Last night I finished Skyrim on PS3 and got the
Platinum Trophy (160 hours). Here are some of my gameplay impressions, I already posted my
PS3 technical log here.
From this list, it seems I'm the 84th person to Platinum Skyrim on PS3.
Again, this is the first Bethesda game that I didn't simply turn off after 5-8 hours. I prefer JRPGs and more polished games, but Skyrim's world captivated me to fully play the game.
I started as my standard Sword & Shield melee character for first few hours. Skyrim's combat is terrible, everything about the weapon combat just feels terrible. I just came off completing Dark Souls & Batman: AC where combat is king & always feels fantastic. I was going to stop playing here, but restarted my character to pure mage, which I normally don't play, and FPS style shooting isn't my style.
I really enjoyed the writing, the voice, the variety in the world, the towns, the quests, the music, etc. There is lots to enjoy. I really enjoyed the faction story lines, Thieves Guild, Dark Brotherhood, etc..
I really enjoyed how you could get distracted by more quests intersecting. This was the strength of the quests. The overlapping nature always meant you didn't need to look for quests. You just always had stuff to do.
For the lead up to Skyrim it seemed like they highlighted on playing the game 3rd person, trailers, videos, etc. It's doesn't work. Your character is simply drawn over the FPS view while moving. You can rotate round your character while still. It just feels broken and IMO is unplayable as a 3rd person character game.
Sometimes I would watch my follower (Lydia) fight entire groups thinking that's what I want my character to look & feels like with the combat. It's all animated & programmed for followers but doesn't translate to my character.
At the moment to moment gameplay, it just felt like I was playing a cursor. Moving a cursor on the screen to see the description of all the items to see if I should grab them. To me this is simply legacy overkill, it's outdated & boring. If I could set a few filter for what I wanted to pickup, Gold, Potions, Arrows, Ingredients, then just context grab everything I really want. Individually selecting so much useless loot was tedious that I just simply stopped checking or caring. I could always craft better equipment anyway.
The interface just feels awkward & unfinished. No sorting & filtering or grouping options, chest are a huge list, no character view, a weird favorites tag, quick cycling your secondaries isn't intuitive. This game needs to have all the information & options. It seems like they tried to simplify it but in the end made it less functional.
I purpose re-crafted all my equipment to rename them so they would sort properly. I had 3 sets (Dragon, Craft, LPS (Lock, Pick, Sneak) of 6 pieces so at least they were in groups. There needed to be set switching or favorites.
They really need more user feedback info, I stopped checking books since there's no indication which I've already seen. Making your own eternal checklist for books is ridiculous, early on I kept at trying to find Skill Books but just gave up.
The caves & dungeons were OK. I see many complementing them for variety since Oblivion. To me, although unique felt very bland and rarely special. There was nothing "smart" about any of them. No gotchas or impressive gameplay dungeon design. Were those even bosses? It just felt that accomplishing a dungeon gave very little payoff. Looting the boss or chest I ignored & didn't need 80%+ of the loot.
In the end, even with the technical issues and my opinions on the gameplay it was worth playing. Personally I would like to see a different team have this ambition & scope. If a true 3rd person character team and make the combat & moment to moment more intuitive it would be my ultimate game. I now really wanna see how Dragon's Dogma since it seems to be attempting filling that gap.
That's my nickel of though on Skyrim.... now Uncharted 3.