Skyward Sword is the first time I ever died from a Deku Baba. Multiple times.
[post-endgame]
link is now a wolf-god and you use the wii remote to paint instead of use weapons. also, the story is a lot worse, but it's okay because there are constant references to japanese culture and that automatically makes the story amazing. you also can't speed up the text and it moves slow as fuck. load times have increased, and there are now loading screens between catching a bug, the animation to show you've received the bug, and getting back to the gameplay. this also happens every single time you do it.
http://www.youtube.com/watch?v=A1HZzs-WxkY
?
Btw , does the 4th dungeon's boss theme remind anyone of the OoT boss theme? Same piano keystroke.
.....Is Okami really that bad?
Haha, yeah.Skyward Sword is the first time I ever died from a Deku Baba. Multiple times.
Sorry man, that's not it.
There's no flute or anything...it's a pretty simple theme...just very quiet...
The secret to ChuChus was so obvious I was kicking myself when I discovered it 10 hours after I should have.
Just roll a bomb into them, even the absolutely massive ones.
http://www.youtube.com/watch?v=jSKHD_e5EQI&feature=channel_video_title
0:10+ , the only one i can recall her talking to him without a flute.
The secret to ChuChus was so obvious I was kicking myself when I discovered it 10 hours after I should have.
Just roll a bomb into them, even the absolutely massive ones.
Okami is Zelda minus everything that makes Zelda awesome......Is Okami really that bad?
Well shit.
I do love when you get a perfect kill on them, though. Vertical slash, horizontal slash, horizontal slash to cut all the little ones up before they land.
You "lose hearts twice as fast" (enemies do double damage, not sure about fall damage, etc), hearts and heart flowers don't appear unless you have a Heart Medal in your pouch, Sheikah Stone has all hint movies unlocked from the start, collectibles/bugs carry over (but nothing else), Goddess Sword starts out with a fully-powered Skyward Strike (near instant charge time)
If you horizontal slash before they're at their smallest, they just end up regrouping because the top half just falls on the bottom half.
.
It's fucking awesome.
Zelda games never cease to entertain me. I wish Zelda fans could appreciate how goddamn great this series is instead of nitpicking the hell of it. Having high standards is good, but having impossible standards is problematic.
If you horizontal slash before they're at their smallest, they just end up regrouping because the top half just falls on the bottom half.
5 hours and change dungeon one is down. I gotta admit it sorta feels like I just spent 5 hours completing 2 hours of content. The constant cut-scene and instructional gameplay interruptions, imprecise & inconstant motion controls, slow movement speed (stamina & ultra slow swimming speed). Plus it seems like every time I fall 'down' in a room or area the path back to where I need to be to continue is needlessly lengthy. The quest to find thewas just terrible. Tippy toe tight rope walking? Fiddly rope swinging? In Zelda?!furry scrotal sack creatures
I'm certain given the unanimous praise things will improve. I've just got to get into the game's groove.
PokéKong;32947505 said:It feels weird to compare the combat in a Zelda game to Demon's/Dark Souls, but it really does give me the same feeling. I can't just mindlessly run in and hack away, expecting it to go well. A specific strategy and quick thinking is required for just about every enemy you encounter. I've died at many a bokoblin.
I greatly appreciate this level of challenge, but am concerned for those with slower reflexes and less patience for difficulty. I part of me prefers Zelda to be as accessible as possible, to be something that can be appreciated and shared by all ages and genders. I say this because my little sister who is a huge MM and WW fan is having a lot of trouble warming up to SS.
I want my cookie Regu-muro!!
I had cookies but I ate them!psst regulus that is about ff right? and the appeal on the west thread or something
You need to brush up on your GAF lore, sir.Oops, haha, yeah I didn't see the post title until after responding.
Or the poster's avatar for that matter
Fuck that; I just straight run at them, spin attack, and fatal blow them in quick succession.Shield bash. Shield bash. Shield bash. Shield bash.
^This!! When have you in any other game done everything you wanted to do, all the time? Did people never fall of edges, miss QTE queues, miss an attack etc etc.This is absolutely not true. And as I explained earlier, there's no way to make it work all the time in the sense that you always do what you want to do, because the nature of the controls means that sometimes you will accidentally swing in a way that you don't want to. And that's not the controls' fault if you are physically swinging it the wrong way.
I cant imagine how much fun that will be in later areas XD I just finished the game myself.
IMO the most emotional ending yet in the Zelda series. Seeing Impa and Fi go, Fi especially. Sad to think all the times we get the Master Sword in the future, she's just asleep forever. I hope we can see her again in the future somehow
What I like about SS (I'm at the end of the 5th dungeon so I feel like I can say this) is that it's a lot more competently put together, unlike Twilight Princess. TP was a very confused game; I think we all know about it's troubled development, and it definitely shows while playing it. SS feels more carefully crafted.
I hope Hidemaro Fujibayashi directs the next game as well.
It was a nice comedic break from the endless arguing about whether or not motion controls are the spawn of Satan.Why are you feeding the troll? Isn't it obvious enough?
Wow, you must not have played The Wind Waker.
You don't recallI did, I don't recall too much about it's ending. It's just the drama and narrative is so much stronger nowadays in Zelda, and SS has it in spades.
I did, I don't recall too much about it's ending. It's just the drama and narrative is so much stronger nowadays in Zelda, and SS has it in spades.
I am getting the impression the game ends "badly" based on comments in this thread, although I can't tell if it's a story complaint or gameplay one.
In The Wind Waker I kinda felt bad for Ganondorf when all he describes his motivations behind his evil doings, which no other villain in Zelda has ever had... that, and saying goodbye to the King of Hyrule as he chooses to drown with his kingdom, tries to grab your hand but he can't reach... far more emotional that (Warning: SS spoilers ahead)saying goodbye to the robot who realizes she might have feelings now... meh. Fi was hardly even a character in that game.
The only time I've "died" so far (up to dungeon 4 now) has been with the boss of the first dungeon. I went into that with no shield.
I say "died" because I had a fairy with me so I didn't actually die. It was quite amazing though, I had forgotten about that bottled fairy.
The controls have clicked with me now and everything's great. The music and sky overworld are thus far my only disappointments (the former has felt almost generic).
No, I mean don't activate the little floating symbol thingie without first getting your heart container or you ain't ever gettin' that heart container.
I'm trying to catch up on this thread from yesterday night until now, and it's a minefield for unmarked spoilers. Kinda sucks, man.
I'm trying to catch up on this thread from yesterday night until now, and it's a minefield for unmarked spoilers. Kinda sucks, man.
I'm trying to catch up on this thread from yesterday night until now, and it's a minefield for unmarked spoilers. Kinda sucks, man.