Dumb question but just started my survivor run after a few weeks of not playing the single player.
...no prompts, so what the heck is melee counter?
Triangle.
Dumb question but just started my survivor run after a few weeks of not playing the single player.
...no prompts, so what the heck is melee counter?
All of the above. It's been stated time and time again in this thread, but this game shines when you stealth around, make a mistake, have to scramble to keep yourself alive, restealth, pop out guns blazing, etc. The beautiful thing about the game's combat system is that it's incredibly flexible, and lets you take on (almost) every encounter the way you see fit.Just finished the game. For the first few hours I wasn't sure how I was supposed to play the game. Total stealth, stealth with takedowns, guns blazing? I didn't know if the game was a third person shooter or adventure.
Even with the things that really bugged me (like, you know, part of Summer, half of Fall, and almost all of Winter), I found myself contemplating another playthrough today. That never happened with an Uncharted.
Did you ever do an in-depth impressions write up anywhere? I don't recall reading one.
Triangle.
Wow you watched the whole thing online? It's surprising to hear it's still enjoyable that way. Were there any gameplay elements you thought looked attractive to you or are you just not interested in playing this sort of game?Wow, this game. Granted, I didn't play it by myself but rather watched it being played on YouTube, so I got the full cinematic experience out of it. Just wow. Great game, great story, great characters!
Seems that you baited me in under the premise of a joke.Well then let's be honest... it's kind of unfair to mark the game for being repetitive when you're the one imposing the restrictions. You're actively choosing to limit your experience by arbitrarily limiting your own experience. TLoU is not a stealth game. It's a game with stealth. There's a difference.
Imo TLoU really shines the brightest when it's loud and messy. It's best when the stealth breaks down and you have to claw your way out of a bad situation. I'm kind of too good at the game now for it to be that tense anymore, but first couple times through, game is at its best when you give it some room to breathe. There are no bonus points for going unseen, no trophies for stealth runs, no rewards for playing it any specific way. Thus, no reason to purposefully limit the options available to you in combat.
Åesop;70932706 said:I just sold my copy of The Last of Us on ebay..
so I can buy the Special Edition !
Actually I don’t know if I’m…can we transition this conversation? Because I don’t want to this to go out there and be 75% BioShock, because it’s probably going to ruffle feathers over there and, you know, honestly these are questions you should ask Scott Sinclair—not me.
"When you go into the President’s office you’ll notice he has an Elephant’s foot umbrella stand. There’s this theme of just raping Africa in it. Like, it has no place in a tactical shooter, but we wanted to do it. We wanted everything to play out like “This place is really horrible!"
The environment really becomes a mirror to humanity. Humanity has decayed and become infected, so has their world. It’s decayed and it’s now being overrun and reclaimed by nature in the same way their bodies are. It makes a great analog, but it also makes these incredibility beautiful moments that you’re not likely to see
I tried to reign in the diatribes on this one, just dropped a few posts while playing. There wasn't much for me to say that hadn't been said already by others by the time I finished. Winter honestly was the low point for me, but by that time I was just really burnt out on the kind of encounters dominated by that section of the game, namely. It took me taking small, patient bites for a few days to stomach getting past it, and it was a real shame because I enjoyed what was going on story-wise.waves of charging infected and broad-pathing shooty dudes
Biggest complaint otherwise really was the pacing.I felt the whole package in general though was well-balanced in its approach to delivering choices, options, and story, and the difficulty curve was pretty much spot on throughout.Summer dragged after the Hotel, imo. I thought honestly every instance of the Hummer could have been cut to no plot or gameplay detriment.
I think the most I really posted about was the ending in the spoiler thread.
Seems that you baited me in under the premise of a joke.
To correct you on your incorrect assumption of how I've played the game based on my reply to what I assumed was a joke, I have completed a pacifist stealth run on normal (only where the game allows, there are a lot of glitched areas that prevent it), and have also played it as a 3rd person shooter on hard. I say the game is repetitive based on the linear nature of the game and repeated encounters. The game goes like this to meencounter infected, encounter hostile humans, easy raft puzzle, encounter infected, easy raft puzzle, encounter hostile humans etc. etc. rinse and repeat. Only two sections I fully enjoyed that where unlike any other experience in the game where the final tunnel of infected as it brought back the fear of infected that fades during half way, and the escape from the town.
Enough of the elitist talk though, everyone has a different opinion and mine is the game isn't a 10/10 and only thing that saves it from a mediocre score is a great story and industry hype.
I did the same thing (except my friend is also my fiancee).genius! just did almost the same thing, though i´ll give my regular copy to a pal so we can do multiplayer.
Okay.
I'm pretty secure in my opinion (and praise) of this particular game, but their are a certain dozen or so gaffers for whom I raise an eyebrow when they have a different take on something I feel strongly about. So, I genuinely like to know where they're coming from, because it often makes me reevaluate my own position, seeing it from a different perspective. This game I'm pretty locked in on, lol... but you know... still curious.
I got a chance to sit down with Nate Wells (Art Director on BioShock, BioShock Infinite/ Art Lead on TLOU) at E3 and we talked about a ton of things.
http://eat-games.tumblr.com/post/55627570901/interview-nate-wells
I got a chance to sit down with Nate Wells (Art Director on BioShock, BioShock Infinite/ Art Lead on TLOU) at E3 and we talked about a ton of things.
I would say that the game wasn't what I expected. I went in attempting full stealth, and after like 12 hours I finally realized the reason I was thinking the game was kinda repetitious and dull was because I was just dying and restarting every encounter every time I blew stealth. I can't see how someone who is trying a full stealth run as much as the game allows is going to think highly of the experience.
In retrospect, I think that's something to save for a Survivor run after you're familiar with the content.
Just curious, if you go full stealth/pacifist, do you still get characters talking about how many men you killed? I was more or less Rambo incarnate, so it made sense in context but I am curious if it was 100% scripted.
I was thinking the game was kinda repetitious and dull was because I was just dying and restarting every encounter every time I blew stealth..
And thats your problem =P The game is at its fucking best when your "plan" goes to shit and you've got to improvise on the spot.
The title of Podcast Beyond #301 is hilarious:
"The Last of Us or Uncharted 3?"
Like that's even something worth discussing. Will listen regardless.
IGN sure loves those cheap clicks about irrelevant topics for crap.
Hey man, I gave you your chance to make fun of me for playing the game "wrong" when I discussed this the first time, now you're just rubbing it in
Betcha $5 Derrick has gone insane not being able to rant about this game in here, and will return to us a withered shell of a man.
guys, i'm doing my third run, which was supposedly the survivor + run... i'm almost finishing the outskirts (right know at the capitol building) and by being curious i checked my chapter select and cant see any "+" or anything that shows that i'm doing the plus run.
i did mess with a few subchapters (loading my old 100% survivor run, choosing against saving anything).
is there any way to check if i'm on the survivor PLUS run?. i don't wan to start again... even if it's 2 hours in.
thanks!.
pd: if i check per chapter, it shows collectibles and difficulty, right now it only says "survivor". it's that ok if it's a + run?.
Irrelevant = discussing ND's last two games on a Playstation podcast
Hey man, I gave you your chance to make fun of me for playing the game "wrong" when I discussed this the first time, now you're just rubbing it in
Betcha $5 Derrick has gone insane not being able to rant about this game in here, and will return to us a withered shell of a man.
I dunno man, that thread would be a graveyard, especially for juniors. It's existence alone would probably result in a TOS update
http://eat-games.tumblr.com/post/55627570901/interview-nate-wells
I got a chance to sit down with Nate Wells (Art Director on BioShock, BioShock Infinite/ Art Lead on TLOU) at E3 and we talked about a ton of things.
We talk about why he left Irrational Games 6 months before launch, developing on the PS4, ego-less development, SWAT 4, The Lost (Irrational Game never compelted), Naughty Dogs process and why he's so proud of their quiet little story-book of a game--The Last of Us.
Do you have your upgrades?
If you are currently on a + run, when you boot up the game, you should seeof the start screen.Ellie's switchblade on the window
Finished in 17:28:12.
What can I say. Nothing original sadly. This is a masterpiece of epic proportions. The story is believable, enjoyable, mature. The characters, the morality, the music, gameplay... Every single piece of this game is a success.
Uncharted 2 was my favorite game this gen, and The Last of us is way beyond that. Naughty Dogs have my respect for life, this is a work of art. Thank you guys if you still read this thread.
Now time to test the online mode, we6fe joining.
Nothing beat Uncharted 2 !!!! I haven't played TLOU yet but i know deep in my heart it cannot be better than U2.
Nothing beat Uncharted 2 !!!! I haven't played TLOU yet but i know deep in my heart it cannot be better than U2.
http://eat-games.tumblr.com/post/55627570901/interview-nate-wells
I got a chance to sit down with Nate Wells (Art Director on BioShock, BioShock Infinite/ Art Lead on TLOU) at E3 and we talked about a ton of things.
We talk about why he left Irrational Games 6 months before launch, developing on the PS4, ego-less development, SWAT 4, The Lost (Irrational Game never compelted), Naughty Dogs process and why he's so proud of their quiet little story-book of a game--The Last of Us.
Ive been in this industry for 15 years and the technology has changed significantly, the industry has changed, the amount the industry rakes in each year has changed significantly, but what hasnt changed are the relationships.
I had conversations on The Last of Us that I had on Thief 1 fifteen years ago. Its still human beings making these games. You know, its the classic struggle: Design wants you to do this and be fairly conservative, Art wants to be very liberal and get in as much art as they can, and then programming has to say Neither of you can actually get what you want. Im joking but thats sort of the dynamic. It doesnt matter where you go or what studio you go to. Youll see the same sort of dynamics develop. But, there are marked differences as well.
Finally platinum'd it. I almost gave up until my friend told me that I probably didn't finish the first chapter on Survivor. Thank goodness!
You played the chapters out of order?
probably used the glitch. switch from hard to survivor after the first chapter on your second playthrough and you can avoid playing survior twice.
Okay.
I'm pretty secure in my opinion (and praise) of this particular game, but there are a certain dozen or so gaffers for whom I raise an eyebrow when they have a different take on something I feel strongly about. So, I genuinely like to know where they're coming from, because it often makes me reevaluate my own position, seeing it from a different perspective. This game I'm pretty locked in on, lol... but you know... still curious.
I guess I may have done that... seems a lot worse when you put it like that though! Wasn't really premeditated.
Anyway I don't think your criticism is invalid or anything... especially now that you've explained it. That is what the game is. Personally I think there's a bit more to it, but I understand where you're coming from. Also, I apologize for making assumptions. I don't like when people do that to me, so I shouldn't have done that.
that was a great read, thanks a lot!
Great read. Thanks for posting this.
Good read! I like that you reached out to someone we normally don't hear much from. I enjoy Ken Levine and other directors, but seeing the process from another perspective was interesting. Sometimes I felt like your questions were "leading", but Nate did a great job expounding. So I guess that means you have a good sense of what questions to ask!
Damn, the quotes don't do justice to the amazing interview!
With the Bioshock Infinite questions, it just seems that he had to leave because of the delay, and he makes it sound as if some might have been angered by the decision.
Still, I'm very glad he's happy at ND! It does sound as if art design continues all the way to the last month, most interesting, I didn't really know that. I thought he wouldn't have had much impact on the game, but he actually did! He even did the beautiful title screen.
I like the concept of the one game for every dev to see and try, it must be fantastic to give feedback, and must make the job environment very good. The only thing that might be bad is getting over the fear of fucking up early on, but after that, it must be great.
Another good highlight is his list of devs he'd like to have joined after Irrational (it did sound as if he wanted to leave for some time): Valve, ND, Bethesda, and Bungie. He said he'd never thought about making it to Valve due to the terrifying job interview! Yeah, it really seems to be very intimidating according to the Valve Handibook.
Anyway, keep these interviews up, v0mit!
You couldn't be more wrong. TLoU trumps U2 in every imaginable way.Nothing beat Uncharted 2 !!!! I haven't played TLOU yet but i know deep in my heart it cannot be better than U2.