Kung Fu Jedi said:Here's one mod that would making having the PC version all the more worth it:
http://www.1up.com/do/newsStory?cId=3151709
Basically, it adds multi-player to Oblvion. The Alpha release allows for 2 players to play co-op together, and the next release will add 8 player deathmatch and CTF.
While the DM and CTF stuff doesn't appeal to me too much, I'd love to have co-op mode in Oblivion. Something like 2 to 4 players working as a team would be awesome. I know there are all kinds of issues with balancing the game and making things work in a multiplayer environment, but I'd kill for a small party, multiplayer Elder Scrolls game.
Amen brother! As much as I've enjoyed Oblivion and Morrowind, I would love to be able to go through the games with another friend or a small party of folks. In fact, I would love to see that functionality in the next game, perhaps as something like co-op in Splinter Cell where the co-op is a separate set of missions in the game world. Would open up some more opportunities for DLC for Bethesda as well.
On an unrelated note, I'd just like to say that I'm a frigging idiot; I just found out that when dealing with inventory/merchantile that you can use the L and R shoulder buttons to go to the bottom and top of the quantity scale. All this frigging time, to help boost my merchantile, I've been selling items 1 by 1. And everytime I did so, I'd have to use the left analog stick to sllllloooooooooooowly move the qty from whatever down to one. After hitting a dungeon full of necromancers and coming out with several hundred potions, I went to sell them. After slooooowly selling 20 potions (it takes a while to go from 180 down to 1!), I go frustrated, hit a bunch of buttons on the controller, and discovered this whole damned time, I could have been using the L&R bumpers to change the values to the top or bottom qty. Oh well. At least I know now.