DrAspirino
Banned
Ok, GAF, I know this is going to be a heated issue, but well... numbers don't lie.
I called this thread "The fallacy of exclusives" because people here seem to think that what defines the success of a console are its games and specially the exclusive ones; that most people that buy consoles are gamers (they're not) and that those gamers actually care about exclusives (they don't).
So... I want to start with some facts about the current situation in the console market:
Xbox One:

As you can see, only ONE of the top-10 best-seller games on Xbox One platform is an exclusive game (Halo 5: Guardians), which sold 4.92 million copies worldwide. That means that about 9.55% of Xbox One owners (best case scenario) actually bought at least one exclusive game.
PlayStation 4:

From the chart, we can see that only two exclusive games made it to the top-10 list of PS4 best-seller games: Uncharted 4 (10.33 million copies), and Spider-Man (8.76 million copies). If we take the biggest figure here (which is Uncharted) and compare it to the PS4 installed base, it means that only 9.61% of PS4 owners (best case scenario) bought at least one PS4 exclusive.
Nintendo Switch:

From the chart, 9 out of the top-10 best-seller games for the Nintendo Switch are actually exclusive games, and in the best case scenario, the exclusive that sold most is Mario Kart 8 Deluxe (13.05 million copies worldwide). If we compare it to the Switch installed base, it means that roughly 25.58% of Switch owners bought at least 1 exclusive game. That's around 2.6 times more than Xbox and PS4 users.
So... numbers show that - except for Nintendo - exclusives and games don't matter much in console sales, considering that in PS4 and Xbox one the leaders are GTA V (a game released in 2013), CoD: Black ops 3 and the yearly Fifa (in case of PS4). I.e. "exclusives matters" is just a fallacy.
Since games (and exclusives moreover) don't matter that much within the great scheme of things, what would be the factors that could induce "the average joe" to buy one console over the other?
I leave that question open to discussion, since I don't have the answers for that (I have some ideas though).
I called this thread "The fallacy of exclusives" because people here seem to think that what defines the success of a console are its games and specially the exclusive ones; that most people that buy consoles are gamers (they're not) and that those gamers actually care about exclusives (they don't).
So... I want to start with some facts about the current situation in the console market:
- Xbox One sales up to february 2020: 51.51 million units sold.
- PS4 sales up to february 2020: 107.5 million units sold.
- Nintendo Switch sales up to february 2020: 51 million units sold.
Xbox One:

As you can see, only ONE of the top-10 best-seller games on Xbox One platform is an exclusive game (Halo 5: Guardians), which sold 4.92 million copies worldwide. That means that about 9.55% of Xbox One owners (best case scenario) actually bought at least one exclusive game.
PlayStation 4:

From the chart, we can see that only two exclusive games made it to the top-10 list of PS4 best-seller games: Uncharted 4 (10.33 million copies), and Spider-Man (8.76 million copies). If we take the biggest figure here (which is Uncharted) and compare it to the PS4 installed base, it means that only 9.61% of PS4 owners (best case scenario) bought at least one PS4 exclusive.
Nintendo Switch:

From the chart, 9 out of the top-10 best-seller games for the Nintendo Switch are actually exclusive games, and in the best case scenario, the exclusive that sold most is Mario Kart 8 Deluxe (13.05 million copies worldwide). If we compare it to the Switch installed base, it means that roughly 25.58% of Switch owners bought at least 1 exclusive game. That's around 2.6 times more than Xbox and PS4 users.
So... numbers show that - except for Nintendo - exclusives and games don't matter much in console sales, considering that in PS4 and Xbox one the leaders are GTA V (a game released in 2013), CoD: Black ops 3 and the yearly Fifa (in case of PS4). I.e. "exclusives matters" is just a fallacy.
Since games (and exclusives moreover) don't matter that much within the great scheme of things, what would be the factors that could induce "the average joe" to buy one console over the other?
I leave that question open to discussion, since I don't have the answers for that (I have some ideas though).
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