Fersis said:Check Clark movelist.
By the way, once again SNKP puts an incomplete move list. (ie.there's no Terry Crack Shoot or Iori's QCB+K)
There's more than that.
Yuri is the new KOF cute girl
-Also on that video you can see the 'remixed' KOFXII Egypt stage. (Pretty awesome if you ask me)
-There's a flash FX when you win a round with a DM. (I love those!)
Nice footage
-Looks like there's more than 10 colors?
henhowc said:King and Mai are new. I meant "new" moves for the returning cast from KOF12.
Clark got his Gattling punch back. And Ralf his air bomb punch. (Or whatever is called )Frankfurt said:Look at Mature's movelist.
Also Joe, Liz, Raiden, Kensou...
I mean the move thats hold b,f + P.arstal said:My team will likely be Ash/Mai/Billy if he's in, Joe if not.
Clark had his Gatling punch in XII.
Kajiba said:Are there any gameplay videos with andy yet?
K.Sabot said:My interest in this game depends completely on if Mature gets her projectile and uppercut back.
K.Sabot said:My interest in this game depends completely on if Mature gets her projectile and uppercut back.
Fersis said:Nice footage
-Looks like there's more than 10 colors?
Grzi said:Wow @ Mai's tits :lol
They never cease to amaze me, but now they look better than ever.
:lol What does that means? (I dont read comics)arstal said:The more I"m seeing , the more questions I have (like is the combo into CD into juggle still there?), but the more optimistic I am.
A KOF with at least upper midtier-gameplay+ higher quality graphics is really all I want right now in terms of engine.
I have higher expectations for this then SSFIV right now, and similar expectations with BBCS.
Gotta remember when I say something is dead to me, it's comic book dead.
Don't underestimate the importance of the SBO slot. That can make or break a new fighting game. I think at a minimum this game does well in Japan, maybe SFIV "well". doubt it overtakes BB or Tekken though. US I have doubts on, but I think it will have regional success in the usual SNK hotspots (TX, CA, NC)
Fersis said::lol What does that means? (I dont read comics)
Im really really liking what im seeing right now.
The game mechanics feel like KOF, the movement and jumps feel like KOF. So happy.
GuiltybyAssociation said:They went completely loli retarded with Yuri, yikes. Athena all over again.
I'm liking everything else. Also kinda glad they kept the Egypt stage, even if it's remixed now. That was one of the cooler backgrounds I've seen in ages.
King DM is unfinished! :lolFrankfurt said:More loke vids:
http://www.youtube.com/watch?v=0mMRqFsBvNg
Acosta said:Comic books heroes are never "dead" (the popular ones at least), they just kill them for dramatic effect, only to be "resurrected" someway after X time.
I'm in heaven, really, and as guy that don't play fighters online and that kinda enjoyed KOF XII, XIII looks simply perfect, it has almost everything I wanted so far, including an story mode.
I'm a bit puzzled about seeing Mature alive, but meh, whatever, she will probably be a clone or something like that, it´s not the first time SNK uses that trick. I'm just curious about why decided to bring her back, never thought she was popular (I liked her, especially one of her winning poses when she starts howling).
mhmhm you can see 3 shadows on the intro... mhmhmhm MHMHMHMHMHFrankfurt said:
Shadow780 said:Looks like the overall game speed has been slowed compare to XII.
Me love you long time if someone can make a Mai.gif~
GuardianE said:I want a Mai gif! I might make a few once we actually have some screen capture footage.
KAL2006 said:Anyways how many new characters all together now, I have counted 8 (am I wrong). Also how many new stages are their going to be.
Augemitbutter said:i don't like what they did to mai, she looks like a total slut now. the juggle is fine and well, but they went too far with the focus to her tits, the pose is just wrong.
Shadow780 said:Looks like the overall game speed has been slowed compare to XII.
GuardianE said:They didn't keep the ass jiggle HK sweep.
Frankfurt said:She's said to have her full movelist back.
More loke vids:
http://www.youtube.com/watch?v=E_-vl8c8xqM
http://www.youtube.com/watch?v=0mMRqFsBvNg
http://www.youtube.com/watch?v=x6SYFSjX4v0
1280 x 720 direct-feed pics:
http://game.watch.impress.co.jp/docs/news/20100326_357146.html
They got a lot of complains about the sprites being too 'pixelated'....jett said:They're using some ugly filter on the sprites. Fail SNK!
Frankfurt said:Wh-why did you have to point that out? I hadn't noticed it yet...
yeah fuck pixel hatersFersis said:They got a lot of complains about the sprites being too 'pixelated'....
T___T
Damn these kids with their fancy 3D and AA!!
jett said:They're using some ugly filter on the sprites. Fail SNK!
jett said:They're using some ugly filter on the sprites. Fail SNK!
Hey guys.
The locktest will continue until sunday. About the fact that kof could die, they did not announce it this way but the man that was there for me knows well japanese industry and producers, he also worked for several mags. He explained to me that kof XII was this way cause it cost a lot of money to do and that they needed easy and fast money, they needed to sell something. So kof XII get out this way on consoles very early. They putted kof 2002 um in arcades so the game sold correctly in asia (china, corea, thailand) and even did things like... Kof Sky Stage.
Now let's see what options they already explored :
- Kof 98 and 2002 remakes (the favorites) : done and is ok
- Kof in 3D : done and fail
- Kof in other genres : partially done and fail/gave something correct (kof sky stage and kof online)
- Putting games on xboxlive (correct conversation but bad online)
You see ? They used all they can use to make games and sell them and it's correct/failure most of the time. Now what can they do ? Kof XI UM ? Maybe yeah but seriously ? They only can do Kof XIII the way they wanted it from the beginning and that's all. And why do they have to succed with kof XIII ?
- It cost A LOT of money to do
- It cost A LOT of time (5 years !!)
- They cannot do a remix/revamp of another kof because it's already done or the people behind the old kof (shinkiro, coders, sprites designers) are gone for years to other companies
- They can't afford another one if this one does not sell a bit, it will mean they is no public for kof
And what are the goals ?
- They want to find new players that begun with SFIV (ex moves in a kof ? never seen before !)
- They have to make players slide from old kofs to this one (kof 2002 system, guard cancel, old camera)
- They need to convince arcade owners to buy this kof so SNKP can make money (no console ports announced)
- The need to sell a lot of kof after the arcade version on the consoles with a good online
The thing that we have to understand is that SNKP is in a critical situation because of their fans : they always want new things, but if it's not the exact same as the previous game, it's no good, if there is not THE character they love, it's no good, if there is only 9 stages it's no good. You can't satisfy old kof fans even when you try to be kind with a gameplay they know, they will say the design is not their taste. Even with 35 characters, there will be one they wanted. Kof fans aren't watching the actual game but wishing for their personnal game to come.
SNKP have to make a kof that will convince everyone like capcom did with SFIV (or almost did) to switch or begin but they do not have the same people to do the game (the director of dimps, who is the company that did SFIV, is the man behind SFI ! But all the people behind all kofs are gone so you can't copycat them) and it's taking a risk, they are in the same situation Arcsys was when losing guilty gear rights : asking players to switch, or it's the end.
All these reasons, are hintches that gave us this conclusion : SNKP is putting their balls on the table, but at the opposite side, they are doing a lot to gain success :
- The graphics will convince most of the people now that the zoom is over (for hardcore gamers) and the pixelisation gone (for newbies and game reviewers)
- The system is well knowned of the players and can be learned easily by begginers because it has less options than kof XII.
- They are doing a bit the same thing that capcom did with SF3 : give us chun-li ! Here they are giving Mai and other characters the fan really wanted and it counts a lot
- The game will be first in arcades for months, so arcades can buy it and be sure they will make money with it -> the game will have a life
- The game will have a tournament on the tougeki
- The home port will have more time to be done, same for netcode
- They are putting an end for the Ash arc (seven years after the first game !) and giving what fans want and if it works, they will be able to run a totally new arc
- Come back of bosses, storyline
tzare said:is Kim charging its power bar (like original KOF 94) ?
Frankfurt said:She's said to have her full movelist back.
More loke vids:
http://www.youtube.com/watch?v=E_-vl8c8xqM
http://www.youtube.com/watch?v=0mMRqFsBvNg
http://www.youtube.com/watch?v=x6SYFSjX4v0
1280 x 720 direct-feed pics:
http://game.watch.impress.co.jp/docs/news/20100326_357146.html
Fersis said:I agree 100% with that guy from SRK.
Im kind of depressed to know that this could be the last KOF, but it looks like SNKP is putting all their effort on XIII.
If this is the last KOF, it will be KOF's swan song.
Really everything they've shown is everything i wanted KOF XII to be.
And theres more to be revealed !
By the way: The india stage is the best stage of all time!
SAB CA said:(List of impressions as watching vids)
http://game.watch.impress.co.jp/img/gmw/docs/357/146/html/51.jpg.html
What filter are you seeing on these sprites? A smear filter would remove the fine stair-step outlining of the characters. Kim's blurred foot is drawn in motion blur. There is gradient shading on his outfit. All of these things suggest no filter; they suggest that the sprites are displayed at the actual resolution they are created at, with no adjustments.