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The Last of Us Multiplayer Discussion Thread

Mr.Swag

Banned
Lost my whole clan :(
Couldn't do the revive challenge. One game I had a disconnect. So I lost that. Then the two games I played I had overachievers in my team trying to revive everyone. Didn't give me a chance to do any reviving.
 

Fracas

#fuckonami
Played a couple games for the first time today. It's not bad, but in both matches I played, everyone just crouched and turtled around the map. It feels like little more than a tense third person shooter. Maybe I'm just not playing it right? I'm using stealth, but brute force seems just as effective.
 

Llyrwenne

Unconfirmed Member
So, how many loadout points can you get, and when do you hit the cap? I'm at 12 now, using Collector 2 (5pt), First Aid Training 2 (4pt), the bow (3pt) and the revolver (0pt). I really want to know if I can eventually squeeze another perk in there.
 
So, how many loadout points can you get, and when do you hit the cap? I'm at 12 now, using Collector 2 (5pt), First Aid Training 2 (4pt), the bow (3pt) and the revolver (0pt). I really want to know if I can eventually squeeze another perk in there.

I made some room In my friends list. I'll add you tomorrow.
;)
 

Alienous

Member
Let's get a tournament started, I'm tired of rolling over people whenever I'm playing with other GAFfers. Alternatively, I'm tired of losing whenever I'm playing with a team of un-cooperative randoms.

Plus, in Private Matches (I assume) I don't have to worry about my Clan. I could just focus on trying to win with a good team, against a good team. Challenge online is few and too far between.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I want a completely stripped down mode for this, and I have a feeling they aren't going to do it. Ever.

Feels bad man.
 

TommyLove

Neo Member
So, how many loadout points can you get, and when do you hit the cap? I'm at 12 now, using Collector 2 (5pt), First Aid Training 2 (4pt), the bow (3pt) and the revolver (0pt). I really want to know if I can eventually squeeze another perk in there.
The max loadout points you can get is 13.
 
Here's an update on what I want from a VIP mode; suggest any changes and I'll submit it to ND.com where Evan Wells seems to hang out.

Similar to UC3/Gears:

One member of each team is "Marked". This person acts as the leader of their parties. They have (2x) armour by default, but cannot ever gain any more armour after this. They can, however, use first aid kits.

The objective of the game is to twofold:

1) Kill the VIP

2) Kill the remaining players


Rules:


-Everybody but the VIP has infinite respawns.
The VIP can respawn once. You can continuously spawn and make a rush for the enemy's leader or to defend your own.
-If the VIP dies, sudden death mode is engaged for his team. The VIP respawns as a regular teammate (thereby using up his only respawn). This team and him is then given a chance to kill the enemy's VIP, thereby forcing a sudden death/Survivor situation for everybody. If they are killed by the enemy team, they lose.
-The VIP must be executed to count as a kill. This further encourages teamwork to ensure that you move and act as a squad.
-Supply boxes opened up by the VIP contain greater resources than what his teammates can find. His teammates can find basic scraps, but not very many.
-The VIP cannot craft items,. Whatever he finds, he gives to his teammates. But he can have items given to him from his teammates through the Crafting booster.
-Whatever the VIP picks up in supply boxes is given to his whole team. This ensures that the VIP moves around the map instead of completely holing up in a place, and also ensures that teammates care to properly escort the VIP. Since supply pickups from the VIP go to everybody, crafting items will be common, and teammates have to determine if it's a better choice to give their VIP extra items for defense, or use those items to kill the enemy VIP.

I really think this makes use of LoU's unique features:

-Crafting
-Downs/Executions
-Teamwork
-Limited lives/no respawns
-Intense gameplay/thoughtful planning


I also think this is a more realistic variation using resources in the game that already exist, instead of expecting something complicated and unlikely like 2v2v2, or CTF mode.

Thoughts?

Jesus, this sounds badass. Very well designed. I fully support.
 

Drencrom

Member
Here's an update on what I want from a VIP mode; suggest any changes and I'll submit it to ND.com where Evan Wells seems to hang out.

Similar to UC3/Gears:

One member of each team is "Marked". This person acts as the leader of their parties. They have (2x) armour by default, but cannot ever gain any more armour after this. They can, however, use first aid kits.

The objective of the game is to twofold:

1) Kill the VIP

2) Kill the remaining players


Rules:


-Everybody but the VIP has infinite respawns.
The VIP can respawn once. You can continuously spawn and make a rush for the enemy's leader or to defend your own.
-If the VIP dies, sudden death mode is engaged for his team. The VIP respawns as a regular teammate (thereby using up his only respawn). This team and him is then given a chance to kill the enemy's VIP, thereby forcing a sudden death/Survivor situation for everybody. If they are killed by the enemy team, they lose.
-The VIP must be executed to count as a kill. This further encourages teamwork to ensure that you move and act as a squad.
-Supply boxes opened up by the VIP contain greater resources than what his teammates can find. His teammates can find basic scraps, but not very many.
-The VIP cannot craft items,. Whatever he finds, he gives to his teammates. But he can have items given to him from his teammates through the Crafting booster.
-Whatever the VIP picks up in supply boxes is given to his whole team. This ensures that the VIP moves around the map instead of completely holing up in a place, and also ensures that teammates care to properly escort the VIP. Since supply pickups from the VIP go to everybody, crafting items will be common, and teammates have to determine if it's a better choice to give their VIP extra items for defense, or use those items to kill the enemy VIP.

I really think this makes use of LoU's unique features:

-Crafting
-Downs/Executions
-Teamwork
-Limited lives/no respawns
-Intense gameplay/thoughtful planning


I also think this is a more realistic variation using resources in the game that already exist, instead of expecting something complicated and unlikely like 2v2v2, or CTF mode.

Thoughts?

Wow, I really like the sound of this. You should definitely send this to ND.
 

Didly

Banned
Official NeoGAF TLOU MP List is here.

I've saved a copy. Right now, anyone can edit it. We'll see how long it can stay in one cohesive piece.

If it get's deleted, I'm taking away global editing access and will simply add PSN tags when I see them here.

Also, I might start a thread just so we can get more people! So keep a look out.

---

Bumping my former post from yesterday. Also, I'll be playing for a bit so hit me up. I also just found out my mic isn't working with my PS3.

PSN: tun3addict
 

TommyLove

Neo Member
I'm planning to finish up another 13 weeks today, so feel free to invite me if you guys are down for some survivors! (I prefer to tie up a few rounds on purpose in order to have more rounds in order to have a huge clan for the skull mask)

TOMNG206
 
I want a map where a horde of infected swarm in at halftime. Someone will scream "Infected!!" and the shit goes down. Maybe a map in the underground sewer tunnels. I would fucking love that!

That'd be awesome. I still think it's a missed opportunity they didn't include the infected in the multiplayer at all. I would have loved a co-op horde-type mode, but your idea would be really cool as well.
 
So I'm level 1 now and I'm just getting taken to school by dudes who have armour and whatnot. Any advice on how to stay alive? I've found so far that I'm good with the assault class, and I can be good or dreadful with the sniper class.

Also I'm going to add a bunch of you from the GAF list soon.
 

Jarek23

Banned
I want a map where a horde of infected swarm in at halftime. Someone will scream "Infected!!" and the shit goes down. Maybe a map in the underground sewer tunnels. I would fucking love that!

Damn right, even a couple clickers in every round just to make things a little more interesting. You play reckless and run around, things are gonna go bad for you.
 

Alienous

Member
I want a map where a horde of infected swarm in at halftime. Someone will scream "Infected!!" and the shit goes down. Maybe a map in the underground sewer tunnels. I would fucking love that!

It's too obvious for it to have not occurred to Naughty Dog.

That 'Ah, Shit, Clickers' moment, followed by 'I don't want to fire my weapon'. Both teams backing away from each other, and working together briefly to neutralize the mutual threat, deciding to try to lead the Clicker's to their enemies, or deciding to kill their enemies while they are distracted.

Bricks and bottles would have also be a nice addition to multiplayer. When thrown, the location it is thrown to briefly displays the silhouette of a player, and a red dot on the map. It would mean that when you see a silhouette in Listen Mode, you can't be 100% sure it isn't just a trap or a distraction. If thrown aptly enough, they might also briefly stun players (like when they are in the vicinity of a smoke bomb), but naturally this would be harder than single player due to the lack of auto aim. Also, bricks would be cool to have if we had clickers.
 

Raoh

Member
Here's an update on what I want from a VIP mode; suggest any changes and I'll submit it to ND.com where Evan Wells seems to hang out.

Similar to UC3/Gears:

One member of each team is "Marked". This person acts as the leader of their parties. They have (2x) armour by default, but cannot ever gain any more armour after this. They can, however, use first aid kits.

The objective of the game is to twofold:

1) Kill the VIP

2) Kill the remaining players


Rules:


-Everybody but the VIP has infinite respawns.
The VIP can respawn once. You can continuously spawn and make a rush for the enemy's leader or to defend your own.
-If the VIP dies, sudden death mode is engaged for his team. The VIP respawns as a regular teammate (thereby using up his only respawn). This team and him is then given a chance to kill the enemy's VIP, thereby forcing a sudden death/Survivor situation for everybody. If they are killed by the enemy team, they lose.
-The VIP must be executed to count as a kill. This further encourages teamwork to ensure that you move and act as a squad.
-Supply boxes opened up by the VIP contain greater resources than what his teammates can find. His teammates can find basic scraps, but not very many.
-The VIP cannot craft items,. Whatever he finds, he gives to his teammates. But he can have items given to him from his teammates through the Crafting booster.
-Whatever the VIP picks up in supply boxes is given to his whole team. This ensures that the VIP moves around the map instead of completely holing up in a place, and also ensures that teammates care to properly escort the VIP. Since supply pickups from the VIP go to everybody, crafting items will be common, and teammates have to determine if it's a better choice to give their VIP extra items for defense, or use those items to kill the enemy VIP.

I really think this makes use of LoU's unique features:

-Crafting
-Downs/Executions
-Teamwork
-Limited lives/no respawns
-Intense gameplay/thoughtful planning


I also think this is a more realistic variation using resources in the game that already exist, instead of expecting something complicated and unlikely like 2v2v2, or CTF mode.

Thoughts?


Sounds a little similar to Socom 4's Bomb Squad

socom4bombsquad3.jpg

Hard to kill, he must be killed. Kill everyone around him and he is as good as dead.
 
Been totally ignoring the whole clan meta game up to this point, I just can't bring myself to care for whatever reason. I just want shoot and burn dudes with Molotov's. I still collect so I can upgrade my guns and such during matches though.
 
Question: If you use any "parts" (gear icon) to upgrade guns and armour in game, do they get subtracted from your overall cans score? Is there any reason to hold off on buying ammo and stuff in-game?
 
So this whole time I've not been buying better weapons and armour and ammo for no reason. Glass half full: I should be a better player now!

Let's say I buy a shotgun for my third weapon and die, then respawn. Do I still have that weapon when I respawn, or does it only last for one "life"?
 

Leeness

Member
I get a Pulse headset tomorrow and I have the day off so I know how I'm spending most of my day!

Would anyone like to play with a newbie? Haha. Protect meeeeeeeee.
 
So this whole time I've not been buying better weapons and armour and ammo for no reason. Glass half full: I should be a better player now!

Let's say I buy a shotgun for my third weapon and die, then respawn. Do I still have that weapon when I respawn, or does it only last for one "life"?

In Supply Drop you'll still have it along with any ammo you had.
 

Kard8p3

Member
So this whole time I've not been buying better weapons and armour and ammo for no reason. Glass half full: I should be a better player now!

Let's say I buy a shotgun for my third weapon and die, then respawn. Do I still have that weapon when I respawn, or does it only last for one "life"?


It stays.
 

TommyLove

Neo Member
I was on a good spree today until I got kicked in one of my games. 110 healthy now down to 110 hungry and 10 sick. If I don't get my skull mask on my 4th attempt, I'm done with the multiplayer.
 

JoeFenix

Member
Up to 216 population at the start of week 10, the amount of supply I need to get each game is getting ridiculous. I hate how beating the other team 4-0 on survivor doesn't give you a nice chunk of supply to make up for the fact that you play less rounds and get less supply overall.

I basically have to lose rounds on purpose just be able to get more supply at this point. They need to do something about this.
 

Llyrwenne

Unconfirmed Member
Up to 216 population at the start of week 10, the amount of supply I need to get each game is getting ridiculous. I hate how beating the other team 4-0 on survivor doesn't give you a nice chunk of supply to make up for the fact that you play less rounds and get less supply overall.

I basically have to lose rounds on purpose just be able to get more supply at this point. They need to do something about this.
216 poulation at week 10!? What's your secret?
 

raindoc

Member
neoGAF username - PSN-ID - Location/Timezone
* in front of an username indicates the player has a mic, sorry for anyone I missed
Doesn't include anyone who hid his PSN-ID from Lurkers.


spat_triate - syncOver - US, East
*RS4- - resonating - US, East
*Jafku - Jafku - US, East
DeathCubeK - ||DeathCubeK|| -
*sappyday - sappyday - US, West
dragonflys545 - Fireflys545
Palmer_v1 - ThisStoreSucks - US, Central
*shagg_187 - shagg_187 - US, East
*Sajjaja - Sajjaja - US, East
*Teknoman - TeknomanEX - US, Central
*Darknessbear - Darknessbear - US, West
*Hillsighed - ScareGoat - US, West
*Bajan32 - Bajan32 - US, West
*Marloisasian - Hamburglar - US, Central
Raxus - College_boy - KY
*Flo_Evans - Flo_Evans
*Square Triangle - Jrod87
*Stang6604 - page85 - US, East
*Tentpole - CdotRUN
Blainethemono - blainethemono
*Aesop - Caelsus - Germany
Red731 - Swiftrunner731 - GMT+1
*Kard8p3 - Kard8p3 - KY
*RiccochetJ - RiccochetJ - CO
*CoolNumber9 - CoolNumber9 - US, East
*Soler - Larryhova
*SirIgbyCeaser - Gungnam Style - Austria
*FunkeeFresh - FunkeeFresh - Ireland
Militant17 - Militant - Australia
*JustSquid - JustSquid - Central
*Jinjo - JinjoNL - Netherlands
*HTK - HTK - US, West
*Jagxyz - Jaguarxyz - US, East
*Out0v0rder - out0v0rder - PST
*RDreamer - RDreamer
Inversive - Snakeinaboxlol
*GQman2121 - GQman2121 - US, East
RoboPlato - RoboPlato - US, East
*Agent White - PUSHA-T - US, East
*3rdamention - Filth_Flannigan
*Tagg9 - TaggSte - US, West
*Moneyman232 - Moneyman232 - US, Central
SpartanForce - SpartanForce - UTC-03:00
*MrCow - MrCow - GMT+1
Donthizz# - JJAY_1986
*KAOz - KAOz2000 - GMT+1
Krappadizzle - Krappadizzle - Hawai
Alienous - Msharingan - GMT+1
Grounded_dreams - grounded_dreams - GMT+1
Tattooth - X8BIT - UK
dark_prinny - CRAZY_SPIRIT - Spain
Clott - Clott - US, East
Alej - Alej - France
Whools - hooch_99 - Ireland
*GoddyofAus - GoddyofWar90
Ryuuga - Crusoco - EST
Demonkaze - ChronosTear - GMT
Juan29.zapata - juanpipe
*Nib95 - NIBZY - GMT
Jignx - Jignxs - GMT+1
SpacLock - SpacLock
*Gskyace - Gskyace - +8 UTC
*Bajan32 - Bajan32 - US PST
VisceralBowl - Surhaj - Pacific
*LoserMakesGood - zerostrife - US EST
*Vault 13 Dweller - Vaul_13_Dweller - Pacific
*RyanDG - RyanDG
arab - gonadz_strife
baekshi - Sharingan_itachi
zert - mzertu - Central
Atilac - Atilac - East Coast
*StunandStab - StunandStab - PST
*Raoh - LordRaoh - Eastern
*Syph Medwes - Syph93 - Pacific
*Gen X - Weak_Spot - Pacific
*Gritesh - Gritesh
Bollocks - DoctaLuv
*Pinkman_ABQ - bamf26 - PST
LiquidSword - Siddhartha__ - PST
RavenholmDX - RavenholmDX
Kikarian - Kikarian
*Tiemen - TiemenMeijer - Netherlands
*TheNIX - Nixel84
B-Genius - B-Genius - Japan
*Dreez - koolmoedreez - PST
*Dart - GAM3R_16 - PST
*Didly - tun3addict - US, East
Eleuin - lkkarus - EST
Kikarian - Kikarian
Qwell - Qwell
chri5t - Hutchibl55
VashTS - VashTS_H2O
J-P - MASOCHIST187
*magicaltrevor - Caemgen
*Mik_Pad - Mik_Pad - Central America
Pancho - Danny-kun
*S0cc3rpunk - unknownphyzics - US, Central
zma1013 - zma1013 - US, East
*Mike Works - mikeworks - Best America, West
Freedom = $1.05 - theberserker22
waypoetic - waypoetic - Sweden
*castaction - castaction
Solidc213 - VVarlos - Mountain
 

AngryMoth

Member
I can't play multiplayer at the moment, "Cannot connect to ticket server." Anyone else?

Also you can add me to that list. Psn id: TomABrook - no mic - UK
 

Maddocks

Member
216 poulation at week 10!? What's your secret?

I must know too. I'm at week 6 and I'm only at 94. Max I had was 104 but no matter what happens I always lose people during a hunter attack, always 20+ people no matter what, I just want 120.
 

RDreamer

Member
The multiplayer seems really fun so far, but it's been hitting me with shitty circumstances. Played a bit yesterday and most of the games were a group of people who've played a long time just wrecking house on randoms (and I was a random, yay!....) Then I finally got a game that seemed even and it all got really crazy from lag and eventually just crashed.

I'm pretty bad at the game, but it's really hard to learn when you're against groups that can kill you that quickly...
 

zert

Member
Had a game with randoms... never again, everyone fucking disconnected and at the end was 2vs1

If theres anyone playing now please add me: mzertu
 

Vitanimus

Member
Just had my first experience with multiplayer, and admittedly I SUCKED. The opposing clan rained down on us, I was embarrassed for myself haha. Not sure if I'm gonna continue because it wasn't that great but I'll give it another shot. I generally steer clear of online multiplayer
 

Oscar

Member
So, how many loadout points can you get, and when do you hit the cap? I'm at 12 now, using Collector 2 (5pt), First Aid Training 2 (4pt), the bow (3pt) and the revolver (0pt). I really want to know if I can eventually squeeze another perk in there.
Max loadout points is 13. You get it at 7500-8000 supply.
 
Thanks to those who added me (I'm Phantom Alenko), I'm sorry I missed a chance to play some the MP with you. I just played some with a bunch of different groups of randoms and got my ass, for the most part, handed to me, so I'll likely play later tonight to drown my sorrows lol.

I'm from the UK if that helps.
 
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