Anyone else noticed the.. oddities in Smithing perks and stuff you can make?
Orcish weapons are just above steel weapons. Dwarven weapons are above Orcish weapons. Elven weapons are above either one...
I would have made the perks a bit differently.
Start from steel/leather armor and weapons perk (normally Leather doesn't require perk which is odd since it is better than Hide), which opens 3 perks,: weapons, arcane blacksmith and armors. Weapons path unlocks weapon making and improving, armors path unlocks both types armors (ie Dwarven and elven ones for the first perk etc) and improving them, both ending in Dragon Smithing, which would give access to both Dragon Weapons (which are sadly non-existent in the game) and Dragon Armors, both light and heavy.
Alternatively 3 paths plus Arcane Blacksmith: Weapons, Light and Heavy, all ending with Dragon Smithing.
And naturally Iron Daggers would contribute only a bit of experience, the more (and the rarer) materials an item requires, more experience. And of course older and easier to make stuff would contribute less and less experience, essentially forcing the player to either to grind really ridiculous amounts of them or go explore, get some rare stuff and advance quickly.
EDIT the problem with my system is that you'd need a lot of perks to gain both weapons and armor... so, maybe the paths would be very short, 2-3 perks at most.
EDIT dammit, Avatar changes are real mindfucks. I was wondering who this "Blue Ninja" was until i realised you had changed your avatar!