And it should go without saying that The Sands of Time is more than just visually influenced by Ico. Almost the entire game (especially the level design and movement/combat mechanics) is a direct extension of Ico. I love both games dearly, but Ico was the real pioneer.JumpingTheGun said:Even more interesting..
Several game designers, such as Eiji Aonuma, Hideo Kojima, and Jordan Mechner, have cited Ico as having influenced the visual appearance of their games, including The Legend of Zelda: Twilight Princess, Metal Gear Solid 3: Snake Eater, and Prince of Persia: The Sands of Time, respectively.