through all optional paths, killed and stomped 99% of enemies in the game, and used preorder credits boost, never bought any consumables. At the very end I've had maybe 85% of all upgrades. The stomp loot is rng but there is no place to farm it, so I think it's all by design.
From time to time.Are people blocking? I think I tried a couple of times and wasn’t satisfied with it. Never used it again. You just need to press down? If I’m walking backwards I’m going to potentially block all hits?