TheExodu5 said:Ugh. Pretty sure I'll be skipping it, then. I skipped the entirety of Twilight Princess because I hated the intro so much.
The pacing of the intro is much better, but the first 2-3 hours are pretty slow.
TheExodu5 said:Ugh. Pretty sure I'll be skipping it, then. I skipped the entirety of Twilight Princess because I hated the intro so much.
Attendees can look forward to a variety of memorable offerings, including the unveiling of a Master Sword replica, trivia challenges and a special The Legend of Zelda historical showcase.
Aeana said:The intro is a fraction of the length of TP's, and the tutorial stuff is much better integrated into the game (and explains some things that are actually new to the game). You start fighting stuff much earlier on, too.
Oh gosh, KHII was just waaaaaay too long with the intro. I understand they did it for narrative reasons by my goodness. MM had one of the better intros in the Zelda serious. It just put you right into the action. No explanations or anything. When I first played it as a kid, I was shocked.TheExodu5 said:I hope you're right. If they can keep it short and to the point, I won't mind too much. When the intro stretches beyond an hour is when I start getting angry. Spending an entire evening just to start the game just sours the experience for me. I can count a few games that have done this to me: Okami, Twilight Princess, Kingdom Hearts. Suikoden V and Persona 4 might count as well, though at least the stories were marginally gripping.
I went a little overboard with my earlier comment about skipping the game entirely due to the intro. I'll give it the benefit of the doubt. I don't promise not to bitch about it to hell and back if I don't get to play the first dungeon within a reasonable timeframe.
kayos90 said:Oh gosh, KHII was just waaaaaay too long with the intro. I understand they did it for narrative reasons by my goodness. MM had one of the better intros in the Zelda serious. It just put you right into the action. No explanations or anything. When I first played it as a kid, I was shocked.
That's understandable. I won't claim that the game doesn't have a lengthy intro, but it does at least let you get into the action far sooner than TP did. It's hard to say exactly how long the game takes to get you into the first "dungeon" because of how the world worksTheExodu5 said:I hope you're right. If they can keep it short and to the point, I won't mind too much. When the intro stretches beyond an hour is when I start getting angry. Spending an entire evening just to start the game just sours the experience for me. I can count a few games that have done this to me: Okami, Twilight Princess, Kingdom Hearts. Suikoden V and Persona 4 might count as well, though at least the stories were marginally gripping.
I went a little overboard with my earlier comment about skipping the game entirely due to the intro. I'll give it the benefit of the doubt. I don't promise not to bitch about it to hell and back if I don't get to play the first dungeon within a reasonable timeframe.
Okami was beautiful, you monsterMetroid Killer said:To be honest with Okami it wasn't just the beginning which had pacing problems (can you say the entire game?)
Crunched said:Okami was beautiful, you monster
See I agree that TP's intro should've been shorter and there was some fat they could've trimmed but it really annoys me when people complain that it takes 2-3 hours to get into the action. In the first 1/2 hour you go on a quest into the woods to save the monkey and malon, you explore through the woods, fight monsters, obtain keys, get the lantern which solves some puzzles and then save them. Then in the first 1 1/2 you are in a minidungeon(Hyrule prison) and you navigate through there as wolf link solving puzzles and defeating enemies while Midna taunts you to figure it out yourself. I'll agree that it should take less amount of time to get to the first dungeon but there was a lot of action and fun things to do(along with a few tedious things) before you got into the 1st dungeon. Considering he seems to be ignoring the save Malon quest and Hyrule prison minidungeon I doubt he's going to be thrilled with the stuff you have to do before SS' first dungeon. Especially finding the Kikwi section.Aeana said:That's understandable. I won't claim that the game doesn't have a lengthy intro, but it does at least let you get into the action far sooner than TP did. It's hard to say exactly how long the game takes to get you into the first "dungeon" because of how the world works, but I guess about 2 hours is a good estimate. I at least did not get restless or impatient at all during the lead-up. YMMV, of course.there being lengthy dungeon-like field areas before the actual dungeons themselves
Oh yeah, just see me haunt you not twice, not three times, but four times!!!Crunched said:Okami was beautiful, you monster
Crunched said:Okami was beautiful, you monster
How would you know if you never played past the intro?confuziz said:Never got past the boring beginning. Tried it about 3 times. It isn't that great really.
I think people's issue was that those two action segments in the beginning weren't as fun as they should have been. Saving Malon from the monkies was ok, it succeeded in creating a sense of urgency, but the actual 'travel' and action was pretty minimal. And while the part in the Hyrule Prison was interesting(wolf!? midna!? weird enemies! interesting visuals) it just dragged on too long. I would say that both of those action part were in the slow end of the fun spectrum. And slow action together with slow filler created a rather strong reaction against the beginning I think.Lord_Byron28 said:See I agree that TP's intro should've been shorter and there was some fat they could've trimmed but it really annoys me when people complain that it takes 2-3 hours to get into the action.
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Dascu said:Mini-Games (repeatable, give rewards):
- Boss Rush challenge (in Lanayru)
- Silent Realm challenge (in Lanayru)
The Midna part was a sewer level. Sewer levels always suck. :|Metroid Killer said:I think people's issue was that those two action segments in the beginning weren't as fun as they should have been. Saving Malon from the monkies was ok, it succeeded in creating a sense of urgency, but the actual 'travel' and action was pretty minimal. And while the part in the Hyrule Prison was interesting(wolf!? midna!? weird enemies! interesting visuals) it just dragged on too long. I would say that both of those action part were in the slow end of the fun spectrum. And slow action together with slow filler created a rather strong reaction against the beginning I think.
The worst offender to me was the fact that you had to go through Faron Woods 3 times before getting access to the dungeon. Once to save Malon, then work your way through it all again as wolf link searching for the bugs, and then one more time as Link. Too much repetition.TheExodu5 said:The Midna part was a sewer level. Sewer levels always suck. :|
What? Majora's Mask suffers from the exact same problem. You're fucking around with some boring town shit for the first hours. I wish it just dumped you into the action...kayos90 said:Oh gosh, KHII was just waaaaaay too long with the intro. I understand they did it for narrative reasons by my goodness. MM had one of the better intros in the Zelda serious. It just put you right into the action. No explanations or anything. When I first played it as a kid, I was shocked.
What gets me is that it spans days. Like, you get up, do a bunch of boring work stuff like herding goats in an unnecessary "here's how to ride your horse that you already rid here" tutorial, bird calling, fishing, doing tutorials for a bunch of annoying small children, and then you have to run through woods to save an annoying brat and a thieving monkey and then you go home to go to sleep WHAT'LL HAPPEN TOMORROW. THEN you have to talk to people, WAIT SOMETHING INTERESTING???, then get turned into a dog, run through a gray sewer dungeon until you get to the end and something interesting finally happens again, then you have to go through a stealth QTE section to get your second sword and first (1st) shield (which you can't use yet) and then you finally go into some woods to hunt bugs that you can only see by using Detective Vision and float around above your dog head so you have to charge up a dumb attack (you are a dog during this whole part, a dog) and then FINALLY you get turned back into a human and you get your outfit and a sword and shield and are allowed to run to the first dungeon.The_Technomancer said:The opening of TP would be fine, IMO, if it wasn't for the tear hunt.
I guess you could call that the intro section. Personally I felt like it wasn't really an intro segment. Maybe it was just me.BocoDragon said:What? Majora's Mask suffers from the exact same problem. You're fucking around with some boring town shit for the first hours. I wish it just dumped you into the action...
I think the game somehow expected you to catch a fish the instant you got the rod instead of waiting until you get to the cat... and for some reason that first fish wouldn't count??? I don't know.Crunched said:There is more to the repetition besides the intro. You travel the river between Lake Hylia and Zora's domain three or four times, for instance.
My biggest problem is still the two fish thing. Why two?? You catch one and nothing happens, which gives you the impression you've missed something or are on the wrong track. What's the purpose of two fish? To make sure the first one wasn't a fluke?
kayos90 said:I guess you could call that the intro section. Personally I felt like it wasn't really an intro segment. Maybe it was just me.
BocoDragon said:What? Majora's Mask suffers from the exact same problem. You're fucking around with some boring town shit for the first hours. I wish it just dumped you into the action...
To be fair this part only sucks on a re-play because you already know exactly what to do and you are just sitting around waiting for the clock to tick so you can get the ocarina. Your first play through you don't know what is going on at all.BorkBork said:I have had attempted replays of MM stymied by the entire opening sequence. To me, it was much worse than any other Zelda.
ShockingAlberto said:Majora's Mask had a pretty annoying opening because you can't save and you have to wait until the actual end end of the three days with no ability to get to the end faster even if you've done everything.
Watch Da Birdie said:So, wait, looking through that list of mini-games...
No Cave of Ordeals challenge? Boo. Those rocked in Wind Waker and Twilight Princess.
You should play some Rayman. Art style isn't always dictated by hardwareBY2K said:That is the moment you realize the art style really was made for the Wii and the Wii only...
zoner said:You should play some Rayman. Art style isn't always dictated by hardware
BY2K said:That is the moment you realize the art style really was made for the Wii and the Wii only...
Just a selection, 8 tracks.Hollywood Duo said:It may have been answered already but is the CD the full performance that was given in LA/London or just selections? I was at the LA performance and I'm really hoping for the full thing (although I could do without the ocarina songs part).
Damn, do you know which ones?GJS said:Just a selection, 8 tracks.
Damon Bennet said:Just got the skyward sword.
brandonh83 said:I mean... a few obvious things aside I think it looks quite beautiful.