Metroid Killer
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Modern videogame manuals = 2 hours handholding intro sectionShiggy said:The manual is a joke, isn't it?
Modern videogame manuals = 2 hours handholding intro sectionShiggy said:The manual is a joke, isn't it?
RPGCrazied said:Most manuals this gen have been a joke. I laugh at the 2 page B&W ones. I'm like, whats the point?
Foliorum Viridum said:Why would they do that? Quick select is a staple of the series and only makes changing items easier.
Step backwards. Huge one.
butter_stick said:Agreed. And the item on up is such a waste. You'll rarely need it as much as almost any other item.
The lack of IR aiming is a step backwards too. If you teach yourself to ready your Wiimote in your own ideal center point before bringing up a menu or first person mode it works, but after however many years of instinctively pulling towards the center of the TV to aim its just a hassle. I can believe people when they say they had issues with IR aiming, so I'm not saying remove M+ aiming. Just make it an option.
Hm that's strange, I killed him first try without getting hit much.Glass Rebel said:Alright. The final boss is a dick. Gotta be the hardest boss in any Zelda ever.
Shiggy said:The manual is a joke, isn't it?
Perhaps, but still, the buttons are there unused. Seems silly.radioheadrule83 said:Changing items is quicker than ever. If you know what slots your items are in, you can just hold B, drag briefly and let go - wham - item changed. Its can be like changing visors in Metroid Prime Trilogy, really quick and intuitive. When you're first finding your feet, you'll find yourself carefully picking from the item wheel, but later on you'll barely let the item wheel appear on screen.
There's plenty of times where I've brought the menu up accidentally, or been off center and so accidentally equipped an item I don't want to. It happens less as you get used to how the game expects you to use the controller, but it's still something that has been a frequent annoyance through my 15 or so hours.radioheadrule83 said:Changing items is quicker than ever. If you know what slots your items are in, you can just hold B, drag briefly and let go - wham - item changed. Its can be like changing visors in Metroid Prime Trilogy, really quick and intuitive. When you're first finding your feet, you'll find yourself carefully picking from the item wheel, but later on you'll barely let the item wheel appear on screen.
Bisnic said:Alright guys, i really need to know, so just put it in spoilers.
I know Ganondorf isn't in the game(unless Nintendo lied), but is his theme at least somewhere in the game? Just need a Yes or No. If yes, dont tell me details! After hearing orchestrated versions of his battle theme in WW and TP, i really wanted to hear his theme ingame. I don't care if his theme only play because someone talk about evil wanting the Triforce of Power, i just want to know.
Xane said:- - - Sadly, no. :< ---- PADDING ------ OMG MORE PADDING! ----
Shiggy said:The manual is a joke, isn't it?
This discussion has been brought up already. My point of view is that Nintendo could-ve used the Dpad ledt and right and the gyro selection. This would-ve made item selection even more optimal because it reduces the amount of times you visit the weapon wheel.radioheadrule83 said:Changing items is quicker than ever. If you know what slots your items are in, you can just hold B, drag briefly and let go - wham - item changed. Its can be like changing visors in Metroid Prime Trilogy, really quick and intuitive. When you're first finding your feet, you'll find yourself carefully picking from the item wheel, but later on you'll barely let the item wheel appear on screen.
richisawesome said:At the penultimate dungeon
some awesome puzzles here. Pity that Girahim has done FUCK ALL. Gahh, give me a reason to hate you, bitch.
there gotta be some plot twists coming up, seriously. so far, it's been Link on his own, solving puzzles and shit.
There-s no need to change anything. Here's how it can work.butter_stick said:There's plenty of times where I've brought the menu up accidentally, or been off center and so accidentally equipped an item I don't want to. It happens less as you get used to how the game expects you to use the controller, but it's still something that has been a frequent annoyance through my 15 or so hours.
My ideal situation would be to have the 3 D-Pad buttons (harp shouldn't be fixed) act in exactly the same way the B button does now for equipping items to them. Then a tap of the d pad sends the item robB, and B uses it. The first time you have an item assigned to the d-pad, auto switch to it like happens now.
Anth0ny said:Yeah, Ghirahim has been disappointing.
But Ryusei Nakao voicing him already makes him better than Zant.
Downhome said:Where could I order the LE bundle now? It was on Walmart.com and Target.com a week or so ago but now it is gone. I just called GameStop and they stopped taking orders on it two days ago.
richisawesome said:Again, referencing Xenoblade (goty for me, seriously), but yeah:
In Xenoblade, there was already one baddie who I HATED within the first 10 minutes (people who have played it will know what happens - it's fucking shocking), and really gave me motivation to finish the quest just to kill him - little did I know, he was only the start.
Why doesn't that happen in Skyward Sword??? It's not just Xenoblade - I had the same feeling throughout Majora's Mask. The problem is, there's absolutely no sense of threat in Skyward Sword. Zelda is off doing her own thing, and up until dungeon 6, shes in no danger whatsover. You're just carrying on venturing through these trials because your sword (fi) tells you to. What the fuck?
As a player, I'm just not engrossed in the story. It's barely there.
I prefer my method. But hey, anything is better than wasted buttons!Refreshment.01 said:There-s no need to change anything. Here's how it can work.
-First to asign a favorite item to the Dpad. Press and hold "B" like always, highlight the item and press the desired Dpad direction. The item is now asigned to the Dpad.
-Press Dpad button to equip item and hit "A" to use like usual.
This way you have 3 items always equiped and save some time by not switching as much. Plus it could be optional. If the player wanted it could play the hole game with just "B"
Anth0ny said:See, this is why Zelda fans shit on everything in these threads. They've done it so right in the past... what's the problem now?
Ocarina of Time did the same thing too. You have the dream, Great Deku Tree tells you about Ganondorf, and he grills you when you're with Zelda in the garden.
Finally, the dream comes true just before you get the Ocarina of Time. Now you hate this fucker, and you're less than halfway through the game. Majora's Mask, as you mentioned, gets this done in the first five minutes.
So what happened with Skyward Sword? Wind Waker and Twilight Princess didn't do that great a job either...
Anth0ny said:See, this is why Zelda fans shit on everything in these threads. They've done it so right in the past... what's the problem now?
Ocarina of Time did the same thing too. You have the dream, Great Deku Tree tells you about Ganondorf, and he grills you when you're with Zelda in the garden.
Finally, the dream comes true just before you get the Ocarina of Time. Now you hate this fucker, and you're less than halfway through the game. Majora's Mask, as you mentioned, gets this done in the first five minutes.
So what happened with Skyward Sword? Wind Waker and Twilight Princess didn't do that great a job either...
I agree with this post.richisawesome said:I felt compelled with the other games to stop the evil that was happening. In ocarina of time, I knew what Ganondorf had done to Hyrule. In Majora's Mask, I knew the people were in danger - and the moon was a constant threat. In Wind Waker, Ganon was always presiding over.
With Skyward Sword, the threat to the world hasn't even been fucking referenced. And ghirahim has done FUCK ALL. I don't even know what the fuck is going on.
That's why.
Phenomic said:So the disc has a mandatory update on it. I assume that if I boot it with Gecko OS that it won't be an issue? Is there something else that has to be done, because I still want to import Last Story and Pandora's Tower... don't really feel like losing my Homebrew Channel.
It's kinda worse than that (I'm halfway through)richisawesome said:In essence, Skyward Sword's plot is essentially this:
Link must find Zelda!
...and that's it. It lacks the epicness of every other game in the series, and suffers for it IMO.
You have the homebrew channel? Then use starfall/startpatch and disable disc updates like I did. Problem solved.
butter_stick said:I agree with this post.
richisawesome said:In essence, Skyward Sword's plot is essentially this:
Link must find Zelda!
...and that's it. It lacks the epicness of every other game in the series, and suffers for it IMO.
butter_stick said:It's kinda worse than that (I'm halfway through)its more "Link must find Zelda who seems to be doing perfectly well on her own and hasn't really requested your help!
weeaboo said:Me too but he's so fabulous i want him to touch my skyward sword 丶( *´Д` )ノ
richisawesome said:I felt compelled with the other games to stop the evil that was happening. In ocarina of time, I knew what Ganondorf had done to Hyrule. In Majora's Mask, I knew the people were in danger - and the moon was a constant threat. In Wind Waker, Ganon was always presiding over.
With Skyward Sword, the threat to the world hasn't even been fucking referenced. And ghirahim has done FUCK ALL. I don't even know what the fuck is going on.
That's why.
Shiggy said:The manual is a joke, isn't it?
richisawesome said:In essence, Skyward Sword's plot is essentially this:
You have the homebrew channel? Then use starfall/startpatch and disable disc updates like I did. Problem solved.
Phenomic said:I assume that this will work with any system version? I know so little about all of this stuff, it's such a pain when stuff like this arises. I'm always so paranoid I will brick my stuff.