The Librarian
Banned
Wow. So all of that was on the Stormcloak side, too? Because they have you do all of that stuff on the Imperial side as well. :/I agree with your take, in particular the bolded points. There were a few missions that mixed things up on the Stormcloak side - ambushing a wagon of supplies, using blackmail to gain intelligence on the enemy, freeing prisoners, etc. - but there were too many forts to capture. The city battles were better, as there were sub-goals woven into them, but for #3 plays out a whole lot like fort #1.
The lack of consequence to picking a side was my biggest beef. I should not be the Stormcloak war hero and be able to waltz down the streets of Solitude to buy arrows from their fletcher for use in taking the next Imperial fort. In addition to being silly, it prevents my actions from having any real meaning, and from making me feel like the word is taking note of me.
Skyrim uses dialog from people that makes note of different events I've driven (so and so was assassinated, the College of Winterhold found something, etc.), but that is not an effective substitute for actual consequence. The state of the world after the war is pretty much the same as it was during the war.
Find I enjoy Skyrim the most when I'm not focusing on one quest line, but nudging it along as I fold other tasks and questing into the mix. That way any repetition on things like forts or assasinations is dilluted.
I know Skyrim is all about player choice, but I kind of wish the game would force you to slow down, do a certain number of quests, then allow you to proceed. This would allow the world time to react to the events unfolding in the war.