I'm almost done, I guess, but I think this'll be the first console Zelda I won't bother replaying -
or not. This would be the most infuriating game ever to replay with the design decisions made here hand-holding wise and non-stop text wise (why the FUCK do I need to keep reading your completely lame commentary on how SUPER HAPPY I must have made someone in order to make
five whole Gratitude Crystals). And by hour 35, I am
so done with motion controls once again. This game perfectly illustrates why I've never been satisfied with the dynamic - I don't dream of dressing up in green tights and swinging a sword around, and the game doesn't even do a particularly fine job of that anyway. I'm constantly having to recalibrate, the game does a piss poor job of doing it on the fly and otherwise the controls are basically garbage as far as I'm concerned. Thrusting is particularly frustrating - the success rate on a thrust versus, say, a swipe has to be so low it's astounding. I can thrust so hard the fucking controller practically goes through the TV, and there's STILL a super high failure rate. When I'm aiming, I'm non-stop having to re-center the goddamn cursor. There's no real camera control, so Z center or look is the only option... and so navigating in the "larger" sense is a complete fucking chore. And I refuse to use dowsing, which is the most needlessly gimmicky motion addition since, well, flapping the bird to fly - it's just adding an additional action to something that was previously streamlined and nobody complained about. Why? I've played on my Wii, my brother-in-law's Wii, my sister's Wii, I've had my brother-in-law play it, my sister play it, my friend Glenn play it... none of them can consistently get the motions to work all the time. There's always a failure rate in how the controls interpret your swing, and so it's often simply doing the wrong thing or begging to be recalibrated.
I guess your mileage may vary oh how forgiving you are in such a thing, but to me they've taken what was fairly great Zelda controls and turned them into a muddle of inconsistent actions that are neither necessary for better gameplay or put into much impressive practical use (so it's not worth the trouble, as far as i'm concerned). And don't get me started on the horrific bomb rolling shit. I thought Wii Bowling had this settled, apparently Nintendo is still going back in time and relearning how to make motion controls.
I am now ready for Wii U Zelda, content with the knowledge there's no way they can saddle the next Zelda with motion+ sword fighting. And if they do, I think it'll be the first Zelda I sit out.