You know what? After seen this video, I'm starting to understand Maxima:
http://www.youtube.com/watch?v=PUk9M2b2UyU
http://www.youtube.com/watch?v=PUk9M2b2UyU
arstal said:Kula's a good cheerful sidekick, even if she is in desperate need of a redesign.
I really wish they'd introduce Smart Chang into canon. I've always really liked that design and it would make for an interesting story for regular Chang instead of always being Kim's lackey. (Finding out where this much superior version of him came from.)Ferrio said:Oh come on, he's hilarious and also good character gameplay wise. I bet a HD makeover would make him badass looking.
I personally think Iori, Mature & Vice look much better now. (Mature especially.)Korigama said:Given how other redesigns turned out (Iori's team in particular, with Elisabeth also standing out), I wouldn't count on much interesting coming of it if they did.
-DarKaoZ- said:You know what? After seen this video, I'm starting to understand Maxima:
http://www.youtube.com/watch?v=PUk9M2b2UyU
Korigama said:You keep saying this, but I'm not sure as to why (she doesn't need a redesign any more than K', and it's not like she's going to get one if the stills from the intro are anything to go by). Given how other redesigns turned out (Iori's team in particular, with Elisabeth also standing out), I wouldn't count on much interesting coming of it if they did.
Put her in a goth loli costume.SAB CA said:Lastly, on her outfit and look... I dunno what'd fit her. The only thing I think would be fitting is if she ripped off elements of the other people who are important to her, since she's always been like K', even if it's not actually by choice. Or maybe she'd take on an "Anti-Ash" costume! (this would be funny).
This week and next week, we'll be updating the KOF XIII site and blog on Friday.
Anyway, this week we'll be talking about the abilities and moves of the Elisabeth team. Continuing from last time we have the game design director, Mr Yamamoto and the art director Mr Yamaguchi with us.
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Q: Please tell us about Elisabeth's special characteristics.
Yamamoto:
She has an excellent striking attack in her Coup de Veine (dp+P), a command throw in her Mistral (HCB,f+P) and a counter move in her Reverie Jure, making her a good all-rounder. Just like her personality, there's no fooling around or uselessness in her moves.
Q: Please tell us about the moves she's gained since KOF XII.
Yamamoto:
She gained Coup de Veine and Grand Rafale from KOF XI. Coup de Veine is a rush move, and there are significant differences between the weak and strong versions. Specifically, the weak version can be easily used in combos since it has fast startup, while the strong version has slow startup but can be used to counter fireballs since it has a lot of invincibility. Use the right version depending on the situation.
Grand Rafale is a powered-up version of Coup de Veine, and is fast enough to connect from pretty much anything. You can use it as a pursuit attack after the weak version of Coup de Veine, so if you're going to use it, that would be the best time.
In addition, she's gained a far D attack with long reach.
Q: What about her EX specials and DMs?
Yamamoto:
A lot of Elisabeth's EX moves are such that they allow followups that wouldn't be possible with the normal versions of the moves. For instance, the EX version of Reverie Jure causes the opponent to be stunned for a longer time after the counter activates. Similarly the EX version of Mistral allows you to follow up after throwing the opponent. If you want to do big damage, go for her EX attacks.
Yamaguchi:
I also recommend Noble Blanche (QCFx2+P). The spheres of light in the EX version will move forward, towards your opponent. It's sort of like creating a wall, and then knocking it down; it fulfills the purpose of stopping and reversing the opponent's advance, while also acting as a projectile attack. Pretty convenient.
Q: Next, let's talk about Shen's special characteristics.
Yamamoto:
He's a power character who specializes in striking attacks. Since he's a character who can leave the opponent no counterattack window by continuing to attack relentlessly, and can cause guard crushes really easily, you can enjoy a 'bulldozer' style of play with him.
Conversely, he has poor anti-air so he's weak when forced on the defensive. If you get close to your opponent, don't allow them to counterattack.
Q: Does he have any moves that were added since KOF XII?
Yamamoto:
By popular demand from the location tests, we've re-added his Danken (Hajiki) (HCB,f+P). In KOF XI it was an anti-projectile move but in KOF XII it was a throw move. The KOF XIII version of this move has two variations - Danken (Hajiki) that serves as an anti-projectile move, and Danken which is still a throw move. Just like in KOF XI, Danken (Hajiki) has pretty potent capabilities - give it a shot and see what moves you can repel with it.
In addition, we've added a far D attack for him. It's a side kick with long range. Since he has very few normal moves with long range (just like Elisabeth) we think this should be a pretty valuable tool.
Q: What about the EX versions of his moves?
Yamamoto:
The EX version of Zetsu! Gekiken (aka SHEN WOO PUNCH) is a pretty useful move for counterattacks. Since it has a lot of invincibility while he moves forward, you can use it to pass through enemy fireballs if you time it correctly. It has enough invincibility to counter a Chou Hissatsu Shinobi Bachi!
In addition, the EX version of Danken (his command throw) lets you follow up with more attacks afterwards.
Q: What's his NEOMAX DM like?
Yamamoto:
It's a charging attack with fast startup called 'Tenshou Bakushingeki'. It connects even in situations where other moves might not. Because of its speed, it's useful as both a counterattack move as well as a combo move.
Yamaguchi:
It's a cool move that really fits the character.
Q: And finally, tell us about Duo Lon.
Yamamoto:
He's a powerful offensive character just like Shen, but the sense you get when playing him is completely different, shall we say. His having a lot of moves with low lag, and his ability to move quickly using his teleport makes him a speed character with the capability to startle his opponent.
Yamaguchi:
To put it simply, KOF XIII's Duo Lon feels like the return of 2003's Duo Lon. After knocking the opponent down, you can follow up with his teleport and confuse the opponent with as to which way they have to block.
Yamamoto:
He also has the characteristic of being strong against fireballers. First off he can counter their fireballs with his Genmukyaku (dp+K), and recover fast enough to block in time, making the opponent's fireballs not very useful.
Q: Tell us about the new moves he's gained since KOF XII.
Yamamoto:
He's gained a slow fireball move called "Juon Shikon". You can do this move and teleport behind the opponent to sandwich them between your two moves. It's a move that really plays to Duo Lon's strengths of confusing the opponent's guard, so please use it.
Q: Tell us about the EX versions of his moves.
Yamamoto:
The most important one is his EX Juon Shikon. It becomes a multiple hit fireball, making it easier to play mind games with the opponent's guard. The EX version of his DM Hiden Genmubakkoshikon has long invincibility, making it good for defeating the opponent's projectile attacks. Also, this isn't just limited to Duo Lon, but since a lot of EX DMs have high priority, please use them to their greatest effectiveness.
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Thank you very much.
Next week, we'll talk about the three members of the Japan team.
Finaika said:Put her in a goth loli costume.
Finaika said:Put her in a goth loli costume.
Finaika said:Put her in a goth loli costume.
Gunloc said:Full art for Maxima.
It's weird they still haven't released Hwa Jai's art, or the revised art for Athena & Yuri.
AdawgDaFAB said:Its from gpara. Here is one of the first XIII articles they had.
http://www.gpara.com/article/cms_show.php?c_id=19825&c_num=14
SAB CA said:It should also be noted that gpara's side banners can be very NSFW, btw.
Urban Scholar said:Where were you with this warning a few minutes ago. Oh my I can't unseen what I saw....
vgachi57 said:still sad at the exclusion of yamasaki, but i'll still pick this up day one.
SAB CA said:Cooking food... XD Err... Here's 2 vids from ReXXX to make up for it!
http://www.youtube.com/watch?v=-2GqtPokQP0
http://www.youtube.com/watch?v=LmbJAH5nKwI
arstal said:Is clark Air Throw single button now, or still AC in air? It looked like the Clark Player was going for it and whiffed it repeatedly.
jett said:Any K' vids yet?
And with that any chances of being productive today fades into the wind.SAB CA said:Well, that Famitsu-streamed tourney from the other day has been uploaded by SNKP themselves onto their Youtube account. 480p Direct feed (yet not full screen) footage, great way to hear the sounds, and see some solid gameplay at the same time!
(5/3) KoF XIII Versus Festival!: http://www.youtube.com/watch?v=mK5MkdaQFB0
Tis the first vids link, there are a total of 7 on there, as of the time of this typing.
arstal said:Those vids- Kyo may still be too good from KOFXII. Looks like hopkick is at worst neutral on block, and comboable into big damage. He was top tier in XII.
They probably should nerf that down some, at least to a -1 or -2. that Air Orochnagi fits in perfectly. I'm concerned Kyo hopkicks may be as spammable as SF4 sagat Tiger Knee, with more damage potential.
I don't get why the SRK folks are complaining about Raiden though. Maybe unfamiliarity with SNK grapplers.
ReXXXSoprano said:@SAB CA: Thanks for holding the fort down in my absence on here and SRK. Been a tad busy but I'm ready to go if it's not a drought and K' vids are abundant,
Fersis said:And with that any chances of being productive today fades into the wind.
I WANT TO HAVE KOFXIII BABIEZ !!!! :3
TreIII said:Ooooooo, very nice.
Benimaru, an old stand-by of mine, looks very fun to play again. Please, do well, 13.
A black Takuma with a pink gi and pink hair?SAB CA said:Cooking food... XD Err... Here's 2 vids from ReXXX to make up for it!
http://www.youtube.com/watch?v=-2GqtPokQP0
http://www.youtube.com/watch?v=LmbJAH5nKwI
patrickthehedgehog said:She's a damn bobble-head! Her hands not moving at all looks strange (lazy)
-DarKaoZ- said:Yeah, I think they did a better job with both K and Maxima. Kula and King look kinda angry for what they are, Kula usually has a :l Smile, but now she looks >:l
If that makes any sense. :lol
spindoc said:Can someone post the Kula sprite gif here? I'm at work
Gunloc said:Barring any hidden surprises, the boss(es?) should be the next reveal. I'm looking forward to it.