His tree has a face.Medalion said:I can't tell if the pic is too dark but it would help if I could make out the Deku Tree's face otherwise it's just a huge tree with a door at the base
Good try though
What, I don't remember ever having to do that for the temple.BY2K said:It's pretty annoying that in the Spirit Temple (Master Quest version)after you return to the Temple as Adult Link, you activate a rusted switch using the Hammer, then you need to go back AGAIN as a child to get to the chest containing a key the switch gives you, then you go back once more as Adult. They make you do the whole Child-Adult thing TWICE just for ONE key.
Ugh...
cacophony said:What's the best strategy for?shadow/dark link
Leezard said:What, I don't remember ever having to do that for the temple.Unless my memory is completely ruined, that is...You should be able to reach all required chests as Adult Link.
thecouncil said:...without using guides? how many hours did you spend this week playing this game?
Phatcorns said:Quick semi random question. Does anyone know if the Virtual Console version of Ocarina and Majora are like the gamecube versions with sharper visuals? Or do they faithfully emulate the N64 version?
Phatcorns said:Quick semi random question. Does anyone know if the Virtual Console version of Ocarina and Majora are like the gamecube versions with sharper visuals? Or do they faithfully emulate the N64 version?
I know MM on VC isn't plagued with the technical problems of the GCN re-release.Phatcorns said:Quick semi random question. Does anyone know if the Virtual Console version of Ocarina and Majora are like the gamecube versions with sharper visuals? Or do they faithfully emulate the N64 version?
florn said:I beat him by using the jump slash thing, which for some reason he doesn't seem to block or do anything about.works if you want to beat him completely unresisted.Hammer and din's fire(I think)
Ah, I see. I only got every Skulltula in one of my playthroughs.BY2K said:The key is not mandatory if you use another one at the right door, but since I used it to get to one Gold Skulltula (a very well protected one at that) I was forced to find the other (the one I was complaining about) to finish the Temple.
shahkur said:So, I gotta say this game oozes with SO MUCH charm, it's unbelievable. My first time playing through the game. I havent used any guides so far so fingers crossed. I've become. Next up, my first temple. I really hope that the master quest is actually fresh and a totally different experience. Also, is it possible for me to get the horse yet?adult link and just got the hookshot
shahkur said:So, I gotta say this game oozes with SO MUCH charm, it's unbelievable. My first time playing through the game. I havent used any guides so far so fingers crossed. I've become. Next up, my first temple. I really hope that the master quest is actually fresh and a totally different experience. Also, is it possible for me to get the horse yet?adult link and just got the hookshot
Pie Lord said:So... has Navi told anyone else that they need to stop playing?
after 1 hour yes.Pie Lord said:So... has Navi told anyone else that they need to stop playing?
Pie Lord said:So... has Navi told anyone else that they need to stop playing?
What the line in the original game, or was it something they added here? Honestly can't remember.
StrikerObi said:I'm pretty sure that's new. Nintendo has been on a kick about not playing for overly long amounts of time for a few years now. Every since the Wii, I think. There are always warnings and messages and stuff that start popping up after you've been playing for a few hours reminding you to take a break.
I think they are trying to cover their asses legally in case somebody sues for some stupid insane reason like their Wii gave them tendon damage or their 3DS made them blind or some other stupid shit. They can pull up the play records and say "well you played it for 12 hours straight. We warned you like 30 times in that one session not to play for so long, so shut the fuck up and pay our legal fees for this bullshit suit."
@__@BY2K said:It's pretty annoying that in the Spirit Temple (Master Quest version)after you return to the Temple as Adult Link, you activate a rusted switch using the Hammer, then you need to go back AGAIN as a child to get to the chest containing a key the switch gives you, then you go back once more as Adult. They make you do the whole Child-Adult thing TWICE just for ONE key.
Ugh...
Seda said:Master Quest is only different inside the dungeons, but it's still worth it, imo.
Nope. The Wii displays N64 games at a higher resolution, which make them look much sharper.Insaniac said:they faithfully emulate the n64 versions with all the glitches. the only difference I think is that parts that would suffer from slowdown aren't as noticable in the VC version
Pie Lord said:So... has Navi told anyone else that they need to stop playing?
What the line in the original game, or was it something they added here? Honestly can't remember.
StrikerObi said:I'm pretty sure that's new. Nintendo has been on a kick about not playing for overly long amounts of time for a few years now. Every since the Wii, I think. There are always warnings and messages and stuff that start popping up after you've been playing for a few hours reminding you to take a break.
I think they are trying to cover their asses legally in case somebody sues for some stupid insane reason like their Wii gave them tendon damage or their 3DS made them blind or some other stupid shit. They can pull up the play records and say "well you played it for 12 hours straight. We warned you like 30 times in that one session not to play for so long, so shut the fuck up and pay our legal fees for this bullshit suit."
NAGATA: Your dad calls you when you play for over two hours straight. He says, Dont you think you should take a break now?
IWATA: I was dumbfounded when I heard you were putting that into the game. I was like, What are you thinking?! Here we have a player whos fully immersed in the game, and then we say, Hey, why dont you quit?
Deku said:
shahkur said:When you say different, how different is that? Are the rooms different? Harder enemies? Different puzzles? If so, I sure as hell am playing through it again on Master quest. And yes, I did speak to the girl in the ranch as a kid but IIRC nothing of importance happened. The mean guy was inside the barn place and the girl outside with the young horse. I guess I should go back and check again.
shahkur said:When you say different, how different is that? Are the rooms different? Harder enemies? Different puzzles? If so, I sure as hell am playing through it again on Master quest.
Master Quest completely rearranges puzzles and enemies. The puzzles are all new and some require clever use of game mechanics in order to solve them. The only things that remain the same are the bosses, special weapon, and the general layout of the dungeons (but everything is mirrored).shahkur said:When you say different, how different is that? Are the rooms different? Harder enemies? Different puzzles? If so, I sure as hell am playing through it again on Master quest. And yes, I did speak to the girl in the ranch as a kid but IIRC nothing of importance happened. The mean guy was inside the barn place and the girl outside with the young horse. I guess I should go back and check again.
Trust me. Having to pause every few minutesdr3upmushroom said:I just beat the water temple and I'm blown away that this is considered one of the most difficult Zelda dungeons. Seems pretty damn straight-forward to me. I heard the colored lines signifying which doors lead to the signs that affect the water level are new, and I suppose that helped a bit, but I really don't see how turns a pretty breezy dungeon into an infamously difficult level.
I can't imagine having to go through it pausing every time you need to switch boots. It's pretty amazing that the game shipped without someone intervening and making the boots a C-button item.
I guess I'm doing the Shadow Temple now. I went to the village and saw the cutscene whereSheik gets thrown around by that shadow thing. I never played the game much as a kid, but I had friends who beat it and had a Tips N Tricks or some other similar magazine with a walkthrough, so I vaguely remember that I have to turn back into a kid and go to the bottom of the well. It's kind of odd though, the game really doesn't seem to explain at all that that's what you're supposed to do. In fact, so far as I know the game doesn't even tell you that it's possible to turn back into a kid. Randomly going back to the Temple of Time and then going to the bottom of the well seems like much harder a "puzzle" than anything in the Water Temple, if I didn't already know what to do I'm pretty sure I'd just assume that I was supposed to find a new item or something to break through the wall.
artwalknoon said:Is there a thread for the new Iwata Asks OoT3D part 3? If not I'm gonna make one.
I'm in the process, takes a few minutes to do.Kard8p3 said:Go ahead and make it if you haven't already.
If memory serves me right:MindCollizion said:What do I have to do to use the silver gauntlets? i cant lift up anything heavy. glitch? also, got to the inside of ganons castle and kinda lost interest in the game. How odd.
-PXG- said:I'm saving MQ for a long trip on August. Plus, I'm not really in the mood to play the game again when I just beat it.
OT:
The Zora egg quest in MM is so stupid. If you haven't done any side quests, you'll only have one bottle at that point in the game. Luckily I did the Goron race (to get the gold dust) so I had two. Backtracking through the Gerudo Fortress and Pinnacle Rock was a big pain in the ass. I Finally managed to get to Great Bay Temple by the night of the second day. Let's just hope the flow/current mechanic of this temple doesn't give me a stroke.
If memory serves me right (I haven't played this since it first came out in 2000) you get the ice arrows in Great Bay.
Celine said:If memory serves me right:have you tried to lift the huge rock column that is placed just outside Ganondorf/Hyrule castle in the future ? That fairy should give you a nice reward.
MasterShotgun said:The layout of the rooms are the same, but the puzzles are completely different. Based on what I done in MQ so far, you don't even progress through the dungeon in the same order as before. And some of it is just pure dickery. Things like going into a room that locks, fighting a bunch of enemies, and only getting a blue rupee as the reward. It's annoying as hell, but I find myself laughing at the same time.
The enemies are the same as before, but they deal double damage, which sucks in early stages. I walked into a gold skultula once in the Duke Tree and almost died. What's mostly different is that enemies may not be in the same location. It's quite often that a room is filled with way more baddies than before, or sometimes they may just be something totally different.
Overall, I'm having a blast with MQ. The dungeons are quite challenging (though I keep reading that the Water Temple is easier). They might as well be brand new dungeons in my opinion. And everything being mirrored just adds to the mindfuck.