Dresden said:
Think I'll pass on it for now. Gotta get that archery and block up first.
Also, goddamn at the master-level Destruction spells.
They do look cool but are pretty underwhelming in practice I find. The fact that they have about a 5 second wind-up to cast and plant you in place while casting make them really hard to get any good use out of. I think if either one of those restrictions were removed they could be really useful, but with both I find you get much more mileage out of spamming expert level spells while still being able to move and all.
I'm sure some mods will show up to address those issues.
More generally, my biggest gripe with destruction is the lack of variety in spells at a given level. They have a good enough number of spell types, I just wish they had all (or most) of them available at each level. Expert level aoe spells would be nice, for example, and I really like the constant stream starter spells but they become obsolete pretty quickly.
Finally for anyone who does want to play a destruction mage, some advice--the targeted, single shot lightning spells have basically instant traversal and great range so you can effectively spell snipe with them. If you want one tree, to perk up in, that's the one I'd recommend. Although the bonus effect perk is a bit throw-away, and sometimes makes corpses a lot harder to find and loot, as well as making dragon deaths look stupid instead of awesome.