The Evil Within 2 |OT| "Something not quite right"

What is up with the aiming in this game? I don't remember enemies rushing up instantly into your face to where you can't aim at shit other than their torso in the previous game. This is the same problem RE7 had.
 
What is up with the aiming in this game? I don't remember enemies rushing up instantly into your face to where you can't aim at shit other than their torso in the previous game. This is the same problem RE7 had.

In the original, if an enemy was right in front of you, putting up your gun zoomed the camera in so much that it was pointed behind them. It was a common complaint, especially with how worthless melee was.
 
In the original, if an enemy was right in front of you, putting up your gun zoomed the camera in so much that it was pointed behind them. It was a common complaint, especially with how worthless melee was.

I barely had any issues at all in the first game shooting enemies aside from one fight. I can't shoot shit in this game because they are all Flash zombies and up in my face after the first shot, sometimes before.

Also crouching speed is a must, default speed is a joke.

First thing I upgraded. Doesn't make a difference though for when it matters. It's easy enough to sneak up on unaware enemies with the default speed, but for anything else that's patrolling or constantly turning around, it doesn't change much. As far as fear in these kinds of games? The only thing I fear is the controls fucking me over during an ambush sequence...
 
I barely had any issues at all in the first game shooting enemies aside from one fight. I can't shoot shit in this game because they are all Flash zombies and up in my face after the first shot, sometimes before.

Oh do they teleport/appear in front of you real quick? (Haven't played the game) Like the stasis enemies from Dead Space 3.
 
honestly debating turning the difficulty down to Survival. Nightmare is so rough, and I don't want to back myself into an unwinnable situation.
 
I finished TEW1 with like 40 deaths, but I'm feeling particularly lazy at the moment, so I'm just going to play TEW2 on its easier default difficulty.

When the first game came out, I was more in the mood for a challenging experience, right now I just kinda wanna pop monster in the head and watch those beautiful blood ribbons.
 
Oh do they teleport/appear in front of you real quick? (Haven't played the game) Like the stasis enemies from Dead Space 3.

No, they simply rush up on the player and the FOV goes to hell. Changing it in the options doesn't really help for this particular problem either. Although there does seem to be too many "spawning" issues where there aren't any enemies, but then you reach a certain point in any given area and they suddenly appear in the distance, but close enough that if you try to move you're automatically detected. The worst part is that a lot of these triggers are so fucking obvious too.

Has it been confirmed that you can even do that?

I don't know why NG+ would be an exception, but they said that you can always lower the difficulty, but never raise it above what it currently is.
 
In terms of pure atmosphere and just the way they approached the gamedesign this time around it's a bit of a watered down horror experience compared to the first. I do like the new open design from a gameplay standpoint and so far 5 hours in am having a lot of fun. I'll be curious to find out if anything can come close to the level of tension I felt playing TEW1 though with that much freedom to acquire firepower and choose your own path, I somehow doubt it though. It's definitely a different beast, but an interesting one so far.
 
On PS4 Pro with boost mode enabled, I'm having quite a few stutters now and then exploring the town and also a few moments of slowdown, especially when turning the camera.

Anyone else experienced this?
 
In terms of pure atmosphere and just the way they approached the gamedesign this time around it's a bit of a watered down horror experience compared to the first. I do like the new open design from a gameplay standpoint and so far 5 hours in am having a lot of fun. I'll be curious to find out if anything can come close to the level of tension I felt playing TEW1 though with that much freedom to acquire firepower and choose your own path, I somehow doubt it though. It's definitely a different beast, but an interesting one so far.

Are you playing on Nightmare? I feel like they really buffed the regular monsters. I find myself having to make more choices on how I engage the enemy.
 
So Bethesda wasn't lying when they say Nightmare is inbetween the original's Survival and Nightmare difficulties? At least early on.
 
Weird.

After triggering the priest cutscene, two more enemies broke two windows and attacked with him(they killed me). Now I went to the church again and only one of the other enemies showed up(even tho the second window is also broken)

edit: nvm,
game decided to spawn him outside of the church for some reason.

I also love how Sebastian seems slower in this game yet enemies are clearly faster than they were in the first game.....

Gotta prioritize stamina upgrade I guess.
 
I'm 6 hours in and I'm still in chapter 3. Holly fuck this game is tough on nightmare. Each enemy can fuck you up if you are not careful, especially the freaky lady with knife. She is fucking fast and can take so much damage. Seriously I hit her with two explosive bolt and two shotgun in close range and she still survived and killed me.
 
I'm 6 hours in and I'm still in chapter 3. Holly fuck this game is tough on nightmare. Each enemy can fuck you up if you are not careful, especially the freaky lady with knife. She is fucking fast and can take so much damage. Seriously I hit her with two explosive bolt and two shotgun in close range and she still survived and killed me.

she's like a L4D witch lol

2 sneak attacks should be enough to do her in though
 
For the talk of the first game having more unique atmoshpere I have to say that I find the antogonist introduced in the second chapter far more unique and interesting than anything in the first game. Ruvik and Laura just felt straight out of any one of a number of post Ring horror flicks.

Also, damn these sidequests in Chapter 3 are awesome:

The ghost thing that seems poised to follow me pulling a TEW Chapter 9 Ruvik

And the flashback stuff to the first game was really cool. I loved that they changed the aspect ratio to letterbox during that sequence.

Are you playing on Nightmare? I feel like they really buffed the regular monsters. I find myself having to make more choices on how I engage the enemy.

Agreed. I'm finding this more intense than the first game. In that one, more often than not, I felt like deaths were caused by the game's jankiness rather than my skill. It's the reverse here.

And I"m not dying a whole lot either. I'm getting through a lot of encounters by the skin of my teeth with very little ammo left but I haven't had many restarts at all. Nightmare has been really satisfying so far.

I'm also oddly excited to hear the allegedly terrible voice acting. That can potentially add to the charm of a horror game, lol.

It's basically the same as the first one in terms of quality (ie normal bad, not RE1 bad). The only one that bothers me so far is Kidman but I didn't care for Carpenter's version in the first gamer either.
 
I'm going to dive into this later today. I was a huge fan of the first TEW. This sequel doesn't really resemble it, but I'll make an effort to take the game on its own terms.

I'm a bit concerned by what appears to be less interesting art direction (the first game looked amazing), and I'm also a bit concerned by the apparent lack of gameplay variety in the sequel's bosses, with Rely on Horror (one of the most positive reviews) saying they can all be defeated with regular gunfire.

But still, it might be a case where the game is more than the sum of its parts. I just hope it as individual moments as intensely memorable as TEW1's Laura encounters, Keeper encounters, etc.

I'm also oddly excited to hear the allegedly terrible voice acting. That can potentially add to the charm of a horror game, lol.
 
I'm going to dive into this later today. I was a huge fan of the first TEW. This sequel doesn't really resemble it, but I'll make an effort to take the game on its own terms.

I'm a bit concerned by what appears to be less interesting art direction (the first game looked amazing), and I'm also a bit concerned by the apparent lack of gameplay variety in the sequel's bosses, with Rely on Horror (one of the most positive reviews) saying they can all be defeated with regular gunfire.

But still, it might be a case where the game is more than the sum of its parts. I just hope it as individual moments as intensely memorable as TEW1's Laura encounters, Keeper encounters, etc.

I'm also oddly excited to hear the allegedly terrible voice acting. That can potentially add to the charm of a horror game, lol.
Neiteio I think you'll be pretty pleased with the art direction. I've seen a lot of great stuff and I'm pretty early on.
 
Well this was fun
Y99Z0a3.jpg
Will post my impressions later.
 
I liked the first game despite its many flaws...but I can't really get a handle on if I'm going to like this one by reading things in here. Impressions are all over the place and with things like Dark Souls 2 being invoked it gives me pause. I think I can safely wait for a price drop since this game is likely to have poor sales.

Yeah, idk.

I like TEW2, and didn't care much for the first outside of combat and art direction.

I think DS2 was brought up as a poorly thought out pejorative. I didn't like DS2, and I don't see how these two games commensurate.
 
Finished it 13 hours, missed one Note and One collectable(Fallout one). GOTY game was fantastic.
FUCKING WHERE IS JOSEPH, KIDMAN YOU TOLD ME YOU WOULD TELL ME LATER!
Fuuuuk turns out the one I missed was the sykes letter I walked straight passed it.
 
The combat in this game is truly something awful and doesn't feel rewarding in the slightest. Even on Survivor, enemies are goddamn bullet sponges (even with the third damage upgrade early on). That's just the normal enemies. Going up against an "elite"? Say goodbye to 20 bullets or all of your bolts.

I just did another expected ambush encounter, and of course I died the first time in three hits to a super speed zombie with bladed hands inside of an enclosed area. Second attempt I unloaded my gun, but it didn't matter because the speed force was there to save the day and hack me to bits. Third attempt I tried using a shock bolt and of course that didn't make it drop, so I unloaded my gun. Didn't matter. Fourth attempt, shock bolt and four harpoon bolts, didn't matter.

Is this just one of those non obvious "You can't kill it, you're supposed to run" encounters?

Union Garage

And no, "bullet to the knee" doesn't do jack most of the time to even regular enemies other than make them flinch long enough for you to waste an entire clip just to make them fall to the ground. Maybe a crystal vorpal hand axe of slaying +30 would work if I had one.
 
The combat in this game is truly something awful and doesn't feel rewarding in the slightest. Even on Survivor, enemies are goddamn bullet sponges (even with the third damage upgrade early on). That's just the normal enemies. Going up against an "elite"? Say goodbye to 20 bullets or all of your bolts.

I just did another expected ambush encounter, and of course I died the first time in three hits to a super speed zombie with bladed hands inside of an enclosed area. Second attempt I unloaded my gun, but it didn't matter because the speed force was there to save the day and hack me to bits. Third attempt I tried using a shock bolt and of course that didn't make it drop, so I unloaded my gun. Didn't matter. Fourth attempt, shock bolt and four harpoon bolts, didn't matter.

Is this just one of those non obvious "You can't kill it, you're supposed to run" encounters?

Union Garage

Is that the one
behind the pile of boxes?

If so, IIRC I took it out with a shot gun blast and an axe. Or something like that. Two shots. This is playing on Nightmare.

You could also try setting an explosive trap.

Having wandered about a bit, I now have some gear and feel a lot more competent. Aiming with pistols just feels bad, only have a shot or two before they are on you. Figured out the leg shot which has helped, though greatly reduced exploding heads ofc.

Don't be shy about running. They gave you a much larger stamina bar for a reason. Most enemies will either slow down or lose interest if you sprint from them. Won't help much in tight hallways but its very effective in the open areas.

Also most cars and trucks can be mounted and its hard for enemies to get at you.
 
Warming up to this. When I first started chapter 3, it was kind of an existential blues. I was underequipped and even two enemies felt like too much.

Having wandered about a bit, I now have some gear and feel a lot more competent. Aiming with pistols just feels bad, only have a shot or two before they are on you. Figured out the leg shot which has helped, though greatly reduced exploding heads ofc.

I've gone visited every signal I can find except the story one, so about to move forward.

Having a lot of fun (though again the start was a slog) now, looking forward to increasing weirdness of later chapters. I, too, miss the gritty look of the first game, but performance on a launch PS4 is night and day, this actually feels good to play.
 
You know, I'm fairly certain I'm completely and entirely fed up of "crafting" and "scavenging" mechanics in video games. Going with a more open area is an interesting design choice I guess but it feels like I'm just loitering around aimlessly. I miss the laser-focused design of the original. This is just...meh.

What is up with the aiming in this game? I don't remember enemies rushing up instantly into your face to where you can't aim at shit other than their torso in the previous game. This is the same problem RE7 had.

Controls in general in this game are pretty awful.
 
I haven't had much difficulty combat wise once I got a handle on it. I'm also a psychopath and I killed literally every enemy in Chapter 3 for their green gel, even all the enemies laying on the ground pretending to be dead that wouldn't get up if I didn't knife them to provoke them.

Given I did a lot of it with stealth kills. A tip for Chapter 3 stealth, the bushes are OP as fuck. An enemy can see you run into bushes and will search the bushes but won't know exactly where you are in them, so if you play it smart in the bushes they can lose interest or you can even stealth kill them from within the bushes.

Another tip is while most enemies have a patrol zone, not all enemies abide by this 'patrol zone' rule. I got into some situations with no ammo where I had a group of Lost literally chasing me half-way across town.
 
Is that the one
behind the pile of boxes?

If so, IIRC I took it out with a shot gun blast and an axe. Or something like that. Two shots. This is playing on Nightmare.

You could also try setting an explosive trap.

I don't have a shotgun and I can't make traps yet. It's
Just one of the resonance areas where the the ghost was standing near a circuit breaker and talks about how there's a cache below. You do the "puzzle", activate the power and then a door opens in the room beside you. This white female zombie with bladed hands shuffles out and as soon as she spots you, you're pretty much dead. She zooms up on you, the camera and aiming go to shit and you're dead.

As I said in my edit, the axe would probably work, but I don't have one. Can you even store them as a reserve? You're limited to one at a time, and it seems to override the default melee attack if you pick one up without being able to save it for later.
 
TEW1 is what I would consider to be a diamond in the rough. There's lots of solid moment-to-moment encounters, good ideas and great atmosphere. There's also lots of bad ones with the ending chapters just totally going full trainwreck. TEW2 has seemed to eschew ambitious but flawed with safe, unambitious design in an attempt to attract a bigger audience.

Not at all. A lot of TEW1 was linear corridor shooting.

This is far more ambitious in structure, imo, even if it does lift mechanics from other games.
 
Does anyone know whether removing 'communicator signal information' from the hud completely removes that aspect? Like do the white signals which point you towards ammo and such vanish completely?
 
I don't have a shotgun and I can't make traps yet. It's
Just one of the resonance areas where the the ghost was standing near a circuit breaker and talks about how there's a cache below. You do the "puzzle", activate the power and then a door opens in the room beside you. This white female zombie with bladed hands shuffles out and as soon as she spots you, you're pretty much dead. She zooms up on you, the camera and aiming go to shit and you're dead.

Traps can be made with almost any crossbow bolt. Just shoot it at a surface with max power.

Oh, I know what encounter you are talking about. Try to find an axe. They won't one hit kill her but it's close. I can take one of them out with an exe and 2-3 gunshots. Or sneak kill + axe. Maybe try to run out of the building, wait for her alert status to calm down, and then try to get her with a sneak attack.

But, yeah, that one was one shot gun shell + axe for me.

Also, don't be afraid to come back later. There are other weapons you can get in the level that will make it easier.

As I said in my edit, the axe would probably work, but I don't have one. Can you even store them as a reserve? You're limited to one at a time, and it seems to override the default melee attack if you pick one up without being able to save it for later.

You can't store it but the game won't use it up when you do stealth kills. After you find an axe (there are several laying around the level) don't do any head on melee attacks (not sure if stomp will trigger the axe) but you are safe to do stealth kills and smash boxes without fear of losing it.

Let me back that up- you can store it in the sense that you can feel free to use other weapons without losing the axe (which is different than how the first game worked). You just can't use head on melee attacks without triggering the axe.
 
Does anyone know whether removing 'communicator signal information' from the hud completely removes that aspect? Like do the white signals which point you towards ammo and such vanish completely?

Nah, it just takes off the on-screen visual notification. I actually prefer the communicator MUCH more this way. Basically the communicator still functions the same, picks up on signals when you pull out the communicator itself and shows you the direction and distance, just there isn't an on-screen notification, though there's still the beep when a new one gets in radius, and you can check it sporadically.

I also enjoy this with objective markers off. It makes finding stuff more like a sort of treasure hunt, but still is pretty effective and not intrusive to the atmosphere.
 
Also, don't be afraid to come back later. There are other weapons you can get in the level that will make it easier.

Hate having to do that in these kinds of games. It was different in the earlier RE games where you basically ran past a zombie or hunter to get items from an area that you know you wouldn't need to go back to (more than once at most).

You can't store it but the game won't use it up when you do stealth kills. After you find an axe (there are several laying around the level) don't do any head on melee attacks (not sure if stomp will trigger the axe) but you are safe to do stealth kills and smash boxes without fear of losing it.

I knew that stealth kills didn't eat up the axe. Problem is, while trying to save it for later, I keep ending up in a situation where I have to use it. Either that, or waste all of my ammo on regular enemies because they simply don't drop or die like in TEW or RE4. The first person aiming + enemies getting right up on you really easily in RE7 is what I disliked the most about it. This game is supposed to be a third-person shooter, but for all intents and purposes it's not. It's a janky ass first-person just like RE7 was.

As far as traps go, the tutorial just kind of vanished before I finished reading it. It said something about aiming at one surface and then another (for a tripwire?) and that's all that I saw. I guess the tutorials might store, so I'll have a look.
 
Hmmm if it beeps when things are in radius anyway then think I'll go with that, thanks for the info ☺

In regards to the objective markers; I haven't seen any so far on chapter 3, do you mean the custom ones you can put on your map?
 
I knew that stealth kills didn't eat up the axe. Problem is, while trying to save it for later, I keep ending up in a situation where I have to use it. Either that, or waste all of my ammo on regular enemies because they simply don't drop or die like in TEW or RE4.

Did you bump up the headshot critical percentage? That combined with head shots is way, way more reliable than general gun damage.

Also harpoon + stomp is a great combo too.

In general the combat is much, much closer to RE4 combat than TEW1's combat was. So it's more effective to soften enemies up and then stomp, kick (if you have the upgrade), etc. And liberal use of the 180 quick turn and sprinting to keep them off of you.

Also use the vault to put fences, etc between you and enemies to stop them from closing fast.

Hate having to do that in these kinds of games. It was different in the earlier RE games where you basically ran past a zombie or hunter to get items from an area that you know you wouldn't need to go back to (more than once at most).

You can do that here too. At least in Chapter 3. For example in the area you are having problem with you can probably
Just open up the hatch under the car lift and drop down. I don't think she will follow you. You will eventually exit out of another building so there is no need to go back to her if you don't want to.
 
I'm about 4 hours in and still don't know how to feel about this game

I donnow why it feels more linear than the first game while being more open worldish...it's weird...

The enemy design is top notch tho
 
Leaving work shortly - going to start this game on Nightmare

In terms of upgrades, what would you all suggest are must haves in the beginning?

Crouching Speed under the stealth tab is a must.

Also it's worth it to save for the Break Bottle mechanic. Makes those grabs less deadly. This is also under the stealth tab.
 
Did you bump up the headshot critical percentage? That combined with head shots is way, way more reliable than general gun damage.

Also harpoon + stomp is a great combo too.

Critical doesn't unlock before doing the damage upgrades, and I don't have enough parts for it yet. Plus, the first upgrade is only a 1% chance. Not sure how that's reliable. I also don't like wasting bolts on normal enemies. I never needed to use them (other than taking out entire groups with shock bolts) in the previous game, and would save all harpoons for bosses.

In general the combat is much, much closer to RE4 combat than TEW1's combat was. So it's more effective to soften enemies up and then stomp, kick (if you have the upgrade), etc. And liberal use of the 180 quick turn and sprinting to keep them off of you.

Not feeling RE4 at all here. That game had way more precise controls and was a hell of a lot more fluid. Also, how the hell do you even use the quick turn outside of dashing? It does nothing unless I'm already running.
 
If you're playing on Nightmare, please let it be noted that they removed aim assist from that mode and it cannot be toggled back on, which makes the frustrating fov and aiming speed a little more frustrating.

Critical doesn't unlock before doing the damage upgrades, and I don't have enough parts for it yet. Plus, the first upgrade is only a 1% chance.

You only need one damage upgrade.

Also, how the hell do you even use the quick turn outside of dashing? It does nothing unless I'm already running.

Back on control stick + cover button.
 
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