A tip to help in the future. Whenever you whip out the ocarina while standing in an area where it will do something special it plays a jingle.Bentendo said:I'm so pissed off right now.I couldn't remember how to get in the Goron's room at Goron City. I tried every tune in front of the Goron near the door and nothing worked. I didn't realize that I had to stand on the freaking rug and play the tune. Well, there goes my hope of not using a strategy guide once to beat the game. And so early too.
The Lamp said:Well "COMPLETELY" remade them to be the same.
Kaijima said:In terms of weaknesses, Ocarina of Time IMO works better on a handheld due to what 3D Zelda's have never gotten right. The overworld.
The big, empty Hyrule field was always the game's weakest element. Especially after LttP offered two whole world maps. On a portable, ironically, it makes the game feel condensed; doesn't take long to get from important point to important point. It actually benefits playing Ocarina here, in this specific circumstance.
But it's still a series weakness in the 3D design lineage.
Kaijima said:In terms of weaknesses, Ocarina of Time IMO works better on a handheld due to what 3D Zelda's have never gotten right. The overworld.
The big, empty Hyrule field was always the game's weakest element. Especially after LttP offered two whole world maps. On a portable, ironically, it makes the game feel condensed; doesn't take long to get from important point to important point. It actually benefits playing Ocarina here, in this specific circumstance.
But it's still a series weakness in the 3D design lineage.
LttP epitomizes Zelda with a mazelike overworld full of genuinely dangerous enemies and craploads of secrets to uncover. It also improves on the original Zelda's design by structuring the map to constantly tease the player with sections of the grid that are visible but require thought on how to access.
People aim the bombchus? I did what I've always done: Stand right in the middle and just time the obstacles to be out of your path. Got theRevolutionary said:Aiming bombchu's in the bowling alley with the slider pad is one of the worst things ever.
This is my first time playing the game, but thanks. I've already finished it.shadyspace said:People aim the bombchus? I did what I've always done: Stand right in the middle and just time the obstacles to be out of your path. Got the.Biggest Bomb Bag on my second try
Kard8p3 said:Luckily it seems like they will be be improving that with Skyward Sword. Apparently the whole game is like a dungeon.
How do you hit the targets that appear on the right or left?shadyspace said:People aim the bombchus? I did what I've always done: Stand right in the middle and just time the obstacles to be out of your path. Got the.Biggest Bomb Bag on my second try
richisawesome said:Just like Link's Awakening then, in a way. That overworld was essentially a dungeon in itself.
RagnarokX said:A tip to help in the future. Whenever you whip out the ocarina while standing in an area where it will do something special it plays a jingle.
Kard8p3 said:Yeah that's what I thought of when they said the whole game was like a dungeon. If they do it right (and I'm sure they will) it'll be awesome.
Kard8p3 said:Yeah that's what I thought of when they said the whole game was like a dungeon. If they do it right (and I'm sure they will) it'll be awesome.
Roto13 said:I really hope Skyward Sword doesn't end up as a Metroidvania game. >_>
I did haven't any targets show up on the left or right both times I tried it. Straight through the middle all three times. Hmm, now that you mention it I do remember that from the N64 version. Either they changed it or the target placement is random.samoset said:How do you hit the targets that appear on the right or left?
richisawesome said:Minish Cap's overworld was the same too. And the guy who was in charge of Minish Cap is working on Skyward Sword.
richisawesome said:Minish Cap's overworld was the same too. And the guy who was in charge of Minish Cap is the director of Skyward Sword.
I do. It will be fucking awesome.
dark10x said:I'm enjoying this so far, but after just replaying A Link to the Past and Link's Awakening, I'm reminded why I prefer my Zelda in 2D.
First and foremost, I cannot stand the battle music. It absolutely ruins any atmosphere they may have been aiming for in the dungeons. It's something about modern Zelda games that I'm growing sick of. To be honest, I'm not really enjoying the music much at all. I had forgotten about that, but despite the praise it always seems to receive, I just don't think it has a particularly good soundtrack.
Secondly, while I appreciate what they were doing with the Hyrule Field back in 98, I don't really think it's anywhere near as interesting as the overworld in the above 2D Zelda titles. It's just empty terrain with a few hotspots almost like some sort of world map in an old Final Fantasy game rather than the detail rich environment present in 2D Zelda.
Still, despite that, it's a very good game. I keep finding myself flicking between 2D and 3D, though. My eyes just don't feel comfortable looking at the screen in 3D for long periods of time plus the 2D mode improves the image quality greatly.
Brandon F said:Heh, these were mostly the complaints being argued back in 1998 on this forum.
I do agree though, and nearly a decade later Twilight Princess did nothing to correct these issues, and in many ways was a far worse offender in these same areas.
Yeah, that happens during Link's time in the Temple of Time.shadyspace said:Re: the Fishing pond owneram I crazy or didn't he always have a hat? He had a full head of hair when I went in there as Child Link. Or did he bald during the 7 year gap and that's why he had it?
You can get to him asshadyspace said:Re: the Fishing pond owneram I crazy or didn't he always have a hat? He had a full head of hair when I went in there as Child Link. Or did he bald during the 7 year gap and that's why he had it?
Skyward Sword?.hacked said:Such high reviews for a dam near straight port of a 13 year old game. I'd rather have a new adventure.
That's the joke.shadyspace said:Re: the Fishing pond owneram I crazy or didn't he always have a hat? He had a full head of hair when I went in there as Child Link. Or did he bald during the 7 year gap and that's why he had it?
Brandon F said:Zelda 1 still reigns as having the best overworld, but LttP is right there with it. Just jam packed with personality as nearly every screen has something to uncover(either lore, treasure, or mere window dressing).
My problem with the portables(LA, Oracle's, Minish) is that the world's are so focused and linear that they barely feel like an actual overworld. 'Exploration' is at the behest of the progression, almost as if each section of the world can be referenced as a 'stage' for the overall quest. They are fantastic games regardless.
Bentendo said:Oh God. I truly do love Twilight Princess but its overwold was a travesty. I remember being so hyped for all the secrets and being so disappointed that, for the most part, it was just a giant, empty plot of land. It was fun to traverse the first time around but after that initial excitement I got bored during the second playthrough. The dungeons, however, are perfect. The towns are pretty good too, especially the canyon-area.
Papercuts said:Majora's Mask is the only 3D one with an overworld that seemed populated at all. It frequently had enemies and was also really, really condensed. It never really bothered me in OoT, but TP's was a drag to go through at times. I feel like WW worked well with what it was doing.
I SERIOUSLY hope MM gets the same treatment OoT just got on the 3DS. The games shared all of the NPC models, so there's already a good chunk of work done.
Wha? Yeah.Chopper said:You can get to him as?!Child Link
Regarding your spoiler: no shit.RagnarokX said:That's the joke.Try casting your lure at him.
I never even thought about it. I was so excited about findingshadyspace said:Wha? Yeah.
Vinci said:In its defense, Majora's Mask came closest to succeeding as a 3D Zelda. The rest were just... long treks through abject emptiness.
Ugh, right? Why'd they just put out a spectacular Blu-Ray transfer of Casablanca? Why not go the extra mile and colorize it?.hacked said:In my short time playing this port I didn't notice anything new. Sure it looks nicer now but that is it. Not knocking it for the fans but 9.5s and 10s for a game that 9.5s and 10s 13 years ago. Would it have killed them to add a new dungeon or weapon. Having to play two versions side by side to tell any major differences.
I had more fun with the GameCube port, that one I got free with my GameCube and it had MM on the disc as well.
Papercuts said:Its defense? MM is soooo good, I was praising it for doing that.
A lot of People like the game just the way it is..hacked said:In my short time playing this port I didn't notice anything new. Sure it looks nicer now but that is it. Not knocking it for the fans but 9.5s and 10s for a game that 9.5s and 10s 13 years ago. Would it have killed them to add a new dungeon or weapon. Having to play two versions side by side to tell any major differences.
I had more fun with the GameCube port, that one I got free with my GameCube and it had MM on the disc as well.
shadyspace said:Ugh, right? Why'd they just put out a spectacular Blu-Ray transfer of Casablanca? Why not go the extra mile and colorize it?
brandonh83 said:Yeah I can't stand battle music during games like this, in Alice 2 it fucking sucks. Even worse they decided to implement music that accompanies each strike you make on an enemy. Ugghhh. If Skyward Sword has flaws, that will be one of them.
Bentendo said:You know those eye statues that if you strike with a sword, will tell the time? Well, Navi says that there's a fair inside that you can lure out. Does anyone know how to do this?
richisawesome said:Go and have a look at the Ice Cavern (particuarly the room where you fight the Wolfos), then come back to me.
I think there's a comparison earlier on in the thread actually.