Basileus777
Member
What's the max bond level?
Link level 5 is the max.
What's the max bond level?
I remember the Asian forums I used to go half jokingly did a list of reasons on why Anton is the leader of Ouroboros because he appears at every game
I have feeling it's going to be Aidios. It kind of popped in my head as I was leaving the church.
FixedWow the fps really takes a big hit during almost everything
I just started this, and the first thing I've noticed after the first school dungeon is how tedious the regular battles felt. Tons of enemies with tons of health. Is this training for excessive use of those arts in your wheel? I always like to save those points for when it really matters, not trash mobs...
Good to know this is the way the game wants it. I figured that's what they were trying to tell me with how the regular battles felt.You build up CP points quickly in this game, don't be afraid to burn them on regular enemies.
Good to know this is the way the game wants it. I figured that's what they were trying to tell me with how the regular battles felt.
Mild chapter 5 spoilers
Rosine and Rean is still a better pairing than Elise and Rean.
I was under the impression that the regular battles were intended to be over quick and easy, like Persona. It keeps up the pacing from being slow by the nature of turn based.
That being said, I learn early game that one bad 'ambush' encounter even with normal mobs can still wipe half your party and leave the other half in bad shape.
I'm literally the dumbest person ever. I was so cocky with the ease of destroying enemies... The Floor 5 boss has wiped the floor with me 4 times. WTF he's really fucking hard. And because I was a cocky idiot, I didn't save. Is there a penalty for weakening enemies then retrying, any trophies tied to it or anything?
Ha true that. suprised the game was actually release like this. Welp guess fps is not that important in a jrpg..Fixed
That being said, I learn early game that one bad 'ambush' encounter even with normal mobs can still wipe half your party and leave the other half in bad shape.
There are no penalties or trophies, retries are just numbered in your battle record.
- I barely used arts in this game. I remember saving up EP charges in Sky for casters like Kloe because their physical attacks were fairly weak, but Elliot and Emma hold themselves pretty well (and their recovery crafts are awesooome). Aside from that, arts were just ridiculously expensive in EP cost, so I ended up not using them much.
- (final battle spoilers)Someone please tell me the mech battles are improved later? Or they never happen again? That was really annoying, and I still feel like I won due to dumb luck. C kicked my ass over and over again and it was really difficult to judge when to use crafts and when to attack. I felt like the battle wasn't really under my control the whole time considering most of it was new and the options were fairly limited, and it was just not a very fun send-off compared to say, the last schoolhouse boss. And anyway one-on-ones are never fun.
That's a bit strange, I thought arts are way op in this games as you can either have that quartz which recovers EP on the field or have that M. Quartz which converts 2% of damage to EP; Combined that with the fast pace battle of CS, the EP practically never runs out.
Expect more Mech battles in CS2. Unfortunately they play exactly like the one in CS1, basically you test the weakness location of the particular stance and slash away. I was awestruck the first time I play the mech battle and quickly realized it was the low point in the CS' battle system. ;/
Yes, the sequel makes those kind of fights actually enjoyable. The one at the end of Cold Steel is more like a badly designed puzzle.
Welp, came down with a fever and with the 'opportunity' to stay in bed for two days, I finished the game! That...took a long time.
- (final battle spoilers)Someone please tell me the mech battles are improved later? Or they never happen again? That was really annoying, and I still feel like I won due to dumb luck. C kicked my ass over and over again and it was really difficult to judge when to use crafts and when to attack. I felt like the battle wasn't really under my control the whole time considering most of it was new and the options were fairly limited, and it was just not a very fun send-off compared to say, the last schoolhouse boss. And anyway one-on-ones are never fun.
I think this where they didn't really explain that well for mech combat but basically every time C takes a stance 1/3 of the part can be unbalanced which will grants you an additional attack. Pretty much u want to get to rush mode asap for huge damage
Fixed
End game spoilersso was anyone else kinda thrown off when S.S Ream summon a gundam
Just saw the DLc costumes on the store.
It's weird , i really like the CLass VII uniform , i have no need to change them.
Am i weird ?
Not to say that the casual wears are bad , i think they are very good but i prefer the class VII uniform more.
How many set of Costumes was there in the japanese version ? More casual wears ? some falcom cameo costumes ?
It was interesting.I kinda saw it coming, but that made me more excited when it actually happened. Playable Mechas in Trails? YES PLEASE!
I'm having some trouble, GAF. Minor Chapter 3 spoilers:
I just finished taking the midterms and the third floor of the Old Schoolhouse. I went though the next story/free part and wound up in my next practical exam. You know, the one against Patrick and his three bootlickers.
Problem is, I'm playing on Hard and it seems to be one of the harder boss fights in the game. Each of the four opponents can use instant-activate crafts that hit multiple nearby targets for ~800 along with a larger range arts spell that hits for ~1100. Even with HP quartz, I'm averaging about 3500 HP. The worst part is that I'd like to get the bonus objectives so no one is allowed to fall and I can't use any goddamned arts.
This might be doable but I'm forced bring Elliott, Mathias and Gaius, the latter two are three levels below the rest of my group with comparatively few quartz slots unlocked. If I want to level them up, I have to load an earlier save since the Old Schoolhouse is currently closed. Thankfully, I kept a nearby save so I won't lose too much time.
Anyway, fuck this fight. Fuck the restriction on arts in particular. Elliott's healing craft (30% heal per turn) is great but it's not enough to avoid getting pasted if the enemies decide to gang up on one target. I guess I can also use Mathias' healing craft but it's not as useful since it only works for a single turn and it only affects other party members. Oh, the enemies also like to use Speed Down and the restriction means that It's hard to counter.
ALSO, I can't cheese the fight with S-Crafts since Rean is the only character in my party that can use them, and it's not powerful enough to one-shot anyone.
ALSO ALSO, I've been keeping a full monster guide so I'd have to waste four turns casting Analyze or using battle scopes to see each opponent.
Just venting, I guess. I'll try again tonight or over the weekend.
Just saw the DLc costumes on the store.
It's weird , i really like the CLass VII uniform , i have no need to change them.
Am i weird ?
Not to say that the casual wears are bad , i think they are very good but i prefer the class VII uniform more.
How many set of Costumes was there in the japanese version ? More casual wears ? some falcom cameo costumes ?
Hmmm...
[Character Speculation based off the entire game]
feels especially suspicious imo.Thomas
Through all the conversations with all the NPCs throughout the entire game, you pretty much learn about the upbringing and general family history of Makarov, Heinrich, Mary.. but not Thomas.
You don't learn about the familial history of Vandyk, Beatrice, Sara and Neidhart, but we do get a general idea of where they were, who they are before joining Thors... but not Thomas.
Also, among all the Instructors, even though Makarov and Thomas both weren't military/bracer-experienced, only Thomas was the one called out by Neidhart for possessing combat abilities, which implies he's more like Mary/Heinrich and was hired for his academics, not any sort of combat know-how.
Give Gaius the Quartz that lets his attacks have a chance to seal an opponent then use his craft that can seal opponents 50% of the time. S/L till it sticks to 2-3 of them on the first attack and then target fire down the ones that aren't sealed. Impede anyone who tries to cast magic. Resounding beat can be used twice to stack the def buff so do that asap. Also since you can't use arts rearrange master quartz on Elliot since 1.5x healing arts is useless in a no arts battle, give him fie's speed increase or Machias def buff and give machias Laura's and combined with Rean's motivate craft so he can deal a lot more damage with his aoe regular attack. Also stock up on cooked food items both healing and offensive since you take less of a penalty after using them.
What made me extremely curious is thathe said he knew his way with a staff because he was quite engrossed with ancient magic or something like that during the scene where he and Makarov comment at Neithardt about their skills.
I really do wonder what kind of history he possesses. As a history teacher it IS ironic we don't know his.
I'm literally the dumbest person ever. I was so cocky with the ease of destroying enemies... The Floor 5 boss has wiped the floor with me 4 times. WTF he's really fucking hard. And because I was a cocky idiot, I didn't save. Is there a penalty for weakening enemies then retrying, any trophies tied to it or anything?
And since you lost all CP if you die, it makes perfect sense to S-craft immediately when ambushed.
Why do character lose all CP but retain EP after fallen is beyond me. ;/
Orbal staff? Ancient magic? That hair colour? Sounds a lot like another character to me.
I'm having some trouble, GAF. Minor Chapter 3 spoilers:
I just finished taking the midterms and the third floor of the Old Schoolhouse. I went though the next story/free part and wound up in my next practical exam. You know, the one against Patrick and his three bootlickers.
Problem is, I'm playing on Hard and it seems to be one of the harder boss fights in the game. Each of the four opponents can use instant-activate crafts that hit multiple nearby targets for ~800 along with a larger range arts spell that hits for ~1100. Even with HP quartz, I'm averaging about 3500 HP. The worst part is that I'd like to get the bonus objectives so no one is allowed to fall and I can't use any goddamned arts.
This might be doable but I'm forced bring Elliott, Mathias and Gaius, the latter two are three levels below the rest of my group with comparatively few quartz slots unlocked. If I want to level them up, I have to load an earlier save since the Old Schoolhouse is currently closed. Thankfully, I kept a nearby save so I won't lose too much time.
Anyway, fuck this fight. Fuck the restriction on arts in particular. Elliott's healing craft (30% heal per turn) is great but it's not enough to avoid getting pasted if the enemies decide to gang up on one target. I guess I can also use Mathias' healing craft but it's not as useful since it only works for a single turn and it only affects other party members. Oh, the enemies also like to use Speed Down and the restriction means that It's hard to counter.
ALSO, I can't cheese the fight with S-Crafts since Rean is the only character in my party that can use them, and it's not powerful enough to one-shot anyone.
ALSO ALSO, I've been keeping a full monster guide so I'd have to waste four turns casting Analyze or using battle scopes to see each opponent.
Just venting, I guess. I'll try again tonight or over the weekend.
Also one of the biggest mistakes I've seen alot of youtubers make is ignoring the Move command. It's easy to feel like its a waste of a turn to move but it really helps you mitigate the damage from large AoEs for a very, very short delay (it has like half the delay of a regular action). If you can't impede the enemy in time, move as many as you can out of the AoE circle and you'll be able to reduce the damage you take to something manageable.
Why do character lose all CP but retain EP after fallen is beyond me. ;/