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The Elder Scrolls V: Skyrim |OT2| Team Edward's Revenge

NBtoaster

Member
Really wish this game had some brightness/gamma calibration options. You can adjust them yourself but there's no "adjust brightness until icon becomes barely visible" like most games have so I don't know which is right. Torches and light spells are useless on the default settings. Maybe its just the pc version/my monitor, in Oblivion torches and night eye were great on PS3 but I never needed them on pc.
 
I've tried really hard to get them killed from all sorts of area of effect attacks. If this was the case, any high level Fire Mage (i.e., Fire Cloak, Fireballs everywhere) would dominate a companion quickly. I've trailed dragon breaths onto them and forced basically every attack I can think of onto them (either by taking the blow alongside them or using them as a bottleneck where enemies keep attacking). Hell, I've had a Giant launch them skyhigh and they still landed, got back up, and continued trucking. The only direct attacks that I have seen kill them were Falmer ... who inflict Lingering damage with Poisons. Oddly, I don't think I've seen Fire Lingering Damage kill them yet though.

However, I can kill them when they're kneeling just by breathing hard in their general vicinity :/

Not to say I didn't overlook something since it's entirely possible but, damn, I've tried just about everything for it.

Hm, maybe it was poison in my case. But I also think I've seen them die when they run into battle while I'm still stealthed. I may have to test that out.
 
Hm, maybe it was poison in my case. But I also think I've seen them die when they run into battle while I'm still stealthed. I may have to test that out.

In my experience, as long as they're left alone while kneeling/recharging, they'll get up - but if a poison or life-draining attack sent them into the kneel-down state, and they remain affected by the poison while trying to recharge, there's a good chance they're going to die. I've accidentally hit them with the life draining shout in the heat of battle, and that consistently killed my pal (Reload). As far as I know, poison/life draining attacks are the only ones that will consistently kill them.

For the next Elder Scrolls, it would be cool if you could tell your buddy to use ranged attacks vs. charging in with melee weapons, depending on the situation...introduce some tactics. I've accidentally killed Lydia with arrows about 1,452,567 times.
 

Einbroch

Banned
Most are short, and pretty much all of them are entertaining, so I'm not seeing the problem

I just did the one with the
disease price
. Took at least three hours. Couldn't find the gem or the Vampire Dust for a long time, then needed to trek through a dungeon that I can confidently say is the longest one I've experienced in the game thus far. Then what? A "good job" with no real explanation other than "stay tuned" and a shield.
 

i-Lo

Member
For all the great achievements of this game (when it works), I have to say that certain UI design choices were very poorly handled.

My personal pet peeves are:

  • Storage containers should have had the same sorting mechanic as it is with the player himself/herself or NPCs

  • Inability to go from top of a queue directly to bottom or vice versa.

Btw, I had a recurring (twice) problem with Lydia where she decided to REFRAIN from fighting all of a sudden sheathing her weapons despite mine being otherwise, in the middle of a battle.
Anyone else face this glitch?
 

Yo Gotti

Banned
Damn, the Thalmor are a serious problem.

I'm just getting around to doing the
rescue Grey-Mane
mission where you have to
free a guy from the Thalmor Prison
. I get there for the first time at level 47 and all the Thalmor are decked out in full sets of Glass armor with Glass Swords, Axes and Shields, they're probably using some crazy magic too. Shit. Fuck the Imperials and Stormcloaks, these guys could storm Skyrim and take it over right now. No wonder everyone is so scared of them.

Just to try and gauge how powerful they were, I did a sneak shot from a distance with my enchanted ebony bow that usually one shots everything but the strongest enemies and it barely took off 1/4th of the guards life bar.

I'm trying to figure out if there's a way to legitimately get inside the building without killing anyone, but I'm not seeing any other alternative, so I'm gonna take a break for tonight and just do a full on assault next time I pick up the game, should be fun. These guys seem like the only legit challenge me and my crew of decked out companions will have had in a long time, so it'll be a good test of how strong they really are.

Seeing this makes me wish that you could join the Thalmor instead of the Imperials or Stormcloaks >_>. I'm hoping we get some DLC where they actually do launch an assault or something.
 

Log4Girlz

Member
Damn, the Thalmor are a serious problem.

I'm just getting around to doing the
rescue Grey-Mane
mission where you have to
free a guy from the Thalmor Prison
. I get there for the first time at level 47 and all the Thalmor are decked out in full sets of Glass armor with Glass Swords, Axes and Shields, they're probably using some crazy magic too. Shit. Fuck the Imperials and Stormcloaks, these guys could storm Skyrim and take it over right now. No wonder everyone is so scared of them.

Just to try and gauge how powerful they were, I did a sneak shot from a distance with my enchanted ebony bow that usually one shots everything but the strongest enemies and it barely took off 1/4th of the guards life bar.

I'm trying to figure out if there's a way to legitimately get inside the building without killing anyone, but I'm not seeing any other alternative, so I'm gonna take a break for tonight and just do a full on assault next time I pick up the game, should be fun. These guys seem like the only legit challenge me and my crew of decked out companions will have had in a long time, so it'll be a good test of how strong they really are.

Seeing this makes me wish that you could join the Thalmor instead of the Imperials or Stormcloaks >_>. I'm hoping we get some DLC where they actually do launch an assault or something.

I just ran in there and destroyed them.
 
Damn, the Thalmor are a serious problem.

I'm just getting around to doing the
rescue Grey-Mane
mission where you have to
free a guy from the Thalmor Prison
. I get there for the first time at level 47 and all the Thalmor are decked out in full sets of Glass armor with Glass Swords, Axes and Shields, they're probably using some crazy magic too. Shit. Fuck the Imperials and Stormcloaks, these guys could storm Skyrim and take it over right now. No wonder everyone is so scared of them.

Just to try and gauge how powerful they were, I did a sneak shot from a distance with my enchanted ebony bow that usually one shots everything but the strongest enemies and it barely took off 1/4th of the guards life bar.

I'm trying to figure out if there's a way to legitimately get inside the building without killing anyone, but I'm not seeing any other alternative, so I'm gonna take a break for tonight and just do a full on assault next time I pick up the game, should be fun. These guys seem like the only legit challenge me and my crew of decked out companions will have had in a long time, so it'll be a good test of how strong they really are.

Seeing this makes me wish that you could join the Thalmor instead of the Imperials or Stormcloaks >_>. I'm hoping we get some DLC where they actually do launch an assault or something.

I started that by killing everyone, made my way inside, but then stopped and loaded an older save thinking I could somehow befriend the Thalmor several hundred hours down the road.
 

GhaleonEB

Member
Ran into another bit to the Night to Remember quest, which I finished several days ago. Running through the woods I ran into someone who told me I
owed him 10,000 gold because the other drunk dude and I dared him to run into a bandit camp and steal the bandit chief's hat - and he did. I talked his price down, and he gave me the hat.

It's just a normal hat.
I love how quests can have these little codas to them later on. :lol
 

Yo Gotti

Banned
I started that by killing everyone, made my way inside, but then stopped and loaded an older save thinking I could somehow befriend the Thalmor several hundred hours down the road.

Heh,

I've *civil war spoiler*
run the Imperials out of Skyrim
and now they're saying the only way to get in is with
Imperial orders
. So I'm not really seeing how that's possible.

There has to be a way to do it because if you start a fight you fail the first objectibve, I'm thinking stealth infiltration might work, but I kind of want to just go in and kill them all.
 

exYle

Member
I just did the one with the
disease price
. Took at least three hours. Couldn't find the gem or the Vampire Dust for a long time, then needed to trek through a dungeon that I can confidently say is the longest one I've experienced in the game thus far. Then what? A "good job" with no real explanation other than "stay tuned" and a shield.

Ah yeah, Peryite's quest is really long. But I find that his quest is the exception, rather than the rule. The only quest who, I think, is comparable in length is
Hermaus Mora
, and you can easily do his quest concurrently with others.
 

Xilium

Member
Is there even a diplomatic solution for that quest?
The game gives the impression that there is but I have yet to find it. I think you were supposed to go to the Thalmor headquarters in Solitude and probably complete a speech check or something but the building is empty. Unless that building comes into play at some point in the main storyline (I haven't even gone to the Embassy yet but I've done nearly all the side stuff), I think it's safe to assume that it was intended for that quest and is just incomplete.
 

Astra

Member
I have two characters. One for the Stormcloaks, and one for the Legion. Both characters bring swift death upon all Thalmor met on the roads.

That aside, and not that I would want to, but it's a shame there is no option to join the Thalmor. Probably because they'd only accept Bosmer or Altmer races, but if you picked either of those, then it should be an option.
Perhaps there is some plot reasons, current or forthcoming in the series, that you can't.

In any event, hatred of the Thalmor should be unifying Skyrim and the Empire. Now is the time to join forces and crush the Aldmeri Dominion. With the Goddamn Dovahkiin on their side, they couldn't possibly lose.
 
It's bogus I can't get to Chillrend without being in the thieves guild.
I know where it is, I know how to get into the house, but apparently shooting that mechanism doesn't do anything without Vex telling you about it in the quest. So it looks like I can forget about that sword, because my current character is a knight, and I like to RP my characters.

Same with Dragon Shouts. I wanted Wulf to have all the dragon shouts, all fully upgraded, but I wasn't about to let Wulf join the Thieves Guild or even the Companions just so he could get them all.

My Thief character's rocking Chillrend now, though. Even its mid-tier form is glorious.

Is there even a diplomatic solution for that quest?
I don't think so, actually. Really feels like an omission. I thought
completing the Imperial questline might give me enough points with Tullius to convince him to boot the Thalmor out of there, but no. And I wasn't about to wipe out an entire camp to rescue an idiotic Stormcloak, either. Though I still might wipe out the camp, just leave him rotting there for a while longer. :lol
 

Kentpaul

When keepin it real goes wrong. Very, very wrong.
fast travel has fucked up for me, with the new patch or new mods i added.. not that im complain walking is the only way.
 
Damn, the Thalmor are a serious problem.

I'm just getting around to doing the
rescue Grey-Mane
mission where you have to
free a guy from the Thalmor Prison
. I get there for the first time at level 47 and all the Thalmor are decked out in full sets of Glass armor with Glass Swords, Axes and Shields, they're probably using some crazy magic too. Shit. Fuck the Imperials and Stormcloaks, these guys could storm Skyrim and take it over right now. No wonder everyone is so scared of them.

Just to try and gauge how powerful they were, I did a sneak shot from a distance with my enchanted ebony bow that usually one shots everything but the strongest enemies and it barely took off 1/4th of the guards life bar.

I'm trying to figure out if there's a way to legitimately get inside the building without killing anyone, but I'm not seeing any other alternative, so I'm gonna take a break for tonight and just do a full on assault next time I pick up the game, should be fun. These guys seem like the only legit challenge me and my crew of decked out companions will have had in a long time, so it'll be a good test of how strong they really are.


Thalmor are not that hard...all you have to do is draw them one by one, don't let them gang up on you. If you're a nord, use the battle cry to make some run away while you kill the rest. I'm a 2handed nord and i was playing expert, around level 40 when i attempted that quest and with some help from my companion i wiped out their whole force with ease.

Is there even a diplomatic solution for that quest?

There has to be a way to do it because if you start a fight you fail the first objectibve, I'm thinking stealth infiltration might work, but I kind of want to just go in and kill them all.

Nope, death is the only solution.

The game gives the impression that there is but I have yet to find it. I think it's safe to assume that it was intended for that quest and is just incomplete.

I don't think so, actually. Really feels like an omission. [/spoiler]


If you want to do this without bloodshed,
get an imperial commander's uniform (the works - armor boots helm weapons etc).
. and just walk right in.
 

Hixx

Member
fast travel has fucked up for me, with the new patch or new mods i added.. not that im complain walking is the only way.

get the 4gb fix from the Mods/Performance topic, if you're playing the PC version. 1.3 fucked up my fast travel but it worked after using that.
 

NBtoaster

Member
Daedric Quests make you feel like a jerk, especially if you want the item (or more accurately the achievement). Especially Boethiah's and Vaermina's :(
 

Arjen

Member
192 locations discovered so far. Kind of blew my mind again yesterday how big this game is.
100 hour mark passed, completed Mage and Civil war quest lines, halway thieves guild and main quest. Still need to start Dark brotherhood and Companions.
 
If you want to do this without bloodshed,
get an imperial commander's uniform (the works - armor boots helm weapons etc).
. and just walk right in.

Holy mother of awesome, I'll have to try this.

Daedric Quests make you feel like a jerk, especially if you want the item (or more accurately the achievement). Especially Boethiah's and Vaermina's :(

Yeah, fuck, I specifically saved 'em all for my morally grey/evil character.
 

Woorloog

Banned
I hate the character progression/leveling system. More so than Oblivion's. Actually, Oblivion's system would have been all right if you didn't need perks to BUY/learn higher level spells, if endurance and health had been retroactive, and there hadn't been level scaling or it hadn't been so badly made at very least.
Skyrim is great game, even with the flawed progression system. I don't mind the action RPG nature of it (even though i prefer more RPGey system of Morrowind) but some things aren't fun in it.

This new system makes races way too similar, and since the perks are the true indicator of skill mastery, skills itself are nearly useless. And since you can realistically get only about 50 perks (i'm not grinding skills i don't use/need to 100 to gain 30 additional perks), the game forces you to specialise way too much. Specialisation is good, too limited is bad. You can choose about 4-5 skills whose perks you can max out. More is possible for certain playstyles, if you can afford to spread out perks and don't miss higher perks from some trees.

And magic. Too few spells. No spell-making. Not enough spell effects. For Spellsword (sword in one hand, spell in the other) playstyle, i need debuffs and absorb effects, not (direct) damage (DoTs are fine) spells. I found out that it is easier to kill enemies via magic or weapons alone than trying to combine Frostbite+sword attacks. Utility spells are trash or impossible to get without grinding skills (Detect Life/Death for example).
-My Spellsword would wear armor, which makes Alteration useless and it doesn't offer anything else that might help me in combat.
-Conjuration.. no, doesn't fit the style (Conjuration perks, minus the two top summon and manacost perks are useless btw). Otherwise this school doesn't have issues... if you forget that there are only three bound weapons, no bound armor and a very limited selection of summoned creatures. Necromancy offers more choice but is far weaker otherwise, especially when resurrected NPCs have tendency to ignore their weapons and use their fists.
-Illusion is all right... but in order to keep Illusion working, i need spend perks constantly there due Illusion spells low level caps, leaving my other skills too weak. I know dualcasting boosts the level cap by 100% but in middle of a battle, i cannot afford dualcasting them, so that'd leave them to battle-starter spells and thus the skill would grow slowly. And training costs ridiculously. And it isn't really that fitting for the style anyway, not as i'd play it.
-Restoration is okay vs undead but not what i have in my mind. It's not offensive school. I'd probably have it as secondary skill. EDIT Lack of Fortify effects make this skill weak as well. In MW/OB i could boost my skills/attributes first with Restoration and fare better in combat.
-Destruction as it is doesn't go well with weapons. I end up using one or the other. The only true debuff in this school is the slow and stamina drain effect in frost spells, useless against undead and the damage component... well, i don't want it. Why doesn't the game have proper debuffs?

Morrowind Enchanting was flawed due to low success chance but otherwise it was great as the skill only affected the success chance, not directly affecting how good/complex enchants you could make. In Skyrim, in order to make good and cool enchants you need to have the skill maxed out with all perks. Fuck that, i want complex multi-effect enchants from low levels (even if they're weak, weak enchants for weak weapons is okay). I would gladly take Oblivion's, hell, even Morrowind's system over this.

And since i play on 360, mods cannot fix these. I can play the game and enjoy it, the current system just heavily limits playstyles. Spellsword is out of question. Nightblade doesn't work well either due to lack of debuffs. Many styles work but especially spellcasters are not fun due to ridiculously limited spell/effect selection and lack of custom spells.

EDIT I suppose i could try One-handed, Destruction and Restoration "Spellsword", specialized to killing undead but... it's not really what i want :/
EDIT2 Won't this be moved to Community soon?
 

Ricker

Member
Ok so I had to choose to start the Dark Brotherhood or Thief guild quest lines(the Companion stuff seems to be caught in a loop of trivial fetch/kill an animal stuff) and I went with the Thieves...I can tell I will have a hard time,took me 15 minutes to find the entrance to the damn hideout lol...
 

Shoogoo

Member
I just got the Nightingale armor and I'm not too sure about the enchantments on it, can I put a second enchantment with the enchanting perk 'Extra Effect'?
 

Acheteedo

Member
The game was relatively bug free for about the first 120 hours, but since then it seems like every other quest is bugged and can't be finished. Bethesda have their work cut out for them.
 
The game was relatively bug free for about the first 120 hours, but since then it seems like every other quest is bugged and can't be finished. Bethesda have their work cut out for them.
Yep, same for me. I have at least three quests that can't be finished because they're bugged. Also too many quest items have weight and I'm stuck carrying them. Annoying.
 
Almost 100 hours into my first character on 360. Something tells it's time to roll a new one.

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