The Legend of Zelda: Breath of the Wild Sequel delayed to Spring 2023

My thinking is they know how much they have to improve over the turd that is botw 1.

Hopefully once released people can shut up about the first one.

Question is how will it compare to some of the older 3d zelda. They have a looot of content to add, annoyances to get rid of, make the story darker and more unique hopefully.
 
lmao who is having FUN in this thread. Everyone here is already depressed.

Let me wallow in everyones misery.
I'm kinda in shock that it will be 6 years since the last one came out. That seems... criminal isn't the right word but very underwhelming.

Botw is dense and the physics based puzzles were awesome how they utilized the switchs gyros. It still feels way too long. Metroid, dk, Mario kart blah blah blah. They get way too many passes with their release schedule.
 
I don't think the Zelda team will take ideas from Elden Ring. It is a little too late for that. But what they can do is find what the unique things that BotW 2 has that Elden Ring doesn't and focus and enhance those features. It seems like there will be sky islands and a lot of verticality in level design and traversal, so they might be doubling down on that content and making more of it.
Yes, that too. Obviously I don't know how Nintendo work, but I don't see them doing the beginner error of completely upsetting the game design so late in dev.
I think they will also have a robust underground like Elden Ring, but Elden Ring did the underground map design and interconnectivity in such a masterful way I would be shocked if the Zelda team rivals it at all.
A tad too many teleporters in ER, thought.
 
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Good to know, too many games I have get into this year... I even have to start the DLC that a friend gifted to me some months ago and haven't checked due to Xenoblade 2 lol
 
A tad too many teleporters in ER, thought.

Yeah, I think the From team were a little too generous with the graces. They probably could have gotten rid of a few of them. Fast travel is an interesting problem when it comes to open world game design because you want traversal to be meaningful, but you also don't want to waste the player's time when they backtrack. You just can't assume to know what the player will want to do at any given point in their playthrough. It seems the From team decided to favor the player in sacrifice of open world traversal.
 
lol How does it take 6 years to make a direct sequel? It is not even a complete reboot like BOTW. IIRC, they mentioned how they would be reusing the same map as BOTW in addition to adding new areas.

So why has it taken a year longer than Horizon which itself took a 5 fucking years?

What is going on with these studios?

P.S Dont want to toot my own horn, but I brought this up in the Initiative thread. This is not a Microsoft problem. EVERYONE is struggling to put AAA games out. It's almost like they forgot to scale up from last gen.
Because like the first game, they are adding items, abilities, and physics to the game world to a considerably bigger degree than pretty much anything out there. With the first game, you had stuff like adding momentum to items, climbing every surface as well as manipulating water and magnetic surfaces. Making all of that work in an open world without breaking is hard and takes a long time. In the sequel, they are adding new stuff of that nature, it's not something you do in a short amount of time.
 
season 5 sigh GIF by BBC Three
 
I'm glad this clears the way for Xenoblade Chronicles 3, to have all the marketting spot on this wonder. It's sad that Xenoblade Games are not getting into more simpler game combat system, which is for me what it's driving those game of the mainstream, but putting the focus on this game it's going to be totally important now for Nintendo, which is great for the game.
 
Kinda glad.

Then they have more time to look at Elden Ring and fix the terrible combat of the first game.

I tried so hard to love the first because its Zelda, but some time after that mech mammoth thing I just gave up.
 
To the shock of NO ONE, this move makes perfect sense because they already have a packed year(Nintendo hasn't revealed their full second half lineup yet), they need strong software to sell the Switch in 2023 guys, releasing everything in one year wouldn't have been the best choice, it was only a matter of time Zelda was moved to 2023.

Already 2 Pokemon open games this year, Splatoon, a Xenoblade(wich is going to sell very well) , a big 3D Kirby, potential Metroid release(remaster) etc. With more to be announced for holiday this June, im expecting either a main Mario or DK game to be released alongside the movie
 
A couple leakers have said that Wind Waker and Twilight Princess are done and waiting to see where Breath of the Wild 2 hits. Hopefully this means they will get those ports out sooner to help with the sting of the delay.
 
Nintendo are such pussies. Delayed due to not being obvious GoTY. I guess that gives me time to play XB3, GOW, and Starfield this fall / holiday season. But seriously they fucking suck at delivering Zelda games in a timely manner. This started as a fucking DLC for a game that was delayed 67 times and then held back for the Switch release.... Oh Shit Switch 2 in March 2023.
 
Yeah, I think the From team were a little too generous with the graces. They probably could have gotten rid of a few of them. Fast travel is an interesting problem when it comes to open world game design because you want traversal to be meaningful, but you also don't want to waste the player's time when they backtrack. You just can't assume to know what the player will want to do at any given point in their playthrough. It seems the From team decided to favor the player in sacrifice of open world traversal.
The graces were fine (bonfire inflation has been a reality since DS3 anyway). And the world traversal felt great thanks to Torrent (if they do end up picking ideas from ER for BOTW2, horses is something I wouldn't mind).

The teleport stones connecting different parts of the world was what I was thinking about. Too many of them, it felt clumsy.
 
Kinda glad.

Then they have more time to look at Elden Ring and fix the terrible combat of the first game.

I tried so hard to love the first because its Zelda, but some time after that mech mammoth thing I just gave up.
I hope they improve combat and enemy design as well, BotW biggest flaw alongside the main dungeons, but other than combat Elden Ring doesn't offer much else. in the end they are very different types of games for different audiences, Elden Ring won't offer the lively towns full of npcs that Zelda has or the physics based puzzles(or any puzzle at all) or interactivity with the environment, there is alot of things Zelda can do to stand out
 
They probably pick Elden Ring to see what they're dealing with and concluded that they're not on the same level.

Honestly I think its good. Even if its not my cup of tea, delay means more time to polish.
 
Meh, fine by me. Unless this A. comes out alongside new more powerful hardware and B. they remove the item-breaking mechanic, I don't care about the game anyway. They did a lot of cool things and the open world was deceptively deep, but that gameplay was lacking and the combat was a minor iteration over Wind Waker.

Hopefully they took a good long look at Elden Ring and realized their ambitions were way too low - especially for a game that has already been in development for at least several years.
 
This is the first time ive seen this take, but it makes a lot of sense. I always thought Switch was more powerful despite the difference in tflops because it was on a new generation of GPU.

But I have always wondered why the game was downgraded from the initial reveal despite it releasing on new hardware that was supposedly more powerful.

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The original Wii U Zelda demo looked stunning too. It was realtime and you could move the camera around. I get that it was an indoors demo compared to the open world BOTW but the difference is generational.

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Because BotW is a very ambitious game for the hardware, they probably had to downgrade it slightly, that Wii U demo looks like shit because its just a small room, not a game and not even rendered in real Wii U hardware, the only thing that stands out is the lightning, hell look at Elden Ring, the best game of all time, made for much more powerful consoles, when making an open world game design and resources are much more demanding for current consoles.

The Zelda games they release are still far more ambitious and push the system more than any of their stupid demos
 
Oh hell no. Don't even fucking start your shit Nintendo. Wtf hell you guys doing over there man lay off the Japanese weed pipe its making you lazy. Goddammit,


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I don't understand how they could develop the revolutionary 1st BotW in just 4 years of active development, but the sequel - which from trailers looks like more of the same - has taken 6. Okay, let's say they lost a whole year to Covid. That's still 5 years for a game where the graphical engine, physics, gameplay scripting sytems, content production pipleine - all of that stuff is well established and in place.

Totally mindboggling.
 
Because BotW is a very ambitious game for the hardware, they probably had to downgrade it slightly, that Wii U demo looks like shit because its just a small room, not a game and not even rendered in real Wii U hardware, the only thing that stands out is the lightning, hell look at Elden Ring, the best game of all time, made for much more powerful consoles, when making an open world game design and resources are much more demanding for current consoles.

The Zelda games they release are still far more ambitious and push the system more than any of their stupid demos

SlimySnake SlimySnake
Thanks for posting that original Wii U Zelda proof of concept/demo. Forgot how amazing that looked and how fluid the movement was of the characters. Still haven't seen a Zelda like that *yet* IMO.
 
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which from trailers looks like more of the same
They're not "trailers", they went out of their way to call the footage "teasers" and said multiple times they kept the central hook of the game under wraps so that people get surprised when it's revealed. Hell Aonuma reiterated today that the world extended beyond the surface and the sky, which to me pretty much confirms there's an underground map to explore. At least pay attention to what's shown and said before jumping to conclusions.
 
I pray Nintendo stays strong and doesn't listen to anyone on what they should do.

My thinking is they know how much they have to improve over the turd that is botw 1.

Hopefully once released people can shut up about the first one.

Question is how will it compare to some of the older 3d zelda. They have a looot of content to add, annoyances to get rid of, make the story darker and more unique hopefully.
This type of thinking brought us TP and Skyward Sword. My Least favorite a Zelda's. Go play OoT. I'll gladly take whatever they think BOTW sequel should be.
 
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My condolences for your shit taste.
That's the thing the games you want exist. You can play them right now.

Plenty of people make games like that. There are 2-3 that work like BoTW.

My wishes won't affect how much I've enjoyed BoTW and I'd then change the formula I could just play that game more.

My shit taste doesn't affect yours.
 
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