-Tightrope walking controls are HORRIBLE.
Lose health, *hearts low noise*
BLINK BLINK BLINK
HEY MASTER, YOU HAVE LOW HEALTH AND SHOULD PROBABLY GO WHERE THE ENEMY ATTACKS AREN'T AND GET MORE HEALTH!
Every fucking time she does this. She hasn't ruined puzzles or anything, but this kind of shit really is annoying.
Just the fact that I'll be getting SS for christmas for the first time since getting OoT for christmas back in 1998, I hope brings in the pure feeling of joy I had when I went through OoT.This game makes me feel like the little kid I used to be playing Ocarina of Time. And I haven't even gone through the 4th dungeon.
Wut? Point remote at ceiling. Tilt while using analogue stick. It's a piece of piss. Honestly, some of you must have atrocious coordination.
Also the same reason why even if we could have perfect 1 to 1 motion control it would never be realized in a game. Especially when it comes to sword play, as most us would utterly suck at it.He's probably just holding it wrong. Some people don't bother looking at the diagrams at the bottom of the screen and try to control the game their own way.
I hate when someone says they dislike a facet of the motion controls, and the fanboys jump on their shit and proclaim "you're doing it wrong".
Ah noted that Dungeon 5 will be buggable.
At least it's not as bad as the cannon room bug in TP. Game breaking bug so close to the end was fucked up.
Okay, that bug was FUCKED up. I really can't believe Nintendo of all developers would let something like that slip through. There is basically the "right" way to solve the puzzle, but based on the items you have available there is definitely an ALTERNATE way to solve it from inside the room like I was trying. But if you try to solve it that way, the game simply locks up. Come on, are you seriously telling me that no one in the Super Mario Club doing QC ever tried to solve it that way? Seriously? Lulz.
He's probably just holding it wrong. Some people don't bother looking at the diagrams at the bottom of the screen and try to control the game their own way.
Anyway. I'm 20 hours in and I only just entered the 4th dungeon. Am I slow?
That's a fair general comment, but in the specific case of the tightrope, it really is a case of doing it wrong. If you do it the way the game indicates, there's really nothing inaccurate about it.
I just entered Dungeon 5 yesterday before I called it a day. Might copy my file now so I can play through the dungeon once and then see if I can trigger the bug on my copy after I read the spoiler on the second file.
You don't really need to duplicate a save file. The bug won't cause any save problems, it just freezes the game. I'll be interested if it doesn't freeze your game too, because I managed to replicated it twice on my system.
I hate when someone says they dislike a facet of the motion controls, and the fanboys jump on their shit and proclaim "you're doing it wrong".
Exactly. Stuff like bomb rolling or swordplay can get very niggly at times, but if you hold the remote properly the tightrope is completely accurate. Nintendo probably should have made it clear that you have to hold the remote up, at first I was trying to flick it from side to side. It controls perfectly when you hold it the way you do for the ball rolling in Mario Galaxy.
The duplication is so I have a file ready to test the bug at the beginning of the dungeon. Since I haven't read the spoiler yet I have no idea where the bug occurs so it'll be easier for me to just have a save that covers the whole dungeon. It'll be a while before I can test the bug as I'm at work.
Exactly. Stuff like bomb rolling or swordplay can get very niggly at times, but if you hold the remote properly the tightrope is completely accurate. Nintendo probably should have made it clear that you have to hold the remote up, at first I was trying to flick it from side to side. It controls perfectly when you hold it the way you do for the ball rolling in Mario Galaxy.
Before turning it off last night, I found out about the actual way that you're supposed to complete the rattle sidequest hours after figuring out another way to do it. Go me, I guess!
Which way was that? I think I did mine way too late I wonder if there was a better way.
The way the game wants you to do it:Get to the top of the waterfall with the Clawshots, skydive into the bird's nest, and use the Gust Bellows to unearth it.
How I did it:I think the quest trigger shows up after you beat the fourth dungeon, but you have all the tools you need after the third. You can use Beedle's shop to get you to the right height to use the Gust Bellows from a distance (as he passes the windmill), then you use the Beetle to pick it up and bring it back to you.
I hate when someone says they dislike a facet of the motion controls, and the fanboys jump on their shit and proclaim "you're doing it wrong".
has anybody thrown one of those skyloft cat things off of the island? my brother talked me into it...
Kudos on finding an alternate way to get the rattle. I actually tried different ways and its one of a couple of things that I actually consulted the Shiekah Stone for in the end.
Yes, this was in fact my first response on being attacked by a remlit.I hit it with my sword until it cowered before me, picked it up and threw it into the starry abyss. I then scoured the island for more of them and threw the rest of them off. I'm sure they're alright in Hyrule, it's from small drops where cat-like creatures are more likely to hurt themselves.
Did they actually not respawn?
It's a bit sad that people who have difficulties always call out the game for having control problems. You'd think that after Nintendo put a lot of effort into making a Zelda game the showcase of depth+motion control, people would approach with an open mind and realize that the controller is merely an extension of the player.The question going round and round here is whether control difficulties are from inherent problems with motion control or if people are "doing it wrong". I think the answer is a little from Columns A and B, depending on the situation. The entire Wii controller set-up is a bit jury-rigged, from the sensor bar to the various calibration steps, so it's hardly controversial to state that the controls can occasionally be finicky or less responsive for various reasons.
But there are times when I'm sure people just haven't gotten a feel for controls which are working perfectly. The gyroscopic controls for flying/swimming--I've seen it mentioned that people have no problem controlling the beetle but the Loftwing is a pain in the ass. These use exactly the same controls, but the beetle has almost no inertia. So it's really a matter of the player not fine-tuning their movement with the Loftwing. It's a skill issue. It works perfectly when you get the feel of it.
Kudos on finding an alternate way to get the rattle. I actually tried different ways and its one of a couple of things that I actually consulted the Shiekah Stone for in the end.
Yes, this was in fact my first response on being attacked by a remlit.I hit it with my sword until it cowered before me, picked it up and threw it into the starry abyss. I then scoured the island for more of them and threw the rest of them off. I'm sure they're alright in Hyrule, it's from small drops where cat-like creatures are more likely to hurt themselves.
Kudos on finding an alternate way to get the rattle. I actually tried different ways and its one of a couple of things that I actually consulted the Shiekah Stone for in the end.
Yes, this was in fact my first response on being attacked by a remlit.I hit it with my sword until it cowered before me, picked it up and threw it into the starry abyss. I then scoured the island for more of them and threw the rest of them off. I'm sure they're alright in Hyrule, it's from small drops where cat-like creatures are more likely to hurt themselves.
Yep... I should get new ones, these give me like, a single dungeon's worth of gameplay before depleting, after 14 hours of charging with that slow ass cheap energizer charger... But they're over a year old batteries so I guess they've diminished... I should get those eneloop people keep recommending...
You say that like remlits are a suitable replacement .Holy crap??!?they FLY back
How did I not notice? Going to have to do it again now just to see it. Its funny that the team realised that players would do it... just like they knew we would beat up on chickens and the outset island pigs!
You aren't using rechargeable batteries?goddamn i've never run out of so many batteries as I have this gaming season. my 360 controller has needed replacement batteries like six times this past three weeks, and I just had to replace my third set of Wii Zelda controller batteries.
Yeah, but nevertheless m+ drains batteries insanely fast.
Hmm could be that they have improved the battery drain on the new m+ controllers, I only have the attatchments and they drain up the batteries in just 2 days' worth of playing (somewhere around 8 hours).Using the ones that came with my gold Wiimote.
They're much easier to catch when you sneak up on them.Is it normal that catching bugs is such a pain with the regular net? I feel like an idiot waggling like a madman trying to catch a bug that runs as fast as Link.
Really? I'm up to the part where i met thefor the first time between the 3rd and 4th dungeon, and my batteries are still at 3/4. Using the ones that came with my gold Wiimote.Dragon queen
Hmm could be that they have improved the battery drain on the new m+ controllers, I only have the attatchments and they drain up the batteries in just 2 days' worth of playing (somewhere around 8 hours).
Change batteriesThey're much easier to catch when you sneak up on them.
Speaking of battery issues, is there anyway to turn off Fi from pinging me every damn room because my battery is low?
Damn they must have infused the batteries with gold as well.I dont know how much i played right now. But i'd guess around 10-12 hours, but yeah... still using the same batteries that came with the Limited Edition Wiimote. If they're not at 3/4 anymore, they're at least at 2/4. Don't think i checked yesterday.