John Dunbar
correct about everything
When you skydive over certain locations and those weird little things show up and you can grab them, is there some reward you get if you do something, or is it just for fun?
I just got the game as a gift and... I really can't stand the controls. Maybe it's the control problems paired with incessant, pointless, slow text at the beginning of the game that's giving me a hard time liking it. I'm at the first boss, and it's extremely infuriating because I feel as though the reason I'm losing is not my fault. Maybe I'm swinging too fast or not fast enough, I don't know, but my swipes are definitely not being translated correctly. It could be the fact that I'm not sitting upright, poised in front of the TV, but I want to relax when playing a game. I find this in no way preferable to using a controller, and this is the first time I've ever said this of a Wii game.
You can do whichever and you will get the same reward. I gave the letter to Karane, but that somehow was worse to Cawlin than giving the letter to the hand.
P.S. FUCK YOU FLEDGE
STOP CHANGING THE ARC OF YOUR PUMPKIN THROWING AT RANDOM
FUCK YOUUUUUUUUUUUUUUUUUUUUUU
Oh god, I hate hate hate hate hate Skulltula's this time around. It's not even because they're annoying to fight (they are, and how do I even fight them on the ground other than making them hang again?), but there's just SOMETHING about them that freaks me the fuck out that just makes me go either "KILL IT WITH FIRE" or "OH GOD OH GOD RUN AWAY" D:
Went all the way through without standing myself. I've said it before*, but I really learned how to play this game over the course of playing it... it's amazing how good I am at it now when I think about the trouble I had early on. And I think that's really cool, way cooler than the notion of sleepwalking through another game that I'm already good at. Great feeling.for normal combat the game can be played while sitting down. for boss battles, it's probably best to stand up.
Went all the way through without standing myself. I've said it before*, but I really learned how to play this game over the course of playing it... it's amazing how good I am at it now when I think about the trouble I had early on. And I think that's really cool, way cooler than the notion of sleepwalking through another game that I'm already good at. Great feeling.
* I don't normally like to repeat myself, but this thread is definitely a broken record.
That was so easy. Just aim right next to his head and release an arrow just before when he does his throwing animation. Didn't even have to aim this way and I got like 800 points.
Excellent reviews. Thank you for focus on the fundamentals!Just finished. Here's my review [No Spoilers]:
The game industry loves hyperbole. The very definition of hyperbole, however, is an excess overstatement or understatement of the truth. There have been many hyperbolic reviews of Skyward Sword, and none of them are accurate. None of them critique the game in a proper manner. Users on GAF and the like, in particular, look too closely at fleeting perfections and imperfections in the game. If we look back at a couple other recent Zeldas, we see them clearly defined by the faults that kept them from greatness. Twilight Princess, for example, will forever in my mind be defined by its lack of soul, and as a friend once said aptly: its useless and infinite rupee based economy. Windwaker, on the other hand, will forever be defined first by some amazing music, two amazing scenes, and then by its gapingly open and mostly boring ocean and terrible unfinished fetchquest of an end. Gameplay and fun breaking faults, I believe, define both games.
What then, will define Skyward Sword in Zelda and videogame history? The kicker for my final score is that what I believe will define it is nothing negative, but several positive things. In fact, if Nintendos internal teams continue in the directions they're heading, I believe the next Zelda could achieve a greatness no one ever thought possible in videogames. In terms of Skyward Sword, I believe that reviewers who scored the game too negatively looked at its motion control as the centerpiece of what it was bringing to the table. I believe that reviewers who scored the game too positively examined the game within only the context of Zelda games and realized that yes, almost all facets of the game are in fact better than Ocarina (which they are). Both of these review styles employ hyperbole and give an unfair representation of the truth. But lets start with the faults that the game has, and work forward from there.
The one thing Skyward Sword refuses to allow the player to do is to stop and glare at its faults, though it has many.
Firstly, the game focuses far less on an interconnected world and uses the sky as the hub of connection, rather than as a hub of cohesion. It appears Nintendo did this as a result of limitations of the Wii's power. The game has so many awesome things that attempt to address this fault, but to me their purpose is exactly that: to address a design decision that was not ideal to a game's cohesion. And it is not. The broken up areas of the game do not evoke "adventure" in the mind of the player. In fact, I found myself feeling that I was much more involved in a Metroid game than a Zelda game at times -- trapped in a world that I had to solve, rather than investigating one with which I had fallen in love.
Secondly, the game's motion controls are 80% of perfect. The ability to rebalance the Wiimote was a very important addition, but it doesn't quite get to the level of seamless motion control that we want. They are, in fact, the best motion controls I've ever experienced. But in the end, they are not as user friendly as they need to be. Horizontal strokes tend to be much more difficult than vertical ones, and I believe this is as a result of the way in which the controls are communicated to the player (you need to make very wide strokes physically, and, when precision is required, you have to do them more slowly than you want to). In terms of the bird, its controls are pretty much spot on with what one would want (once you get used to flapping to go higher it becomes seamless). Overall, it is obvious that motion controls are still in flux as far as usability is concerned. New technology and new ways of executing motion in software code (as well as new user prompts) will continue to improve in this area.
Finally in terms of faults, there are a couple of nitpicky things that are no brainers for good game designers that are out of whack with Skyward. The most annoying (at first, but you get used to it) is the fact that whenever you pick up treasure materials (for upgrading things), if it is the first time that you picked up the item in the current play session, it notifies you what it is again. This is equivalent, in WoW, to getting notified with a full text screen when you pick up your 15th scrappy bird meat. Its absolutely unnecessary, though you forgive it eventually.
I would also like to comment on the backtracking in this game: it is not as bad as users have made it out to be. In fact, it is backtracking done right. Whenever you have to search for something, you can simply use dousing to do so. Its not that big of a deal. Its like going online and cheating, built into the game. It is Nintendo's answer to online cheating without you having to do anything.
The most important realization I had is that none of the above faults are game breaking (well, other than that one bug heh heh!) and none of the faults will define Skyward Sword in Zelda / Videogame History. So lets move along to the positives: the aspects of Skyward Sword that I believe DO define it.
First, are Skywards graphics. Skyward Sword's graphics represent the future of the series, there is absolutely no doubt in my mind. While not HD, they are a stroke of genius for how the series should look into forever (I can't wait to see them in HD on Wii U). The painting like background in lieu of ultra realistic distance viewing is a godly atmospheric addition (especially later in the game).
Next, lets talk characters and story. Skyward Sword has my favorite new character introduced in a Zelda since Tingle. And whereas Tingle was batshit insane, this character makes a lot of sense, and touches you. Not only that, Skyward has my 2nd and 3rd favorite new characters introduced in a Zelda since Tingle. On balance, the characters are not intrusive and are all interesting in their own right (with some of them being absolutely amazing if you consider their intricacies). As for the story, I will say no more than say that this is Nintendos best execution of storytelling in their history (including a scene which is clearly the saddest ever in the series).
Now lets talk bosses. Skyward Sword has my favorite boss in a Zelda game ever, with the exception of the Gannon battle at the end of Ocarina. And the balance of Skyward's other bosses are very clearly superior to the balance of all other bosses in all other Zeldas. The battles are smart, fun, crazy, and with the motion control: they always do something you dont think possible or didnt think would happen.
On to dungeons. Skyward has dungeons that are leagues beyond Ocarina and puzzles that push the boundary of what most puzzle based games have achieved (probably with the exception of portal/ portal 2). There are some crazy fun things that happen in the game, though no dungeon does measure up, in my opinion, to the forest temples atmospheric tricks in Ocarina. But one of them comes extremely close to being the best dungeon in a Zelda ever.
On to Skywards rewards system. Importantly, Skyward has a reward system that enhances gameplay better than Ocarina's did, and a rupee based economy in full balance. The several very fun characters push the reward system forward and give it the cohesion that makes Skyward's world interesting. I cant stress enough that Skywards economy and reward system are the best the series has to offer, hands down.
Finally, the game's finale is clearly the best in a Zelda game, defeated only perhaps by the nostalgia of old. It eclipses the best performances from other games. All told, Skyward Sword is not perfect and it is not the best Zelda or game ever. However, it is clearly the second best Zelda (that I have played), and it is a game which clearly achieves more greatness than it fails against its modern counterparts. The only reason it does not achieve Ocarinas levels of mastery is that the cohesion among the world and places in the game is more forced than natural. Even if I agree that the individual pieces best Ocarinas, the whole does not. And thats fine, as it is still an amazing game.
Scores
Graphics 9.5
Motion Control 8.0
Characters / Story 10.0
Dungeons / Bosses 10.0
Rewards 10.0
Cohesion 8.0
FINAL SCORE (NOT AN AVERAGE): 9.5 - AMAZING
So i don't know if I'm just super late or something but I just found out that you can kill Octoroks by swinging at the rocks with your sword like a baseball bat.
The third temple is fanfuckingtastic.
My Wiimote is behaving so mysteriously.
I can use the sword with no issue, precise as per usual. As soon as I climb onto vines I can't leap up nor sideways. In a pretty important part where those abilities are vital.
Any tips on what I can do?
I've seen talk of trouble with the flight controls in this thread, and I've also seen people 'get' them. Is there a nice post, or someone who's up to the task of laying that out for me, because right now I'm in the former group.
It seems I'm supposed to swing my arm up vertically to cause a climb, and then dive out of that to build speed, but I must be doing something wrong because I end up stalling a lot.
Also, can you just not fly at night? Of all the text that the game has thrown my way so far, I'm surprised that wasn't mentioned.
Do a flapping motion to gain altitude. Up and down quickly. With your wrist or full arm, doesn't matter. Point the remote down and hold it down for a dive. Point it down steeper to dive lower and gain more speed.It seems I'm supposed to swing my arm up vertically to cause a climb, and then dive out of that to build speed, but I must be doing something wrong because I end up stalling a lot.
You cannot fly at night.Also, can you just not fly at night? Of all the text that the game has thrown my way so far, I'm surprised that wasn't mentioned.
Do a flapping motion to gain altitude. Up and down quickly. With your wrist or full arm, doesn't matter. Point the remote down and hold it down for a dive. Point it down steeper to dive lower and gain more speed.
You cannot fly at night.
You cannot fly at night.
What bugged me is how the patrol knights tell you that only fully-fledged knights can fly at night. So I was anticipating becoming a knight the entire game. Hell, Link is doing crap that these knights wouldn't even believe was possible, does that not warrant a skip ahead in knighthood and the ability to fly at night?Such a missed opportunity... what were they thinking?
Is there an Ocarina code that lets you fly at night? lol
You cannot fly at night.
upslash to flip them on their back, then finishing blow
My Wiimote is behaving so mysteriously.
I can use the sword with no issue, precise as per usual. As soon as I climb onto vines I can't leap up nor sideways. In a pretty important part where those abilities are vital.
Any tips on what I can do?
after 10 minutes i lose control of link and he starts running around and falls off skyloft
the only way i can fix this is by restarting the wii but if i dont get to a save point by then...
what's going on?
Even Loftwings need to sleep I guess?
I'm shocked to read you can never fly at night....I feel like they keep implying that you eventually can. Doesn't Beedle's house say something about him being there at night? The fuck
I got the game for Christmas, had to go buy the damn Wii Motion Plus add-on. Played about 2 hours and so far I'm bored to tears. I hate how much fucking reading there is. The game is a disaster so far. I can't imagine what type of person would play this much of the game and think "yeah, this is great." It's seems to me like Nintendo being lazy because they know people are gonna buy it anyway because it says Zelda on the box. To be honest I would have stopped if it weren't for the fact that I know it can't be this bad throughout. I hate dowsing, I hate the hud, not a fan of the graphics. My wife, who isn't a big gamer, walked by and said "is this game new?" I told her it came out last month and she responded "that looks terrible." I can't disagree.
So when does it get good?
I hate how much fucking reading there is. The game is a disaster so far. I can't imagine what type of person would play this much of the game and think "yeah, this is great." It's seems to me like Nintendo being lazy because they know people are gonna buy it anyway because it says Zelda on the box. To be honest I would have stopped if it weren't for the fact that I know it can't be this bad throughout. I hate dowsing, I hate the hud, not a fan of the graphics. My wife, who isn't a big gamer, walked by and said "is this game new?" I told her it came out last month and she responded "that looks terrible." I can't disagree.
I'm sorry... are you blaming Nintendo for being lazy while you only played 2 hours of a game before judging it?
The opening is supposed to weave you in the world, if you just want the action, just wait a bit. The action is coming.
This. Some games just aren't for everyone.Just sell it; you're never going to like it. Someone else will.
I got the game for Christmas, had to go buy the damn Wii Motion Plus add-on. Played about 2 hours and so far I'm bored to tears. I hate how much fucking reading there is. The game is a disaster so far. I can't imagine what type of person would play this much of the game and think "yeah, this is great." It's seems to me like Nintendo being lazy because they know people are gonna buy it anyway because it says Zelda on the box. To be honest I would have stopped if it weren't for the fact that I know it can't be this bad throughout. I hate dowsing, I hate the hud, not a fan of the graphics. My wife, who isn't a big gamer, walked by and said "is this game new?" I told her it came out last month and she responded "that looks terrible." I can't disagree.
So when does it get good?
I'm really trying so hard to love this. Game is gorgeous and the story is great but the controls can just be absolutely infuriating to the point where it's starting to make me not want to play. Trying to line up swinging from vine to vine is just ridiculous and it's very difficult to tell if you're going to make the jump. Frustrating all around. Hopefully things get better for me because I see so much potential in this game. I get what they're trying to do with the Wii but I would've loved to have seen classic controls be an option for this game
I got the game for Christmas, had to go buy the damn Wii Motion Plus add-on. Played about 2 hours and so far I'm bored to tears. I hate how much fucking reading there is. The game is a disaster so far. I can't imagine what type of person would play this much of the game and think "yeah, this is great." It's seems to me like Nintendo being lazy because they know people are gonna buy it anyway because it says Zelda on the box. To be honest I would have stopped if it weren't for the fact that I know it can't be this bad throughout. I hate dowsing, I hate the hud, not a fan of the graphics. My wife, who isn't a big gamer, walked by and said "is this game new?" I told her it came out last month and she responded "that looks terrible." I can't disagree.
So when does it get good?
I'm really trying so hard to love this. Game is gorgeous and the story is great but the controls can just be absolutely infuriating to the point where it's starting to make me not want to play. Trying to line up swinging from vine to vine is just ridiculous and it's very difficult to tell if you're going to make the jump. Frustrating all around. Hopefully things get better for me because I see so much potential in this game. I get what they're trying to do with the Wii but I would've loved to have seen classic controls be an option for this game