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The Legend of Heroes: Trails in the Sky PC |OT|

For a game that has such good world building this is really bothering me (Very mild Chapter 3 setting spoiler):

It just seems totally bizarre to me that the "official" footpath into Zeiss from Ruan is to come up inside the basement of a factory. Did I miss an explanation for that?
 
Great news: XSEED tweeted out that Trails in the Sky is the publisher's most successful PC launch to date.

usNhUFn.png


Part 2 of their update is they will try and bring more JRPG goodness to PC along with increasing their DRM-free offerings.

EDIT: Beaten by seconds.

I'm so happy about this, so deserved.
 

Protag

Banned
Im really glad that XSEED found success with this launch.

This HAS to be a sign of more to Trails to come. Man i hope so
 
I think Trails will likely have a pretty long tail. Word of mouth has always been pretty positive and I see it as a title (like Ys) that will get lots of recommendations during sales.
 
So I think I came across a weird minor bug: I have my PC hooked up to a monitor as primary on the right (1680x1050) and a TV as secondary on the left (1920x1080). I have TitS launch the game fullscreen on the TV. When I'm in menus and stuff I notice the mouse cursor on the monitor follow the position of the menu options I'm going through. For the most part this is okay and no real issues, until I go to try to sell sepith. I can't confirm the amount I want to sell, because the cursor has reached the edge of my monitor screen right where the option to zero out your quantity is.

Probably could alleviate it by switching the monitor positions or making the TV the primary, but it's still an interesting bug at the very least
 
I notice that there is no one that has gotten the Treasure chest achievement. I am at the end of the game and feel pretty confident that I didn't miss 30 chests. What numbers have everyone else gotten? I am 133/163. Maybe there is a new game+ thing I don't know about?
 

wrowa

Member
It's kind of ironic that Falcom now starts to become known in the West as the pillar of JRPGs on PC, when it stopped developing new PC games years ago. It's also pretty sad.
 
It's kind of ironic that Falcom now starts to become known in the West as the pillar of JRPGs on PC, when it stopped developing new PC games years ago. It's also pretty sad.

Well, there are Chinese PC ports of Zero and Ao, hopefully there are also making one for Sen(maybe they are? I'm not that informed about this).
 

Knurek

Member
It's kind of ironic that Falcom now starts to become known in the West as the pillar of JRPGs on PC, when it stopped developing new PC games years ago. It's also pretty sad.

They might reconsider after receiving TitS royalty check from Marvelous, might they not?
 

Peff

Member
5b459426d15632e0c0f56cc7198f45bf.gif


Just sayin'

Well, there are Chinese PC ports of Zero and Ao, hopefully there are also making one for Sen(maybe they are? I'm not that informed about this).

Don't those releases have crazy, super draconian DRM, or was it toned down after Ys Seven? They still have some easy choices before having to resort to all-new translations and Chinese ports at any rate, but it would be really cool to see them eventually.
 
5b459426d15632e0c0f56cc7198f45bf.gif


Just sayin'



Don't those releases have crazy, super draconian DRM, or was it toned down after Ys Seven? They still have some easy choices before having to resort to all-new translations and Chinese ports at any rate, but it would be really cool to see them eventually.

They could just take the DRM off, not sure how easy or expensive that can be but I really can't imagine that being that crazy.
 

Shizuka

Member
I'll be one of those dinosaurs that will keep playing the PSP Trails in the Sky, I guess. Since I wasn't able to buy the PC version at launch, I ended up deciding to stick with playing on my PSP, that's where I'm getting SC.
 

Peff

Member
They could just take the DRM off, not sure how easy or expensive that can be but I really can't imagine that being that crazy.

True, true, and whatever these sales figures are they could be a good argument to get things done. There's also Eliminage Gothic by Ghostlight coming soon, hopefully it'll be successful as well.
 
True, true, and whatever these sales figures are they could be a good argument to get things done. There's also Eliminage Gothic by Ghostlight coming soon, hopefully it'll be successful as well.

Just stay positive, if we ever get to Sen it will be like 10 years down the line so no hurry or need to get worried about it right now haha.

I truly believe that if the series does well in the west, the games will somehow continue to get released.

And yes we need Xanadu Next.
 

Despera

Banned
So I'm in chapter 2 now and encountered some shining poms.

For some reason... I can't get them to K.O with Shadow Spear. I've used it like a 100 times to no avail.

Really weird.
 

Despera

Banned
Restarted the game and was able to KO the shit out of 'em with Shadow Spear.

Also noticed before I restarted that hitting the poms on a sepith up turn didn't produce any sepith, now they're shooting sepith out the ass with each hit like they should after the restart.

Seems to have been some sort of bug earlier.
 

chaosblade

Unconfirmed Member
I'll be one of those dinosaurs that will keep playing the PSP Trails in the Sky, I guess. Since I wasn't able to buy the PC version at launch, I ended up deciding to stick with playing on my PSP, that's where I'm getting SC.

I'm surprised you of all people didn't plan on going with the PSP version regardless.


They might reconsider after receiving TitS royalty check from Marvelous, might they not?

I doubt it. I'd like to see them at least go multiplat and have PC versions available for localization though. That might have allowed us to get Nayuta, for example.
 

Knurek

Member
I doubt it. I'd like to see them at least go multiplat and have PC versions available for localization though. That might have allowed us to get Nayuta, for example.

Well, Vita is not working out for them, and home consoles seem to be dead in Japan... Should they switch to iOS/AND as the rest of Japanese devs did? I'd much rather they go back to their roots, and strong sales of their IP on Steam/GOG might convince them.
 
Well, Vita is not working out for them, and home consoles seem to be dead in Japan... Should they switch to iOS/AND as the rest of Japanese devs did? I'd much rather they go back to their roots, and strong sales of their IP on Steam/GOG might convince them.

I do wonder what they are going to do, but at least for now Sen sold 100k last I heard on PS3/Vita so they are doing fine.

I still need my Ys that just wouldn't work without buttons.
 

Ahegao

Banned
Well, Vita is not working out for them

Except for that part where Sen is like, their most succesful game ever.

I don't think Falcom themselves will bother with the PC again for the foreseeable future, but there is always Random Chinese Company to rely on, I guess.
 

chaosblade

Unconfirmed Member
Well, Vita is not working out for them, and home consoles seem to be dead in Japan... Should they switch to iOS/AND as the rest of Japanese devs did? I'd much rather they go back to their roots, and strong sales of their IP on Steam/GOG might convince them.

I'd like to think that would be the case, but I doubt they would base any significant business decision like that on western sales. Especially since they are relying on a completely separate company to localize and sell their games. So yeah, as much as I'd hate it, they probably would go mobile if they decide consoles/portables aren't working out.

Except for that part where Sen is like, their most succesful game ever.

I don't think Falcom themselves will bother with the PC again for the foreseeable future, but there is always Random Chinese Company to rely on, I guess.

Sen did that well? I remember Ao was pretty huge for them.
 

wyrdwad

XSEED Localization Specialist
Well, Vita is not working out for them

To ape what others have said, this is completely untrue. Vita releases have been a smashing success for Falcom thus far, just as PSP releases were before it. Handhelds pretty much saved the company after their PC sales started to dry up, and I don't see Falcom moving away from them anytime soon.

-Tom
 

Psxphile

Member
All I think about is this game when I'm at work. Now that I've got no more days off for the rest of the week, my progress is going to go back to slowsville. After the first major event in Ruan, I've got a heap full of guild jobs to finish before I move on to the next. Thankfully, I have a new party member with a wicked Orbment setup to fall back on.


Regarding the talk of Falcom moving to mobile with their series from above: maybe, but I would assume they would first port some of their older catalog first (if they haven't already). The Kiseki games on PC would make good candidates due to their native mouse support... I'd imagine touch controls would work quite well.


Gotta couple questions I want to ask about the series:

a) How many Kisekis are on PC, and at what point did they jump to handheld? I know that after Sora no Kiseki 3rd there's Zero and Ao (heck's an 'Ao'?), and then there's the offshoot Nayuta and also the two Sens. Do their storylines intermesh with Sora's? Is there a timeline?

b) Besides the improved UI and IQ, what else do the Kiseki remasters on PS3 change from their previous releases (remastered music?), and how many are there?

c) Do you like Trails in the Sky?
[ ] Yes
[ ] Definitely
[ ] Absolutely!!!
 

Eusis

Member
It's kind of ironic that Falcom now starts to become known in the West as the pillar of JRPGs on PC, when it stopped developing new PC games years ago. It's also pretty sad.
The silver lining is that we're been getting deeper into an era where ports are easier and more reasonable to do than ever before, and while I probably shouldn't underestimate esoteric Falcom programming it could hopefully mean a serious consideration to make PC versions of some games just for international release, if not the newer Kiseki entries at least stuff like Nayuta and Ys Seven/Celceta.

Though we might need a good developer to handle those instead, at least going above cheap Chinese market port quality anyway.
 

chaosblade

Unconfirmed Member
a) How many Kisekis are on PC, and at what point did they jump to handheld? I know that after Sora no Kiseki 3rd there's Zero and Ao (heck's an 'Ao'?), and then there's the offshoot Nayuta and also the two Sens. Do their storylines intermesh with Sora's? Is there a timeline?

FC, SC, and 3rd were all developed for PC initially. Zero and Ao were developed for PSP but a Chinese company ported both to PC, and Falcom released the Zero PC port in Japan. Ao will probably come later. The stories are linked, but I'm not sure how a timeline would work since I think some games might have some overlap, and I haven't spoiled myself on the later games in the series yet.

Nayuta doesn't really seem like an off-shoot so much as its own thing with Kiseki branding to spur sales.

The translation for Ao's title that I've seen people like is "Trails of Azure" or something along those lines.
 

wyrdwad

XSEED Localization Specialist
a) How many Kisekis are on PC, and at what point did they jump to handheld? I know that after Sora no Kiseki 3rd there's Zero and Ao (heck's an 'Ao'?), and then there's the offshoot Nayuta and also the two Sens.

The "Ao" in question is a fancy kanji for "blue," with the commonly-accepted English name for the game being Trails of Azure (or Trails of Blue, if you're uncouth). ;)

At this point, every Kiseki game is on PC in one form or another except Nayuta and Sen.

Falcom themselves released the whole Sora no Kiseki (Trails in the Sky) trilogy on PC first and foremost, porting them to PSP (and later PS3) afterward. The PS3 version has the same content as the PSP version, but with enhanced graphics and... 3D TV support?! Which I can't even imagine...

Zero no Kiseki and Ao no Kiseki were next, and were released as PSP exclusives initially. They were later ported by a third party to Vita with enhanced everything (better resolution, rearranged soundtrack, full voice-acting, added minigames), and the original PSP versions were straight-ported to PC by a Chinese developer (with no additional content). Falcom themselves later back-ported the Chinese Zero no Kiseki release to Japanese PC, and presumably will be doing the same with Ao no Kiseki (I can't remember if they've announced that or not, but it's almost inevitable that they will if they haven't yet).

As for Nayuta no Kiseki, that was released as a PSP exclusive and has no ports planned or announced yet as far as anyone knows. And Sen no Kiseki is a PS3/Vita exclusive at the moment.

Do their storylines intermesh with Sora's? Is there a timeline?

Every game in the series is connected, yes, with the solitary exception of Nayuta no Kiseki -- I think everyone is mostly in agreement that that's pretty much Zwei 3, they just called it Nayuta no Kiseki so it would sell better. ;) It's kind of like a Final Fantasy Adventure situation, I'm guessing.

There have been some hints and theories recently that there MIGHT be a connection between Nayuta no Kiseki and the proper Kiseki franchise, but I'm kinda hoping that doesn't happen, because Nayuta no Kiseki's world and characters would just... raise way too many questions if they were part of the proper Kiseki universe (and not in a particularly good way).

b) Besides the improved UI and IQ, what else do the Kiseki remasters on PS3 change from their previous releases (remastered music?), and how many are there?

No remastered music -- they're the same games as the PSP versions, just with enhanced visuals (on par with the PC version, more or less) + 3D TV support.

-Tom
 
Getting the Chinese ports to work might be tricky. I don't know if the Chinese team used any middleware requiring a license, or if Falcom cleared up that legalese when they started publishing those ports themselves. They're also buggy to the point of it being brought up most of the time, and we don't want to throw all that on Sara alone, I hope.

As for Falcom moving to mobile, they'll do that in due time. The Kiseki money won't last forever, as the story will no doubt conclude at some point. But we should encourage the company to continue supporting PC, at least for the Western audience. If all goes well, we can perhaps revive Japanese interest in their own PC games.
 

chaosblade

Unconfirmed Member
With FC's good sales and the general positivity in the air, I'm curious about the hypothetical release of 3rd. Specifically, how would that censored event be handled. I don't even know what it is, other than it was changed for the PSP version and that version is now considered canon (apparently?). Was that ever backported?

I know Tom hates censorship in any form, but I'm curious what his opinion is on handling that particular scene. I'd guess canon comes first.
 
With FC's good sales and the general positivity in the air, I'm curious about the hypothetical release of 3rd. Specifically, how would that censored event be handled. I don't even know what it is, other than it was changed for the PSP version and that version is now considered canon (apparently?). Was that ever backported?

I know Tom hates censorship in any form, but I'm curious what his opinion is on handling that particular scene. I'd guess canon comes first.

Didn't know about this. Now I'm curious to know more lol.
 
There have been some hints and theories recently that there MIGHT be a connection between Nayuta no Kiseki and the proper Kiseki franchise, but I'm kinda hoping that doesn't happen, because Nayuta no Kiseki's world and characters would just... raise way too many questions if they were part of the proper Kiseki universe (and not in a particularly good way).

I'm kind of curious now.

For somebody who's played Nayuta and everything up to Ao, would it be spoilerly to elaborate? : o
 

wyrdwad

XSEED Localization Specialist
I'm kind of curious now.

For somebody who's played Nayuta and everything up to Ao, would it be spoilerly to elaborate? : o

It's more just that Nayuta's game world, and the events that happen in it, are (to use my current favorite term) "off the rails." There's craziness involving the moon, anime tropes everywhere... let's just say Nayuta's story and world is not really the reason I'd suggest people play it, unlike the primary Kiseki series. (I do recommend Nayuta very highly, though, for pretty much everything else: gameplay-wise, it's one of Falcom's finest IMHO.)

Integrating such over-the-top plot developments and settings into an overall serious and politically-charged game world would do neither any favors.

-Tom
 
Getting the Chinese ports to work might be tricky. I don't know if the Chinese team used any middleware requiring a license, or if Falcom cleared up that legalese when they started publishing those ports themselves. They're also buggy to the point of it being brought up most of the time, and we don't want to throw all that on Sara alone, I hope.

As for Falcom moving to mobile, they'll do that in due time. The Kiseki money won't last forever, as the story will no doubt conclude at some point. But we should encourage the company to continue supporting PC, at least for the Western audience. If all goes well, we can perhaps revive Japanese interest in their own PC games.

It would be nice huh? Not having to negotiate that mindfield that is mobile's monetization policies, that is.
 

Aeana

Member
Getting the Chinese ports to work might be tricky. I don't know if the Chinese team used any middleware requiring a license, or if Falcom cleared up that legalese when they started publishing those ports themselves. They're also buggy to the point of it being brought up most of the time, and we don't want to throw all that on Sara alone, I hope.

As for Falcom moving to mobile, they'll do that in due time. The Kiseki money won't last forever, as the story will no doubt conclude at some point. But we should encourage the company to continue supporting PC, at least for the Western audience. If all goes well, we can perhaps revive Japanese interest in their own PC games.
Well, Falcom took on bugfixing the PC version of Zero themselves and they released it in Japanese. Sadly, they have yet to do the same for Ao.
 

wyrdwad

XSEED Localization Specialist
Well, Falcom took on bugfixing the PC version of Zero themselves and they released it in Japanese. Sadly, they have yet to do the same for Ao.

You know they're going to, though. It's really a matter of when, not if.

-Tom
 
Is there a time frame on the 2nd GOG patch (to catch us up to all the steam updates) or are we waiting for the Monster Book patch to be ready first ?
 

wyrdwad

XSEED Localization Specialist
Is there a time frame on the 2nd GOG patch (to catch us up to all the steam updates) or are we waiting for the Monster Book patch to be ready first ?

Funny, we were just talking about that, and saying we really need to get another GOG patch posted. ;)

Sorry it's been so long! We'll try to get another GOG patch out a.s.a.p.

-Tom
 

desmax

Member
Funny, we were just talking about that, and saying we really need to get another GOG patch posted. ;)

Sorry it's been so long! We'll try to get another GOG patch out a.s.a.p.

-Tom

Does it fix the final boss battle?
Coronel Richard has no voice, so the game just play the last audio file that was played before
 

wyrdwad

XSEED Localization Specialist
Does it fix the final boss battle?
Coronel Richard has no voice, so the game just play the last audio file that was played before

Actually, this was fixed before launch... for the English voices that come with the game. So if you're using the undub patch (which I assume you are?), that's the cause of the problem right there.

See, the Japanese PSP version of the game actually has more voice-acting than the Japanese PC version of the game, and (BOSS GUY) is one of the characters who benefited most from this: a lot of his lines simply had no voice-acting whatsoever in the PC incarnation of the game, even after the latest Japanese patch. But since we wanted to include as many of the updates from the PSP version as possible, we back-ported the additional voice-acting into our PC release of the game -- though in English only, of course, since we don't have the rights to use the Japanese voices.

If you've applied an undub patch, it likely will not include these additional voice files unless they were somehow copied and converted from the Japanese PSP version of the game. And each time the game's code calls a voice file that doesn't exist, it'll pull one that does to avoid crashing... thus, playing the wrong voice file.

The only solutions I can think of for this are:

- To disable voice-acting before the last battle
- To copy over the English voices for all the missing files, assuming you're OK with having a mixture of English and Japanese voices during the final battle
- To find, convert and copy over the Japanese voice files from the PSP version of the game, which is something you probably shouldn't be doing and which we technically cannot condone ;)

-Tom
 

desmax

Member
Nope, haven't touched the files

BTW, when he's defeated, the sound that he makes work fine, the problem is the rest of them
 

wyrdwad

XSEED Localization Specialist
Nope, haven't touched the files

...OK, in that case, I'm really confused, as that bug isn't actually happening to us, and it doesn't seem to be happening commonly at all (though you're not the only one reporting it, so it's not just you!).

We'll look into it and see if we can figure it out, because there's no reason we can think of as to WHY it would be happening anymore. It should be long fixed.

BTW, when he's defeated, the sound that he makes work fine, the problem is the rest of them

This suggests to me it is somehow related to the back-porting, then, as I believe his death sound WAS present in the original Japanese PC voices.

Very weird.

-Tom
 
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