JCBossman said:
but were in Chorrol do I hook up with the thieves guild, were is that stupid garden?
Ok. Where to begin. First, the thieves guild is not in Chorrol. You have to go to a garden in the Water Front district of the Imperial City. Activate the quest in your quest log, and follow the arrow.
Also I need Powerful spells to fight(Distrustion) where can i find those
Any Mage Guild in any of the towns can sell you spells. Also, there is a shop in the Imperial City that sells spells as well. If you join the Mage Guild, you'll get a few spells given to you as you advance through the quest line as well.
the Menus in this game are totally shit, MUCH worse than Morrowind(Morrowind at least I could plot a course for a town and find it easily) their is TOO many maps and subs maps(and why are my saves out of order) 1,2,3,45. 27?and don't even get me going on the spell menus...UGH.
I have to disagree with you here. I feel like the menu/log system is a major improvement over Morrowind personally. There are only two map screens, so I'm not sure howt hat can be too many. One is a World Map and one is a close up of your area. Saves are listed in the order that they were last used. Most recent save is at the top. Auto Saves will throw off the order, but you should really only be keeping two or three saves and an autosave any way. If you have too many, the game can get very slow. As for the spell menu, I have no problems with it, but then I usually hot key the most useful spells, and use it to select between them. I currenty have a high level healing spell, conjuration spell, and destruction spell on my hotkeys, so I rarely use the spell menu unless I'm chaning those up, or need something specific.
I need powerful magic to Open all locks, where can I find that spell, thier are many dungeons I have visted, that i will have to go back again to open shit i couldn't open, or is thier a GREAT sourse of lockpicks(like 20 at a time) I use the auto attempt because the manual one is retarted(can't figure it out)
Basic open lock spells are again available in the Mage Guild and Spell shops. For the higher level locks, you'll need to create them yourself. On the other hand, you could level up your security skill which will allow you to pick the locks. You can buy more lockpicks from your fence once you join the Thieves Guild. They are 5 gp each, and I tended to buy them in lots of 100. As for the lock pick system, it's "retarted" because YOU couldn't figure it out? That's pretty silly logic really. You'll have a lot more success in the early going if you manually pick the locks and learn how it works. The manual will help you with this, but essentially what you need to do is to force the tumblers up, then click the button when they are at the highest point in the lock. The tumblers will move at varying speeds, so it's best to move them around a few times to get the feel of how they move, then when you find the slowest moving one, time the click so that it's at the top. Repeat for all the tumblers to open that lock.
also I am having fun building my block and hand to hand by duking it out with my summoned skeloton, can you fight with your FISTS as your main weapon? I also do it with my scamp andf higher and while I can kick his ASS Hand to hand I have a hard time with anything stronger, What is the easiest way to build by Enchant skill?
You can use hand to hand and make a martial arts/monk type character. You'll want to find some magical gloves/gauntlets early on though, otherwise you won't be able to hurt some of the enemies. Enchant skill? I don't think there is one. But if you want to enchant items or make spells, you need to join the Mage's Guild, where you'll get access to the Alter of Enchantment and Spell Making.