It's due to the hardware. Once you understand its limitations (it can't register rapid movement very well) and adapt by slowing down your swing and making it more deliberate, then you're good to go. Of course, you have to figure this out on your own which doubles the frustration if you have little patience for a game not controlling as you expect it to control. Had they flat out told you through the instructor to be more deliberate with your swings, then I think you'd have fewer complaints.Or people can't play with motion controls, are trying to waggle or move to fast and aren't interested in learning what to do.
I'm cool with Fi just because of that, that shit was simply beautiful.gorgeous sequence when you're chasing her through Skyloft at night
Also, if you screw up the "lay it flat" calibration, you're in for a funky time which is why I find it lame that they don't have an option to re-do calibration when you're in the game.
It's due to the hardware. Once you understand its limitations (it can't register rapid movement very well) and adapt by slowing down your swing and making it more deliberate, then you're good to go. Of course, you have to figure this out on your own which doubles the frustration if you have little patience for a game not controlling as you expect it to control. Had they flat out told you through the instructor to be more deliberate with your swings, then I think you'd have fewer complaints.
It took me time to adjust, but the controls can still be finicky at times if during a heated battle, you swing too quickly for Motion Plus to recognize that a horizontal swing is actually a horizontal swing.
Also, if you screw up the "lay it flat" calibration, you're in for a funky time which is why I find it lame that they don't have an option to re-do calibration when you're in the game.
If there was, I didn't see it. They have the "center" calibration in the game; maybe that's what you're thinking of?Don't they? I thought there was one.
Wow, I stand corrected. I honestly would not have known had you not just told me. Well, it makes my life a lot easier now!They have it, actually, on the menus. Just click on the Wii Remote icon below the sword icon.
I searched the thread and didn't see any tips, just one or two other people mentioning it, but can someone help me out with theIt's either a total pain in the ass or I just don't get it.carrying the 5 pumpkins task?I walk slow, do what it tells me about leaning with the pumpkins to rebalance them, but they always drop before I get anywhere near the damn shed. Is Link supposed to just face the same way, straight ahead, for the whole walk?
You can do the "lay it flat" calibration by simply taking out your batteries or disconnecting the motion plus really quick.
quoting myself cause I was on the ass-end of the last page:
15 hours in, I'm still having trouble killing deku babas and hitting stalfos'.
My horizontal swipes register as diagonal swipes at times. Vertical swipes are fine. Fucking forward thrust is unresponsive as shit, usually happening a full second after I do the motion. And sometimes I get a forward spin attack (?) instead. Really, really annoying.
Even being deliberate and slow doesn't help motion plus register that movement.15 hours in, I'm still having trouble killing deku babas and hitting stalfos'.
My horizontal swipes register as diagonal swipes at times. Vertical swipes are fine. Fucking forward thrust is unresponsive as shit, usually happening a full second after I do the motion. And sometimes I get a forward spin attack (?) instead. Really, really annoying.
Don't they? I thought there was one.
It's due to the hardware. Once you understand its limitations (it can't register rapid movement very well) and adapt by slowing down your swing and making it more deliberate, then you're good to go. Of course, you have to figure this out on your own which doubles the frustration if you have little patience for a game not controlling as you expect it to control. Had they flat out told you through the instructor to be more deliberate with your swings, then I think you'd have fewer complaints.
Also, if you screw up the "lay it flat" calibration, you're in for a funky time which is why I find it lame that they don't have an option to re-do calibration when you're in the game.
quoting myself cause I was on the ass-end of the last page:
I love Fi. Sexy and articulate
15 hours in, I'm still having trouble killing deku babas and hitting stalfos'.
My horizontal swipes register as diagonal swipes at times. Vertical swipes are fine. Fucking forward thrust is unresponsive as shit, usually happening a full second after I do the motion. And sometimes I get a vertical spin attack (?) instead. Really, really annoying.
Also, if you screw up the "lay it flat" calibration, you're in for a funky time which is why I find it lame that they don't have an option to re-do calibration when you're in the game.
I just started not feeling the controls at all.
You lay it flat with the strap attached and accidentally shift it ever so slightly to the right or left resulting in some funky results?Maybe it's just because of the hours I put into Sports Resort that I feel like any one who's trying to whizz the remote around like a fapping monkey is asking for their own frustration.
A person's inability to follow the 'lay it flat' instruction the first time is either a pre-schooler or illiterate and probably wouldn't enjoy the game that much anyway. Unless you mean the hardware screws up the calibration, I don't see how any person with an IQ over 0 who can read could muck that calibration up?
Wow this looks absolutely awful on my 37" LCD TV. Insane jaggies all over. Which I don't understand at all because Super Mario Galaxy looked incredible. Anyone have any ideas? Using component cables and 480p.
Pumpkin quest? It's very easy actually. When the pumpkins start to hover left, you sidestep left; when they start to hover right, you sidestep right. Just keep facing the direction of the storehouse and take it slow (except if you are just a few steps away from the goal)
combat is incredibly fun, and im about to enter the first dungeon
love this game, goddamn
dont worry, youll get used to them and love them. the first 15-20 mins will be annoying though i wont lie
You lay it flat with the strap attached and accidentally shift it ever so slightly to the right or left resulting in some funky results?
Also, this is my first game with Motion Plus, so I'm assuming it's the same for most of the people having issues.
Took me 30 tries but I did it. Argghhh, very frustrating challenge. And the more you're asked to do it the more impatient you become.
Go left, right at the same pace as your feet.Any tips on tight rope walking? Can't seem to take more than two steps without teetering or falling.
First dungeon question.. Does the game adjust the difficulty? I got through things pretty well but took a lot longer then I expected. Worried if this this could be road block for some players, especially those playing the game but not used to this type of game. For example those got into gaming or back into it via Wii Sports, New Super Mario Bros, and then/are bridged themselves up to other games like Skyward Sword. Unless I'm missing something that does takes place.What happens if you can't beat Ghirahim
Heading back to Skyloft after that section and I'm about to clock 7 hours.
Any tips on tight rope walking? Can't seem to take more than two steps without teetering or falling.
I finally got to my first battle with Ghirahim... fuck this guy is tough to figure out
Hard enough to get him to stop catching my sword, but once you hit him enough times, he starts getting serious and I can't figure out how to avoid his charging and wide sword swipe... I am dying man lol
so fun
Are you tilting the Wiimote? If so, then don't. Aim it left to right to balance.
Snip
The Kikwis are AWESOME and they look like something out from a Ghibli film, Totoro specifically.Going to get the game tomorrow after class?
What's everyone's opinions on the new races in the game? I'm kind of excited to see how well they're integrated into the series. Better than the Anouki?
Serious, non-troll question.
Something is very wrong with the way this game looks on my Wii. These visual problems generally only become apparent in darker areas in the game where lighting is lower, most especially dungeons. And it becomes most obvious when I allow a wall, floor or other surface to take up the majority of the screen.
Textures/surfaces look incredibly cloudy and muddied up. The visuals suffer from what looks like a compressed 240 YouTube video or something. Worse than that, I get visible vertical lines all across the screen, again, more readily apparent on darker parts of the overall image. They're greyish black and aren't tied to particular objects in the game, but are almost overlaid on top of the entire image.
I apologize for the confusing description. I just don't know the correct terminology to describe what I'm seeing. When I play next, I'll take photos to capture the issue.
It seriously mars the overall display. I know this can't be what the game is supposed to look like. I've never encountered this issue with other Wii titles, including Galaxy and Xenoblade.
People don't know when/how to shield-bash lol.Are people seriously having this many problems with Giraihim? I only lost 3 hearts vs him the first time through.
People don't know when/how to shield-bash lol.
Are people seriously having this many problems with Giraihim? I only lost 3 hearts vs him the first time through.
People don't know when/how to shield-bash lol.
Well I've spent nearly 6 hours with this game today and all I accomplished was clearing the first dungeon. Already I'm actually seeing WHY it was getting a handful of "less then perfect" scores. The first fight with Girahmen alone is enough to make the average player throw their wii mote through their television. How is it a company and a series so adamant about handholding , especially in the opening areas can drop the ball so hard here ? The first half of that fight was easy enough to figure out and ends quickly, it's the second part that ends up a frustrating mess. The Dash attack that he does to you seems to hit for no rhyme or reason whether you dodge or not , regardless of which direction his sword is facing before hand. I think I must have died on him 3 times before I simply got lucky and managed to nail each dodge and counterattack, spin attacking after his teleports. I just flat out wasn't having fun , even when I DID finally beat him (taking only a couple hearts in damage on that 4th attempt) there was satisfaction in knowing that I wouldn't have to do that specific fight ever again. That's a problem for a "timeless classic". If I play through the opening act of your game and I leave pissed off because of a 5 minute segment out of 6 hours of playtime it needed more work. Perhaps the game could have dropped better hints upon taking damage ? See I THINK the way it was supposed to work is that Girahmen will show you for a second which defense stance he is going to take after teleporting and then you proceed to ready yourself to break that defence, then you roll in the opposite direction of where his sword is hanging out while he's doing a dash attack. I say I THINK that was the intended strategy but half the time I'd do what the game seemed to require of me my attacks would get parried or his dash strike would hit me and in the meantime I just get more and more frustrated.
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