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The Elder Scrolls V: Skyrim |OT2| Team Edward's Revenge

Dresden

Member
So if you have the shield runner perk, you can run at a normal speed while Sneaking. Probably old, but still, it was nice finding that out for myself. :D
Deadly Bash is worth it. Not only do you get a stagger, but it typically does the same amount of damage as a normal attack would. Haven't gotten to Disarming yet, but I think its like 10%? Doesn't sound terribly useful.

I'll give that a try then, thanks.
 

GhaleonEB

Member
Currently an hour and a half into exploring Alftand. I'll have more to say on this tonight or tomorrow (er, later today). But this is pretty much the epitome of perfect dungeon design, from layout, detail, loot and narrative standpoints. Just got to the Alftland central city area, and the view upon entering had me just stop and look around for a good minute.

*bow* Bethesda.
 

Wallach

Member
Currently an hour and a half into exploring Alftand. I'll have more to say on this tonight or tomorrow (er, later today). But this is pretty much the epitome of perfect dungeon design, from layout, detail, loot and narrative standpoints. Just got to the Alftland central city area, and the view upon entering had me just stop and look around for a good minute.

*bow* Bethesda.

Did a quest send you there? I hope so.
 

Nose Master

Member
Is there a way to get Orc fame other than
finding the gauntlets which apparently have a chance of spawning in like 10 different dungeons? Will they just be in a chest?
 

GhaleonEB

Member
Did a quest send you there? I hope so.

Ahaha. Nope. I was riding through on the way to my 3rd assassination target, and the journal outside the ruins piqued my interest. That was about two hours ago. Just got through it and found that message when I hit the switch. :lol

On the plus side, I can take the chute to the end whenever I stumble upon the quest for it. Makes sense that it would be too good of a dungeon for a random find. Still - that was one hell of a ride.
 

Wallach

Member
Ahaha. Nope. I was riding through on the way to my 3rd assassination target, and the journal outside the ruins piqued my interest. That was about two hours ago. Just got through it and found that message when I hit the switch. :lol

On the plus side, I can take the chute to the end whenever I stumble upon the quest for it. Makes sense that it would be too good of a dungeon for a random find. Still - that was one hell of a ride.

Yeah, it's awesome. You'll enjoy going back for sure.
 

GhaleonEB

Member
Yeah, it's awesome. You'll enjoy going back for sure.

I look forward to it.

Now and then I realize just how small a proportion of Skyrim's content I've touched and it's a little mind-boggling. I've barely touched all but one quest line, have forty five quests or tasks queued up, and keep running into things like that dungeon where I know there's more to it than I saw. I rode to my three assassination targets tonight, and found scores of new places, paths and vistas on the way. And I had a lot of others on my radar I didn't bother to 'find'. Crazy stuff.

Among tonight's pleasures was offing most of the wanderers I found on the roadway; joining the Dark Brotherhood has given me quite the blood lust. Hostile bandits I simply rode past, but non-hostile folk I stopped to chat with. An Orc with an attitude problem (fixed), a farmer on a long journey (canceled), a Stormcloak prisoner being escorted by Imperials (liberated). Best of all was a wandering bard, exploring the countryside so he could have experiences worth singing about. I paid him 25 gold to sing "The Dragonborn Cometh", and then slit his throat while he was sining it. He came all right, you just don't want to be around when he gets there. Took my money back off his corpse to boot. Sing about that one, fella.

The Dark Brotherhood and I are going to get along swimmingly.
 

Dresden

Member
Man, the fight at the end of the quest for Dawnbreaker was intense. I kept getting one shot by
Malkoran
while the four Shades guarding him swarmed me so at first, I thought I'd finally use a scroll. It was one of those high level restoration spells, the one that damaged and repelled Undead. But the cast time was so long I kept getting slaughtered before I could cast it.

So I popped an invisibility potion and rolled in - killed him in one blow with a sneak attack -
but then his freaking ghost pops up and murders me with a single spell.
I reloaded twice more wondering if I should tone it down to Expert before getting it down - sneak attack, then get the hell out of there into the hallway, then wait for the shades to come swarm me before rolling past them to hit the head ghost and hopefully kill him before the shades could reach me again. Pulled it off, and with all my potions gone, and at 10% health or so, I managed to survive the incoming rush long enough to reach the pedestal where
I was teleported out and I received the sweet Dawnbreaker sword.
After killing stuff like Draugr Death Overlords with one hit this was a nice change of pace.

Also, does
Malkoran
drop anything good? I was too busy running to loot his corpse or to check the room for treasure.
 
I have a complaint about the dungeon design: Although they have gotten rid of the random dungeons they now randomly connect different dungeons to each other instead, so now you have what starts out as a cave then leads to spider's den then to Draugr den.

one dungeon:

spider's den - cave - dwemer ruins


next dungeon:

dwemer ruins - spider's den - cave


I feel that some of the dungeons are totally disconnected in their design, some are really good though.
 

Jintor

Member
I look forward to it.

Now and then I realize just how small a proportion of Skyrim's content I've touched and it's a little mind-boggling. I've barely touched all but one quest line, have forty five quests or tasks queued up, and keep running into things like that dungeon where I know there's more to it than I saw. I rode to my three assassination targets tonight, and found scores of new places, paths and vistas on the way. And I had a lot of others on my radar I didn't bother to 'find'. Crazy stuff.

Among tonight's pleasures was offing most of the wanderers I found on the roadway; joining the Dark Brotherhood has given me quite the blood lust. Hostile bandits I simply rode past, but non-hostile folk I stopped to chat with. An Orc with an attitude problem (fixed), a farmer on a long journey (canceled), a Stormcloak prisoner being escorted by Imperials (liberated). Best of all was a wandering bard, exploring the countryside so he could have experiences worth singing about. I paid him 25 gold to sing "The Dragonborn Cometh", and then slit his throat while he was sining it. He came all right, you just don't want to be around when he gets there. Took my money back off his corpse to boot. Sing about that one, fella.

The Dark Brotherhood and I are going to get along swimmingly.

Nil Mortici, Sine Lucre.
 

Zaptruder

Banned
I look forward to it.

Now and then I realize just how small a proportion of Skyrim's content I've touched and it's a little mind-boggling. I've barely touched all but one quest line, have forty five quests or tasks queued up, and keep running into things like that dungeon where I know there's more to it than I saw. I rode to my three assassination targets tonight, and found scores of new places, paths and vistas on the way. And I had a lot of others on my radar I didn't bother to 'find'. Crazy stuff.

Among tonight's pleasures was offing most of the wanderers I found on the roadway; joining the Dark Brotherhood has given me quite the blood lust. Hostile bandits I simply rode past, but non-hostile folk I stopped to chat with. An Orc with an attitude problem (fixed), a farmer on a long journey (canceled), a Stormcloak prisoner being escorted by Imperials (liberated). Best of all was a wandering bard, exploring the countryside so he could have experiences worth singing about. I paid him 25 gold to sing "The Dragonborn Cometh", and then slit his throat while he was sining it. He came all right, you just don't want to be around when he gets there. Took my money back off his corpse to boot. Sing about that one, fella.

The Dark Brotherhood and I are going to get along swimmingly.

This game encourages you to be so, so dark.

I mean at first, I was going to play the typical good guy character... but I'm also the OCD, explore all options possible first time around character.

Of course during the choices to initiate the darker quest lines, my mind continually recoiled in horror - killing the people that tempted me repeatedly. But of course that goes no where, so in the end, I play through the dark option, which provides long and rewarding questlines. It starts off innocently enough. Hey, how about a little thieving?

Degerates quickly into murder, lycanthropy, genocide, and cannabilism.

Looking back on my original intentions... it's clear the game has done a number on me.
 
Whoever at Bethesda came up with the idea to (Dark Brotherhood spoiler)
put you inside the Night Mother's coffin, and have her speak you
is a fucking mastermind.
 
K

kittens

Unconfirmed Member
Fuckin' foxes, always lurkin' in the grass, makin' creepy noises. I always think they're bears.
 
This game encourages you to be so, so dark.

I mean at first, I was going to play the typical good guy character... but I'm also the OCD, explore all options possible first time around character.

Of course during the choices to initiate the darker quest lines, my mind continually recoiled in horror - killing the people that tempted me repeatedly. But of course that goes no where, so in the end, I play through the dark option, which provides long and rewarding questlines. It starts off innocently enough. Hey, how about a little thieving?

Degerates quickly into murder, lycanthropy, genocide, and cannabilism.

Looking back on my original intentions... it's clear the game has done a number on me.

Well, what fantasy setting DOESN'T feature killing like it's an everyday thing? I don't think Skyrim does particularily well in terms of role-playing, but it does great at exploration and dungeon crawling with some decent story behind it all. There are lots of quests, but they aren't as open ended as an RP game would allow.
 

lupin23rd

Member
When enchanting a weapon, is there only one level for certain effects despite the different names given to similar weapons, or are they actually different?

eg. weapons with Cold in the name, vs. weapons with Frost in the name, or weapons with Embers in the name vs Burning in the name

Also I don't suppose anyone's found a way on console to un-glitch the Waking Nightmare quest, have they? Went into the temple with a follower and hit the glitch, not happy to see that's a
Daedric
quest and will block me from
getting a trophy with this character :(
 

Kyoufu

Member
So many nice touches to this game.

For example, the Dark Brotherhood initiation quest:

You're supposed to pick one person to kill out of the 3 in front of you....I killed all 3 with one AoE spell and Astrid recognised that I infact did that instead of thinking I only killed 1. Good shit. :D

or when you're supposed to deliver a letter to the DB leader, she'll call you out if you open it lol. So good.


Fuckin' foxes, always lurkin' in the grass, makin' creepy noises. I always think they're bears.

You'll know when it's a bear :D
 

GhaleonEB

Member
This game encourages you to be so, so dark.

I mean at first, I was going to play the typical good guy character... but I'm also the OCD, explore all options possible first time around character.

Of course during the choices to initiate the darker quest lines, my mind continually recoiled in horror - killing the people that tempted me repeatedly. But of course that goes no where, so in the end, I play through the dark option, which provides long and rewarding questlines. It starts off innocently enough. Hey, how about a little thieving?

Degerates quickly into murder, lycanthropy, genocide, and cannabilism.

Looking back on my original intentions... it's clear the game has done a number on me.

So true. I started off a bit further down the spectrum than you, but went through a similar arc. My play style with Oblivion was good natured, but mischievous. I'd do the occasional non-lethal 'evil' ending to side quests, but outside of my Dark Brotherhood romp, that was about it.

With Skyrim, something about the game makes me want to role play more than any other I've played. I find myself doing things outside of the core game mechanics simply for the pleasure of it. (I'm still not fast traveling, just using the wagon system and my horse, for instance.) Buying a house made me actually use it (self stacking book shelves, armor/weapon trophy displays), archery is joyful (*shoonk*), alchemy useful, game systems not stupid as in Oblivion (stealth/crime/leveling/loot).

Somewhere in that alchemy, I'm finding more and more pleasure the darker my character becomes. I looted a store in Solitude called (I think) Radiant Raiment, where the owner was a total bitch. And after clearing the place of valuables, I took to tossing all the non-valuable stuff all over the floor. The place wasn't just looted, it was ransacked. Because the owner was rude to me.

I don't just kill people, I drag their bodies to the side of the road and toss them in the rivers, where the current washes evidence of their existence away. I'll clear our a settlement of bandits/Foresworn/some lonely farmer, and then sleep there because that place is mine now.

And so on. This probably says something about my psychology I'm reluctant to acknowledge, but boy am I loving the way I can express it in this game.

Well, what fantasy setting DOESN'T feature killing like it's an everyday thing? I don't think Skyrim does particularily well in terms of role-playing, but it does great at exploration and dungeon crawling with some decent story behind it all. There are lots of quests, but they aren't as open ended as an RP game would allow.

That is my main disappointment so far with the game - most quests are very linear in terms of progression and outcome. I seem to remember more quests branching in Oblivion, though that may be memory sugar coating that game over time. The majority of the quests I've done have not had the option for multiple outcomes, and it is perhaps a desire for mischief that was going unfulfilled that led me to become the monster I now am.
 

Darklord

Banned
I'm doing the quest "The Mind of Madness" and
I'm in the mind of Pelagius. I've got the Wabbajack and can transform a creature into 3 things and make that creature fight another but what the hell do I do? They aren't doing any damage to each other.
 
I'm doing the quest "The Mind of Madness" and
I'm in the mind of Pelagius. I've got the Wabbajack and can transform a creature into 3 things and make that creature fight another but what the hell do I do? They aren't doing any damage to each other.

Use the Wabbajack on the people sitting across from you.
 

Gila

Member

haha nice

reminds me of this + harry potter style

snowball%20fight.jpg
 

Zaptruder

Banned
So true. I started off a bit further down the spectrum than you, but went through a similar arc. My play style with Oblivion was good natured, but mischievous. I'd do the occasional non-lethal 'evil' ending to side quests, but outside of my Dark Brotherhood romp, that was about it.

With Skyrim, something about the game makes me want to role play more than any other I've played. I find myself doing things outside of the core game mechanics simply for the pleasure of it. (I'm still not fast traveling, just using the wagon system and my horse, for instance.) Buying a house made me actually use it (self stacking book shelves, armor/weapon trophy displays), archery is joyful (*shoonk*), alchemy useful, game systems not stupid as in Oblivion (stealth/crime/leveling/loot).

Somewhere in that alchemy, I'm finding more and more pleasure the darker my character becomes. I looted a store in Solitude called (I think) Radiant Raiment, where the owner was a total bitch. And after clearing the place of valuables, I took to tossing all the non-valuable stuff all over the floor. The place wasn't just looted, it was ransacked. Because the owner was rude to me.

I don't just kill people, I drag their bodies to the side of the road and toss them in the rivers, where the current washes evidence of their existence away. I'll clear our a settlement of bandits/Foresworn/some lonely farmer, and then sleep there because that place is mine now.

And so on. This probably says something about my psychology I'm reluctant to acknowledge, but boy am I loving the way I can express it in this game.



That is my main disappointment so far with the game - most quests are very linear in terms of progression and outcome. I seem to remember more quests branching in Oblivion, though that may be memory sugar coating that game over time. The majority of the quests I've done have not had the option for multiple outcomes, and it is perhaps a desire for mischief that was going unfulfilled that led me to become the monster I now am.

Haha... the game is a power-trip simulator. Without social inhibitions and consequences... we're all a little dark inside. And this is definetly aided and abbetted by the scope, scale and freedom provided to the players.

Which is also why not been able to kill a bunch of immortal NPCs piss players off. It's like - goddammit. I'm the Dovahkiin - I've slayed your and the 5 other immortal NPCs around you like... 20 times already! Stop getting up!

*reloads and repeats it again for the next hour or so*
 
So i cheesed my way to level 100 in all my magic with the book exploit which was amazing as I am a melee build and was anxious of the day my leveling would come to a halt once that was all that was left. I was already level 67 when I stumbled upon it while completing a quest with my wiki open so I don't feel guilty at all since I was a god already. I am happy I learned it at the perfect time, but that said I hope its patched so that way I am not thinking about it constantly with my second build sometime next year.
 
After a couple of sessions after I completed the Minds of Madness quest, I was minding my business on a road when this crazed woman runs up talking gibberish to me - close to my face and disturbing my comfort zone & whatnot. Her name was "Mad Woman", and she was on a nonstop rant, yelling at me, "
WabbajackWabbajackWabbajackWabbajack
."

I still had it, so I equipped it, and poof
turned the lady into a rabbit with the Wabbajack. She hopped away (happy I assume).
So odd and random. SKYRIM
 

daviyoung

Banned
I killed the old lady in the Riften orphanage and the kids didn't seem too bothered, in fact they rejoiced. No bounty or anything either, so clearly the whole town wanted her dead.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
B7DDB91C68AA2A1D7B88A78B230B24930D8F8B17


A pic of me and my crew. Me in my full Legendary Daedra gear, my follower Erandus, in assorted Dragonplate/scale gear, and my Spectral Assassin buddy, who I treat like a bloodthirsty bard, telling me stories of death and decay as we stroll to our next dungeon/kill zone.
 

Trasher

Member
So, on my way to do my first Dark Brotherhood assassinations, I'm attacked by one of those random assassins on the road (my third), with a note from the DB targeting me.

wat

Wait what? I was attacked by one of these assassins like quite early in the game. I might have not even been level 10 yet. He had a note too. I'm level 39 now and I haven't even started the DB chain yet.
 
So true. I started off a bit further down the spectrum than you, but went through a similar arc. My play style with Oblivion was good natured, but mischievous. I'd do the occasional non-lethal 'evil' ending to side quests, but outside of my Dark Brotherhood romp, that was about it.

With Skyrim, something about the game makes me want to role play more than any other I've played. I find myself doing things outside of the core game mechanics simply for the pleasure of it. (I'm still not fast traveling, just using the wagon system and my horse, for instance.) Buying a house made me actually use it (self stacking book shelves, armor/weapon trophy displays), archery is joyful (*shoonk*), alchemy useful, game systems not stupid as in Oblivion (stealth/crime/leveling/loot).

Somewhere in that alchemy, I'm finding more and more pleasure the darker my character becomes. I looted a store in Solitude called (I think) Radiant Raiment, where the owner was a total bitch. And after clearing the place of valuables, I took to tossing all the non-valuable stuff all over the floor. The place wasn't just looted, it was ransacked. Because the owner was rude to me.

I don't just kill people, I drag their bodies to the side of the road and toss them in the rivers, where the current washes evidence of their existence away. I'll clear our a settlement of bandits/Foresworn/some lonely farmer, and then sleep there because that place is mine now.

And so on. This probably says something about my psychology I'm reluctant to acknowledge, but boy am I loving the way I can express it in this game.



That is my main disappointment so far with the game - most quests are very linear in terms of progression and outcome. I seem to remember more quests branching in Oblivion, though that may be memory sugar coating that game over time. The majority of the quests I've done have not had the option for multiple outcomes, and it is perhaps a desire for mischief that was going unfulfilled that led me to become the monster I now am.

This is something I've always loved about the Elder Scrolls games, the sandboxy wickedness that it entices the player into so soothingly. I have to admit, the ability to drag and manipulate corpses has added a whole new level to this sort of behavior. Ever since I discovered I could manipulate corpses, the rivers have experienced a deluge of corpses. Hell, in Whiterun those Hammerfell fellows just wouldn't go away. One day I decided to make short work of them and toss them in the ditch, only the guards took wind and didn't care much for it. I decided to hell with it and killed every guard in town, tossing their bodies in the riverway next to the smith (where the battle took place!). For quite some time there were no guards left in Whiterun and I could simply come and go as I pleased with a 15000 bounty. Was a bit strange seeing the pile of corpses out of my side view when I sat down to the grindstone, but after about a month they finally repopped. I was wondering if the guards in Whiterun would ever come back. Interestingly enough, one of the townsfolk who got involved in the brawl and ended up in the sewer drain disappeared after only two or so days. I wonder why that is exactly.


Has there been any word on when a patch might hit for 360?

I think all platforms are next week. Supposedly.
 

GhaleonEB

Member
The next Skyrim battle vid after that is pretty instructive. It's interesting to see how the tipping point in these large scale battles work. It'd be a pretty fun game to just bet on how many numbers one team needs to beat the other team.

If I knew some GAF bros, I'd totally spool this up on the projector and make a sports betting day of it.

http://www.youtube.com/watch?v=vJZ5...ation_29796&user=ColloseusXReturns&feature=iv

I'm closing the window right now, because I'm already up two hours past my bed time. But I'm so watching all of those tomorrow. That last one was pretty fascinating - as soon as they closed distance the archers were as dominoes.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
how many hours did it take you guys to realize the door patterns are on the bottom on the claws for the door? I think I was at 60 hours.

Took me about 5 minutes. I figured the item inspection view would be good for something, and was inspecting every thing I picked up anyway.
 

Zaptruder

Banned
B7DDB91C68AA2A1D7B88A78B230B24930D8F8B17


A pic of me and my crew. Me in my full Legendary Daedra gear, my follower Erandus, in assorted Dragonplate/scale gear, and my Spectral Assassin buddy, who I treat like a bloodthirsty bard, telling me stories of death and decay as we stroll to our next dungeon/kill zone.

Oh nice. Get the talking dog and you could be running with a full on crew.

Now if only they had a better AI tactical interface. A combination of Skyrim, Ultima VII and Final Fantasy XII would probably be the RPG to end all RPGs.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Oh nice. Get the talking dog and you could be running with a full on crew.

Now if only they had a better AI tactical interface. A combination of Skyrim, Ultima VII and Final Fantasy XII would probably be the RPG to end all RPGs.

I sadly already turned him over to his master. That would be a righteous party, though.
 
T

thepotatoman

Unconfirmed Member
So many nice touches to this game.

For example, the Dark Brotherhood initiation quest:

You're supposed to pick one person to kill out of the 3 in front of you....I killed all 3 with one AoE spell and Astrid recognised that I infact did that instead of thinking I only killed 1. Good shit. :D

or when you're supposed to deliver a letter to the DB leader, she'll call you out if you open it lol. So good.

You can also kill her during initiation instead of any of the 3, starting a "Destroying the Dark Brotherhood" quest, but I haven't gotten around to actually doing it yet. Kind of nice that they don't give any speech dialog or anything to push you towards killing her and getting that other quest, it just happens. I wonder if there is anyway to make a destroy the thief guild quest start?
 
You can also kill her during initiation instead of any of the 3, starting a "Destroying the Dark Brotherhood" quest, but I haven't gotten around to actually doing it yet. Kind of nice that they don't give any speech dialog or anything to push you towards killing her and getting that other quest, it just happens. I wonder if there is anyway to make a destroy the thief guild quest start?

No fucking way.
 
I got a message from the Dark Brotherhood after
doing that quest for that kid who was trying to summon them for help with his orphanage issues. It simply read "We know." Is there something I need to do, or will they contact me again for further Dark Brotherhoody stuff?
 
Got this yesterday and...I'm not feeling it.

Maybe I'm getting too old for games, but I'd like a bit if hand holding in the beginning of the game. There is almost too much freedom.

I really find it hard to navigate to custom way points due to the lack of distance markers. I keep jumping back to the map to see how close I am, instead of enjoying the open world.

I played Oblivion quite a lot, but I had more time to put into the game. Nowadays I can only sit down for an hour or so at a time.

Perhaps this game isn't for those wanting small segments of fun?
 

Grassy

Member
how many hours did it take you guys to realize the door patterns are on the bottom on the claws for the door? I think I was at 60 hours.

I think in the Golden Claw quest(Bleakfalls Barrow) there is a note/book you find that tells you the symbols are on the claw. I might be wrong...
 

Big-ass Ramp

hella bullets that's true
I got a message from the Dark Brotherhood after
doing that quest for that kid who was trying to summon them for help with his orphanage issues. It simply read "We know." Is there something I need to do, or will they contact me again for further Dark Brotherhoody stuff?


sleep
 
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