This game sounds amazing. Has there been anymore current Twitter chatter about it or have most gone silent?
Seems like most of the stuff coming out now is people braking embargo and more detailed impressions that go over what we've already seen.
This game sounds amazing. Has there been anymore current Twitter chatter about it or have most gone silent?
Most have said all they can say until Thirsday.This game sounds amazing. Has there been anymore current Twitter chatter about it or have most gone silent?
On a Pro?According to digital foundry it has some hitches on occasion.
Both experience hitches in the same situations.Most have said all they can say until Thirsday.
On a Pro?
Like what, a couple frames or game affecting stuff?Both experience hitches in the same situations.
I've been told that there's a significant difference between Wii U and Switch versions regarding the game's colors, is that confirmed? If yes, do we know why?
A couple frames same as Zelda. Neither games have game affecting drops.Like what, a couple frames or game affecting stuff?
Seems like most of the stuff coming out now is people braking embargo and more detailed impressions that go over what we've already seen.
Most have said all they can say until Thirsday.
A couple frames same as Zelda. Neither games have game affecting drops.
Yeah I was wondering if there were just some vague comments about how the game holds up over time.
It feels like the Zelda drops are being blown out of proportion specifically because there isn't much else to complain about with the game.
It's a good thing.
I would say it's not being criticized enough. We're talking extended drops down to 20fps which is pretty severe. It's especially bad since Nintendo first party games have performed perfectly before this.
I would say it's not being criticized enough. We're talking extended drops down to 20fps which is pretty severe. It's especially bad since Nintendo first party games have performed perfectly before this.
You're posting on a forum where people praise Bloodborne endlessly. It would be very hypocritical for gaf to rally heavily against BotW's framerate.I would say it's not being criticized enough. We're talking extended drops down to 20fps which is pretty severe. It's especially bad since Nintendo first party games have performed perfectly before this.
doesn't have them.Horizon
But again, I'm fine with a few drops here and there, it's just a little too consistent for my taste.
You're posting on a forum where people praise Bloodborne endlessly. It would be very hypocritical for gaf to rally heavily against BotW's framerate.
I've never heard of framedrops that low in this game yet for extended times. I'm not saying you're wrong but can I read the source?
I would say it's not being criticized enough. We're talking extended drops down to 20fps which is pretty severe. It's especially bad since Nintendo first party games have performed perfectly before this.
Citation needed.
Everyone has said they are very brief and very rare, not "extended". The only reason you see it so much in the GameXplain video is that they've identified a specific area where it happens and are running back and forth through it constantly.
Speaking of Bokoblins, the design upgrade they got between SS and BotW is quite spectacular. I mean, look at this goofy shit:
And then this:
Edgy, cool, badass, like a Gremlin. Not like that goofy doofus from SS.
Bloodborne's framerate was fine on the whole, it was just the poor framepacing that made it look jerky. And I don't know if you've been living under a rock, but people have been begging From for a patch for that since the game released.
And you're not going to get any evidence of Zelda's performance until the embargo is up and Digital Foundry (and others) can do a thorough investigation.
Speaking of Bokoblins, the design upgrade they got between SS and BotW is quite spectacular. I mean, look at this goofy shit:
And then this:
Edgy, cool, badass, like a Gremlin. Not like that goofy doofus from SS.
Aren't those moblins?I absolutely HATED the bokoblins in SS. Overused enemies and they were lazy to just make a fat variant of it later on in the game:
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I watched the first video and the framedrops seemed to start and finish while the game was autosaving. Not a huge deal to me.The source is from various preview videos. Here's just a couple instances:
https://youtu.be/S-jmGy3LcZo?t=4m4s
(extended frame drops during traversal)
https://youtu.be/ojsc6dg1sjE?t=10m32s
(frame drops during heavy alpha, which happens A LOT when fighting enemies and when DoF kicks in)
If you move forward frame by frame you can easily tell it's 20fps in both cases based on the videos being 30fps.
the last twitter thing I heard was dan ryckert saying I need to sit in an empty room and talk to a wall about Breath of the Wild until the embargo lifts.
also jason schreier came into the "Your favorite The Legend of Zelda game?" thread before it was locked and said Breath of the Wild
No you're right, people are clambering for a patch but it is still very highly revered despite its framerate issue. That's what I'm getting at.
I want evidence from that poster saying there are 20fps for extended periods of time when all we have is evidence of the framedrops being a rare occasion and not long lasting at all.
A couple frames same as Zelda. Neither games have game affecting drops.
The source is from various preview videos. Here's just a couple instances:
https://youtu.be/S-jmGy3LcZo?t=4m4s
(extended frame drops during traversal)
https://youtu.be/ojsc6dg1sjE?t=10m32s
(frame drops during heavy alpha, which happens A LOT when fighting enemies and when DoF kicks in)
If you move forward frame by frame you can easily tell it's 20fps in both cases based on the videos being 30fps.
Bold statement.the last twitter thing I heard was dan ryckert saying I need to sit in an empty room and talk to a wall about Breath of the Wild until the embargo lifts.
also jason schreier came into the "Your favorite The Legend of Zelda game?" thread before it was locked and said Breath of the Wild
Edgy, cool, badass, like a Gremlin. Not like that goofy doofus from SS.
The source is from various preview videos. Here's just a couple instances:
https://youtu.be/S-jmGy3LcZo?t=4m4s
(extended frame drops during traversal)
https://youtu.be/ojsc6dg1sjE?t=10m32s
(frame drops during heavy alpha, which happens A LOT when fighting enemies and when DoF kicks in)
If you move forward frame by frame you can easily tell it's 20fps in both cases based on the videos being 30fps.
jschreier's favorite game is Breath of the Wild? Now I'm getting really excited.
I posted the evidence just above.
Bold statement.
If we are gonna talk which bokoblins are the best designed we should just start with Wind Waker and get it over with
At least I still like the bokoblins look in BotW, not sold on the Moblins
doesn't have them.Horizon
Aren't those moblins?
No you're right, people are clambering for a patch but it is still very highly revered despite its framerate issue. That's what I'm getting at.
I want evidence from that poster saying there are 20fps for extended periods of time when all we have is evidence of the framedrops being a rare occasion and not long lasting at all.
No you're right, people are clambering for a patch but it is still very highly revered despite its framerate issue. That's what I'm getting at.
I want evidence from that poster saying there are 20fps for extended periods of time when all we have is evidence of the framedrops being a rare occasion and not long lasting at all.
I mean, I'm sure he isn't close to 100% completion but maybe I'm wrong.How lol, he's just saying it's his favorite.
Now, his comments about it being an all-time classic on the other hand... ;D
SS Bokoblins are fine. They're certainly far better than the atrocities in Twilight Princess:
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I would say it's not being criticized enough. We're talking extended drops down to 20fps which is pretty severe. It's especially bad since Nintendo first party games have performed perfectly before this.
The first one is extended in that it lasts about 2-3 seconds, and the second one lasts probably less than half a second...
When I think "extended" frame drops I'm thinking something like Dark Souls where the framerate is lower for an entire area like Blighttown. Or going through an entire fight. This is not extended in that way, these are rare occasional drops that happen in every single open world game there is.