It's easy to love the game if you have human emotion imo
Ludonarrative dissonance is such a big topic in the industry these days. I feel like someone should write about how this game is such a great example of ludonarrative harmony. It comes with it some "baggage" that you see a lot of people complain about to make sure what the game is telling you / showing you are consistent with what you can do as a player. Maybe I'll do that.
ahahah yeah, pretty much.