Zalasta said:
That's the biggest problem I have with TLR, things just occur seemingly in random:
Well, I'll try to answer some of those.
What are the requirements for a character to "level up" their HP/AP/Stats? <-- Those stats improve over time. Sometimes it's random simply because you fought enough battles, but often it's influenced by what happens in a battle. If you attacked a lot physically, then strength is more likely to go up. Or intellect if you used mystic arts for that union a lot in the battle. HP and AP are the ones that increase the most often simply because they're important generic stats.
How do they learn brand new arts? <-- Keep using arts and you get better at them eventually. The characters will either learn the new art in the middle of battle, other times at the end of the battle. You have to keep using the type of art that you want to improve, or it'll never get better automatically.
How do characters change classes and what exactly does it affect? <-- Class changes are influenced by what arts they focus on and what weapons they use. Generally this means that it's unlikely that characters will change from one type of class to another, they just get better at the class they're in. For Rush if you change the type of weapon he uses, after a few battles it's likely he'll change his class to align with that. I believe it affects the specific arts you can learn while being in that class.
When there are limited AP, who take precedent in executing a special and who does a regular attack? <-- Leaders usually take precedent above all else within a union.
What determines which union and which unit act first? <-- Speed and engagement. If a Union is already in a deadlock, it will always act first, followed by the Union(s) that are not in a deadlock. Outside of that it's all based on the average speed in the Union, and the speed of each character.
What exactly does the 4th stat (e.g. katana tech, bravery, luck, repair, etc) do, if anything? <-- Don't think anyone has a solid answer on that one yet.