The iPad/iPhone/iPod Touch Gaming |Thread4| NOT Doomed

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Sorry about the games of Ascension and Carc I started. They really don't have the same zazz that Hero Academy does for me. Is it bad that I like Food Fight more than both? I don't know, I'm such a presentation nerd and those two games are just boring looking and complicated. For portable games I guess I need a little eye candy. Maybe I'll get more into them as time goes on. That SomethingSomething Hex looked promising. Gammarauders style. (I game I never played, but bought because it looked so cool, which tells you probably everything you need to know about me.)
 
It looks kind of RPG Maker-ish but Symphony of Eternity is down to $0.99 (from $8.99!). Anyone played it?
 
3 more late night Monster Flip codes! Who wants em?

First 3 to quote post will claim.

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Missed out again! Oh well, the codes probably don't work on the Australian store anyway.

Guess I'll just have to pony up the lousy buck :/
 
Not news worthy, but in Takehiro Ando's blog's latest entry in Famitsu he reveals SE's newest card battle game for iOS, Kakusansei Million Arthur, has been rejected twice by Apple to be put up in the App Store.
 
I finally jumped on the Draw Something train this weekend. O_O Wow...I think I might actually purchase the full app. It may be one of the most fun asynch apps I have on my iPhone right now...So easy to play on the go. It works amazingly well with my stylus, too.
 
Apple working on physical game controller for iPads and other iOS devices

With Google's Android operating system already bundling rudimentary support for external gaming devices, Apple is reportedly working on its own physical controller to similarly enhance gameplay on its iPad and other mobile devices.

In his review of Apple's new iPad and its gaming graphics prowess, AnandTech's Anand Lal Shimpi reports that he has been made aware of "an internal Apple project to bring a physical controller to market," but said his sources were unable to determine whether the company has made a definitive decision to follow through on its efforts.

http://www.appleinsider.com/article...troller_for_ipads_and_other_ios_devices_.html

Wonder if it'll ever see the light of day.
 
Is there any efficient way to see how well various games run on the original iPad, or do you just have to ask on a case by case basis? Someone just gifted me their old iPad, and while I assume that games like Canabalt will run just fine on it, I'm not sure that newer titles like Groove Coaster and Ghost Trick will.
 
I played Heroes vs Monsters for 4 hours yesterday. Damn that game is addictive. The boss fights can be pretty intense! It's a great little game, easily on par with a PSN or XBL game.
 
This is worthy of its own thread honestly.
Totally saw this coming. Think about it. Apple TV with controller playing the exact same games you can play on iPad and iPhone. One purchase usable on every device everywhere. Makes the iOS the definitive platform to devote resources to.

Instead of waiting 5-10 years for the next generation of gaming hardware, big spenders can have their incremental updates. Developers will quickly develop patches to improve the visual quality of the games you already purchased as well.

Will be interesting to see.
 
For Draw Something Free, does your account carry over if you buy the full version and log in with the same account? Can you change the email associated to it to your Facebook email whenever you want, and can you dissociate it from your Facebook email?



Also, WTF at iCloud bookmark sync? It refuses to let me reorganize my bookmarks. Every time I try to move one, it just goes back to where it was.
Yup, just make sure you delete the free app first and then login with Facebook.
 
Ignored my Vita for large chunks of this weekend in order to play Power of Coin. I need to get my priorities straight.

I was hooked on that shit like heroin for a good 4 or 5 days. You get to this point where after you beat a God, it's just non-stop bonus coins.. and you just don't stop shooting at floating coins.

I quit when I had all upgrades, 8k+ coins, and there just was no point.
 
Is there any efficient way to see how well various games run on the original iPad, or do you just have to ask on a case by case basis? Someone just gifted me their old iPad, and while I assume that games like Canabalt will run just fine on it, I'm not sure that newer titles like Groove Coaster and Ghost Trick will.

I imagine most games that wouldn't run well simply wouldn't have support for the iPad 1 in the first place, or otherwise note it in the App Store description. I don't think either game you list is particularly resource hungry though - and they're both actually pretty old if you go by their Japanese release dates.
 
Played some more Fibble. Impressive. Crytek did not slack on this one.

(now gimme a gorgeous multiplayer fps with innovative touch controls, Crytek)
 
We have continued to move away from console retail work for hire, and there are now only about a dozen people in the studio working on that "side" of the business. Everybody else is focused on digital distribution which for the most part is mobile (PSN and XBLA are off the cards for now given the ROI is low at this end of the cycle).

Definitely a great atmosphere in the studio at the moment as we are working on more original titles than ever before and doing some of our best work, even if it is "big games in small packages" for the most part.

We have a bunch of stuff in the pipe including more sports titles, multiple titles with Adult Swim, a title based on an animated movie property, and a couple delving into genres we have never touched before. More info (and codes) for those should start dropping soon.

Cool to know. The freedoms digital distribution allows is great for all involves :)

On an entirely unrelated note, The Game Developer Conference Vault has updated, and allows anyone to freely check out the slides (but not the videos)

In those who love what Halfbrick are up to, check out the two talks that Luke, designer of Jetpack Joyride and Fruit Ninja, had to say:

Depth in Simplicity: The Making of Jetpack Joyride

In this design-orientated post mortem, Fruit Ninja and Jetpack Joyride creator Luke Muscat will provide a detailed insight into the development process and evolution of Jetpack Joyride.

A 4 week game gone catastrophically wrong, Jetpack Joyride quickly evolved from a side project into Halfbrick Studios' most ambitious iOS title to date. Using lessons learnt from Fruit Ninja and Monster Dash, the team at Halfbrick extended on the principle of creating short, casual game sessions and combined this with a highly compelling reward structure. The end result is a 1 button game with extremely high player engagement.

The talk delves into specific examples and lessons learnt from the games development, as we cover the problems encountered and many iterations towards a final design solutions.

And Iterating Design and Fighting Fires: Updating Fruit Ninja & Jetpack Joyride

In this Postmortem style talk, Fruit Ninja and Jetpack Joyride creator Luke Muscat will cover the ever evolving process at Halfbrick Studio for updating and maintaining its popular iOS releases.

From Fruit Ninja's first minor update which accidentally crippled the game, to core updates that reach millions of players per week, this talk covers the lessons learned and strategies used to keep Halfbrick's games in check with ever growing player expectations.
 
Sorry about the games of Ascension and Carc I started. They really don't have the same zazz that Hero Academy does for me. Is it bad that I like Food Fight more than both? I don't know, I'm such a presentation nerd and those two games are just boring looking and complicated. For portable games I guess I need a little eye candy. Maybe I'll get more into them as time goes on. That SomethingSomething Hex looked promising. Gammarauders style. (I game I never played, but bought because it looked so cool, which tells you probably everything you need to know about me.)

Noooo. I would at least give Carc more chances. It's a very simple game with lots of tactical deph. Not splashy but I think the presentation is great as well.
 
Does Ticket To Ride have the same async gameplay that the pocket version got a while back?

Someone else aptly described it as a bit of a mess, which is unfortunately true. The apps are completely autonomous:

* Ticket to Ride Pocket: Has the 1910 expansion available for a buck, can be played asynchronously against Game Center buddies. The GC integration works ok but can be a little clunky.

* Ticket to Ride iPad: Has the 1910, Europe, and Switzerland expansions. Online games can only be played live, and are played through Days of Wonder's servers, so you can play against people on the PC.

Both apps allow pass-n-play and local wi-fi/bluetooth (my wife and I often play 1910 Mega locally, her on my iPad and me on the phone). I end up playing at combination of both apps. When I'm at the office or out and about I play the pocket version because I can walk away if I need to. I'll usually still play it on the iPad - looks OK in 2X mode. If I'm at lunch or at home it's iPad version all the way, mainly because Switzerland is my favorite map.
 
Got iPad version for the resolution. Hopefully going forward more of these great iPad board games have asynchronous play. Though in fairness to Forbidden Island, Elder Signs, etc. co-op games aren't really suited to async.
 
Got iPad version for the resolution. Hopefully going forward more of these great iPad board games have asynchronous play. Though in fairness to Forbidden Island, Elder Signs, etc. co-op games aren't really suited to async.


Neither is Ticket to Ride. The amount of total turns is just far too high. Too little happens on each of them.
 
Got iPad version for the resolution. Hopefully going forward more of these great iPad board games have asynchronous play. Though in fairness to Forbidden Island, Elder Signs, etc. co-op games aren't really suited to async.

Word.

BTW Astro I'm trying to learn Tigris and Euphrates now. I'll send you a challenge once I think I can struggle through a game.

Neither is Ticket to Ride. The amount of total turns is just far too high. Too little happens on each of them.
Word again. I don't mind it, overall, but TTR would benefit from a system like Ascension uses. (details)
 
Noooo. I would at least give Carc more chances. It's a very simple game with lots of tactical deph. Not splashy but I think the presentation is great as well.

To be fair I didn't give the tutorials enough attention. I started and then just wanted to get back to Monsters Ate My Condo. I'm so bad.
 
Is there any efficient way to see how well various games run on the original iPad, or do you just have to ask on a case by case basis? Someone just gifted me their old iPad, and while I assume that games like Canabalt will run just fine on it, I'm not sure that newer titles like Groove Coaster and Ghost Trick will.

I don't think there are any games that will not run on the OG iPad. I suspect this will be the case for the vast majority of games for a long time. Epoch ran fine, for example (it's repetitive and gets boring, though, so don't bother), as did Infinity Blade 1 (never bothered with 2). I think the only games I've really noticed a boost from going from OG to HD are Zen Bound 2 (much smoother) and Pirates! (actually was close to unplayable on OG due to the controls coupled with stuttering).
 
I don't think there are any games that will not run on the OG iPad. I suspect this will be the case for the vast majority of games for a long time. Epoch ran fine, for example (it's repetitive and gets boring, though, so don't bother), as did Infinity Blade 1 (never bothered with 2). I think the only games I've really noticed a boost from going from OG to HD are Zen Bound 2 (much smoother) and Pirates! (actually was close to unplayable on OG due to the controls coupled with stuttering).

A few games are starting to appear which cannot be played on the iPad 1, Machinarium and Kids vs Goblins to name two.
 
Ok, so I'm starting to take a long hard look at both Carcassone and Ticket To Ride. I know it's been said there are loads of people still playing, but how many are we talking at any given time? 100? 1000? 10000?
 
Ok, so I'm starting to take a long hard look at both Carcassone and Ticket To Ride. I know it's been said there are loads of people still playing, but how many are we talking at any given time? 100? 1000? 10000?

If you're talking about Ticket to Ride iPad, at the moment there are:

Games in progress: 285
Players waiting: 166

No idea how to quantify the numbers for TTR Pocket or Carcassonne. I can tell you I've never had to wait more than about 30 seconds to start a multiplayer session of either game.
 
Do you by any chance have the Neuroshima Hex expansions? I love the game and was thinking about them to mix it up a bit, but I haven't found any decent reviews around.

Thanks for the recommendations, in any case. I'm probably buying Carcassonne when the iPad retina update is out, which is apparently soon, and I've heard a lot of good things about Ascension.

I havent bought them no, I never ended up playing too much of it, it needs async multiplayer! Im pretty sure the expansions are just new teams to choose though, arent they? seems like they would be great purchases if your playing the game a lot.

Yeah man I have it so join me. :D Haven't had the chance to play at all yet but I know the game -- very thinky and actually conflict-heavy Euro. Knizia's best, fwiw.

Hrm, its been a buck a few times before, and ive spent sooo much recently, I will wait a little while, lots of stuff will probably go on sale this weekend anyway. I will keep an eye on it for sure.


I can fill in on some of these :D -- Forbidden Island man I'm loving the app. I sort of stopped playing the board game because I have so many other co-ops that I consider slightly better (though I still like FI, it's just very simple) but the app is great. It helps that there are achievements and I dunno the game is actually tougher than I remember it strangely.

Elder Signs I've only played the Android version but I liked it -- if the iOS version has achievements then I might get it -- certainly when the expansions come out. People should know the art and theme are awesome but it's a very lightweight almost Yahtzee-like game (still fun though, much better than Food Fight).


I will probably pick up FI pretty soon as well, I got turned off from it when I read in a few places that its more aimed at children, but fuck I dont care lots of boardgames are, and I enjoy those just fine. Im enjoying getting my ass kicked in Ghost Stories, and while they arent the same, they seem like they have a lot in common, so I would like to play a game like it that I might actually be able to beat. haha.
 
Ok, so I'm starting to take a long hard look at both Carcassone and Ticket To Ride. I know it's been said there are loads of people still playing, but how many are we talking at any given time? 100? 1000? 10000?

It depends what you're talking about. I'm pretty sure you can get a live 2p quickgame in less than a couple minutes at any given time. In terms of gaffers that play async on a regular basis, it's easily 30+. I feel like the persistent Elo rating for friends games even really spices things up, plus the achievements are all quite good in terms of chasing stuff.

havent bought them no, I never ended up playing too much of it, it needs async multiplayer!
Yeah, if ever there was a game made for async, it's Neuroshima.
 
I will probably pick up FI pretty soon as well, I got turned off from it when I read in a few places that its more aimed at children, but fuck I dont care lots of boardgames are, and I enjoy those just fine. Im enjoying getting my ass kicked in Ghost Stories, and while they arent the same, they seem like they have a lot in common, so I would like to play a game like it that I might actually be able to beat. haha.

I only know the real boardgame, and it's fairly simple, but enjoyable. Not sure how suited it is for async play though, because it's co-op and doesn't have much to do in a single turn... :/
 
Ok, so I'm starting to take a long hard look at both Carcassone and Ticket To Ride. I know it's been said there are loads of people still playing, but how many are we talking at any given time? 100? 1000? 10000?

Can't speak for the player count, but it's a good time to join the fold on GAF. Haven't been able to get a TtR game going yet (no async play makes it kind of tough), but we've got some games going with players new to Carcassonne. Feel free to join us!
 
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