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The Mega-Cave Shooter Post, because they're totally awesome and sweet

Zissou

Member
Does anybody know where I can find out roughly how difficult the different cave games are relative to one another? I guess I'm specifically referring to those which got a 360 release. Between the different Do Don Pachi releases, Deathsmiles, Deathsmiles II, Mushihimesama Futari, Espgaluda II and Ketsui, which are the most approachable as far as doing a 1 credit clear, assuming you go nuts with bombs/whatever and play purely for survival?
 
Zissou said:
Does anybody know where I can find out roughly how difficult the different cave games are relative to one another? I guess I'm specifically referring to those which got a 360 release. Between the different Do Don Pachi releases, Deathsmiles, Deathsmiles II, Mushihimesama Futari, Espgaluda II and Ketsui, which are the most approachable as far as doing a 1 credit clear, assuming you go nuts with bombs/whatever and play purely for survival?

I haven't put much time into either Death Smiles II or Daifukkatsu yet, but disregarding those games the original Death Smiles is definitely the easiest to 1cc. In order of difficulty I'd rank them;

DDP DOJ > Ketsui > Espgaluda II > Mushihime-sama Futari > Death Smiles.
 
Here's how I'd rank them, based on what I've played (not taking scoring into account, just the 1cc):

Hardest

Mushi Futari 1.5 Ultra
DDP DOJ (first loop)
Guwange
Mushi Futari 1.5 Maniac
Ketsui (first loop)
Espgaluda 2
DDP DOJ Black Label (first loop)
Mushi Futari Black Label Maniac
Mushi Futari 1.5 Original
Death Smiles 2 (360 mode, lvl 3 + bonus stage)
Mushi Futari Black Label Original
Death Smiles 2 (arcade mode)
Death Smiles (lvl 2/3 mix, no canyon)
DDP DFK (first loop, strong mode)

Easiest
 

Zissou

Member
Thanks for the info! I have most of Cave's 360 releases so far, and I think I'll put some time into Deathsmiles and see how it goes. Any recommendation character-wise, or should I just go by personal preference?
 
Zissou said:
Thanks for the info! I have most of Cave's 360 releases so far, and I think I'll put some time into Deathsmiles and see how it goes. Any recommendation character-wise, or should I just go by personal preference?

Probably just best to see which you like most - iirc Casper is the most well-rounded, but Rosa is the most powerful of the characters and my personal preference.
 
adversesolutions said:
Damn, white label DOJ is that much harder than BL for a 1 loop clear? Crazy.

I haven't cleared either of them, but WL gives me a much harder time than BL. Maybe it's just me.

Bootaaay said:
Probably just best to see which you like most - iirc Casper is the most well-rounded, but Rosa is the most powerful of the characters and my personal preference.

I thought Casper was the hardest character to clear the game with actually. I'd say Rosa > Follett > Windia > Casper
 
I've gotten to 2-2 on BL.

I've heard that you get hypers at a quicker rate in BL, so maybe that's the difference. I guess I could start up WL on the 360 port to see.
 
Zissou said:
Does anybody know where I can find out roughly how difficult the different cave games are relative to one another? I guess I'm specifically referring to those which got a 360 release. Between the different Do Don Pachi releases, Deathsmiles, Deathsmiles II, Mushihimesama Futari, Espgaluda II and Ketsui, which are the most approachable as far as doing a 1 credit clear, assuming you go nuts with bombs/whatever and play purely for survival?

I can only play Cave's US and region free releases at the moment, lets see:

Hardest
Espgaluda II (Haven't really touched the Black Label mode yet)
Mushi Futari 1.5 Original
Mushi Furtari 1.5 Black Label
Deathsmiles Black Label (Scoring high enough to hit the second extend is a bit harder in this than the original so I'd say its slightly harder than the original Deathsmiles.)
Deathsmiles
Easiest

For what its worth, I can get through Futari 1.5 BL, and both versions of Deathsmiles. Futari 1.5 seems doable with enough practice.

iconoclast said:
I thought Casper was the hardest character to clear the game with actually. I'd say Rosa > Follett > Windia > Casper
Rosa was the easiest for me, and Casper was the hardest, sounds about right to me.
 

Zissou

Member
To Far Away Times said:
Rosa was the easiest for me, and Casper was hardest, sounds about right to me.

Cool, I'll give it a shot with Rosa and report back. I've got both the Muchi Muchi Pork/Pink Sweets double back and DDP Daifukkatsu Black Label preordered as well. I don't know why I can't help buying these despite my quasi-awfulness at them.
 
Zissou said:
Cool, I'll give it a shot with Rosa and report back. I've got both the Muchi Muchi Pork/Pink Sweets double back and DDP Daifukkatsu Black Label preordered as well. I don't know why I can't help buying these despite my quasi-awfulness at them.
Same here, thought I really should practice more.
 

Dash Kappei

Not actually that important
The only reason I'm not downloading Futari Black Label is because of the horror stories I've read about it screwing up frameratemof the main game and whatnot.
Can you guys debunk this rumour or tell me how to avoid the problem (and what it consists of, if is indeed true)?

Also, how many chances there are that ESPII will get a platinum release and how far down the road are platinum releases from their original sku?
 
The Futari Black Label DLC may or may not cause random split-second freezing during gameplay. It happens to some people (like me) and for others it seems to work perfectly fine. Dunno what causes it, but Rummy Bunnz says there may be a way to fix it:

Rummy Bunnz said:
Supposedly moving the DLC to a memory card/USB stick fixes the stuttering in Futari. That or installing the game to a USB stick, can't remember which. I've done both but haven't played the game since doing so.

I haven't tried it since my memory card isn't big enough for the DLC and I don't have a USB stick. But still, it doesn't happen that often and it's not really game breaking. It might freeze once per run, maybe twice if you are really unlucky. Most of the time it's fine. I've never died because of it, but it can be distracting.
 

danmaku

Member
I remember a guy from SHMUPS.com who did some tests and found out that the framerate problem was caused by the xbox background activity. If you use custom soundtracks, or have a lot of friends that log in and out of xbox live, you see much more stuttering. I don't know if it's the final word on the case or not. Anyway, I have a lot of friends on my list, and it happens sometimes, but it's not game breaking.
 

Dash Kappei

Not actually that important
Thanks guys, I'm rarely on LIVE, have less than 15 friends, don't use custom sountracks on 360 (just ps3) and I have both a big memcard and USB stick... I should be good to go

(^∇^)

BTW, the easily moddable DATEL Arcade Stick PRO which works for 360/PC/PS3 is on offer for £27! You can replace it with Sanwa parts, use the pcb and so on... Plenty of tutorials for this model on shoryuken.org.
I've bought one :)
Amazon UK, be sure to look at the right entry since it can be found for various prices on the site.
 
Sorry to bring it up again, but as I said before, I haven't really been keeping up with DDP Daifukkatsu BL and, having a quick look at it on PA, some of the comments seem to be discussing the possible need for Daifukkatsu 1.5 to play. Anyone know if there is likely to be any truth to that?
 
JustAnotherOtaku said:
Sorry to bring it up again, but as I said before, I haven't really been keeping up with DDP Daifukkatsu BL and, having a quick look at it on PA, some of the comments seem to be discussing the possible need for Daifukkatsu 1.5 to play. Anyone know if there is likely to be any truth to that?
Pretty sure that's based on early mistranslated info. EOJ confirmed that it's a stand-alone disc, and he tends to be pretty reliable.

mjemirzian said:
The other detractors are people who occasionally play shmups using the port issues as an excuse to avoid playing it. Even when it's pointed out that it's an accurate, well made port, they'll ignore the post only to resurface later complaining about the exact same things that were refuted. See this thread for a good example. And if you think a graphics filter, initial load times, or quirky UI issues are preventing you from playing or enjoying a shmup, DOJ probably isn't for you.
God, you're ridiculous. It was a sloppy product. People weren't slamming it because they were soft or because they were hopping on a bandwagon. They were slamming it because they had standards. Yes, the game was playable, but it had more issues than any other modern port I can recall. There was no reason to put up with all that unless you had no other games or really, really loved Black Label. 5pb deserved every bit of shit they got.

mjemirzian said:
hmm.. I don't think you're going to progress very far in DOJ without hours of dedicated playtime a day. It can't be dinked around with and it doesn't have a novice mode.. although X-Mode is certainly easier and will probably appeal more to the casual crowd.. but again you can play that mode perfectly fine right now.
There is no casual crowd. I highly doubt anyone importing these games puts more than one credit into Novice mode, if they even touch it at all.
 
Rummy Bunnz said:
God, you're ridiculous. It was a sloppy product. People weren't slamming it because they were soft or because they were hopping on a bandwagon. They were slamming it because they had standards. Yes, the game was playable, but it had more issues than any other modern port I can recall. There was no reason to put up with all that unless you had no other games or really, really loved Black Label. 5pb deserved every bit of shit they got.
Minor issues blown out of proportion. It was a perfectly playable port. The majority of this "debacle" was bandwagon hopping and noise making by ignoramuses who couldn't even tell the difference between BL and WL. Note how when the patch finally did hit, all of two people gave their post-patch impressions, one of which was me. Almost nobody cared, just like I'd predicted. Anyone serious about DOJ had already been playing it.

Rummy Bunnz said:
There is no casual crowd. I highly doubt anyone importing these games puts more than one credit into Novice mode, if they even touch it at all.
Don't read the Cave threads often, do you? Quite a few people, especially on NeoGAF, buy highly regarded games for collectible or personal value despite being terrible at them or having no intention of playing them non-casually. This gives plenty of room to use things like interface quirks or graphics filters as an excuse not to play a game, and not the more obvious reason which is that it's a very difficult game that requires a lot of dedication and practice. Apparently the entire basis of your argument is covering your eyes and ears and hurling insults, despite copious evidence to the contrary.
 
The worst thing about the DOJ Black Label port didn't even get fixed with the patch: training mode is still completely worthless! Thank god for MAME.
 
iconoclast said:
The worst thing about the DOJ Black Label port didn't even get fixed with the patch: training mode is still completely worthless! Thank god for MAME.
Yeah that's unfortunate. Training mode not having enough options is the biggest issue with the game overall.
 
Daifukketsui looks pretty good. It's more or less the entire reason I want to buy DFKBL, since I'm liking 1.5 less and less every time I play it. Not sure I'm up for DFK round two just yet.
 

danmaku

Member
iconoclast said:
Daifukketsui looks pretty good. It's more or less the entire reason I want to buy DFKBL, since I'm liking 1.5 less and less every time I play it. Not sure I'm up for DFK round two just yet.

Same here. I like DFK more than the previous episodes, but the scoring system still doesn't click with me.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
So does anyone actually believe that a DDP DFK release in the west is at all possible?
 

Lambtron

Unconfirmed Member
BocoDragon said:
So does anyone actually believe that a DDP DFK release in the west is at all possible?
I'm still faintly holding out hope. Maybe someone can bring put out DOJ BL, DFK, and DFK BL on one DVD or something to try to capture more sales? Would like Deathsmiles II as well, really.

I keep forgetting Pink Sweets/Muchi Muchi Pork is out so soon. Urgh, my wallet is already getting damaged severely over the next two months. Haha, who wants to to buy me a birthday present? :(
 

Risette

A Good Citizen
mjemirzian said:
I wonder if they're ever going to get off the seizure inducing bullet canceling stuff and go back to their previous style.
Possibly. IKD
(might have, according to google translate)
said that bullet cancelling was getting tired at the Winter Cave festival.

This is the original quote from a guy who was tweeting as he was there, if any J or J-speaking GAFfers can give a better translation:
IKD「弾消し飽きてきた」

His twitter is now protected so I can't link it directly, but that's what it said.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Lambtron said:
I'm still faintly holding out hope. Maybe someone can bring put out DOJ BL, DFK, and DFK BL on one DVD or something to try to capture more sales? Would like Deathsmiles II as well, really.

My hopes exactly. I want all these games, really.

As an aside... I thought it was really odd that Deathsmiles 1 got the pilot western release. If you ask me, EspII, Mushi Futari and now DDP DFK all seem to have more potential for western appeal.

I guess it was a case of SHMUP prospects being so dim that the niche subject matter (Gothic-Lolis) would at least attract a niche audience who is more likely to buy these games. Perhaps that was the thought, at least.

I would have brought all those games to market at a budget price and I bet they'd build their own audience. Something like Espgaluda is stylistically not far off from Final Fantasy or the anime games that are popular with kids.
 

hipgnosis

Member
BocoDragon said:
So does anyone actually believe that a DDP DFK release in the west is at all possible?
If Deathsmiles PAL does well, I don't see why Rising Star Games wouldn't release more CAVE titles. Let's keep fingers crossed and everybody buy that game!
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
InfectedZero said:
So I bought Mushihimesama Futari on Play Asia today. I am very pumped.
Thumbs up! I picked it up about a month ago.. I love the style and music, and the gameplay is a rush.
 

Lambtron

Unconfirmed Member
BocoDragon said:
My hopes exactly. I want all these games, really.

As an aside... I thought it was really odd that Deathsmiles 1 got the pilot western release. If you ask me, EspII, Mushi Futari and now DDP DFK all seem to have more potential for western appeal.

I guess it was a case of SHMUP prospects being so dim that the niche subject matter (Gothic-Lolis) would at least attract a niche audience who is more likely to buy these games. Perhaps that was the thought, at least.

I would have brought all those games to market at a budget price and I bet they'd build their own audience.
I assume that Deathsmiles being first was largely due to subject matter, especially with Aksys as the publisher. I would like to think that with stuff like Milestone Shooting Collection and Raiden IV and Otomedius G getting localized the Cave games would be too at some point, but I am getting concerned. Though I don't know, it was around this time last year we heard Deathsmiles would be coming out so maybe we'll hear something more soon. I'm especially surprised we haven't seen DFK or ESPGaluda 2 with how well the iPhone ports were received.

I guess if I ran a company who specialized in publishing niche games, what I'd do is see if I could get Cave to approve releasing them in packs. The whole DDP pack I mentioned above, or maybe just DFK + BL and DOJ + Ketsui as two separate releases. Release them for $50 in deluxe packs sorta similar to the Deathsmiles one, and promote the hell out of them. Get people in the community to help get the word out, and really to help make sure the games are in a compelling package. Then I'd try to get my friends at Aksys to release another Lolibox for Deathsmiles IIX. :)
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
The Take Out Bandit said:
I'm still holding out hope that AkSys will release Muchi Muchi Pork two pack in the US. :(

If not I may snag it when Play Asia has their Lunar New Year sale.
Now THAT I wouldn't hold out hope for. It's region free, so that's a red flag that they have no hopes for it getting a foreign release. If EspII and MushiFutari didn't get a western release, Muchi Muchi/Pink Sweets won't.

Just import! :)
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Lambtron said:
I assume that Deathsmiles being first was largely due to subject matter, especially with Aksys as the publisher. I would like to think that with stuff like Milestone Shooting Collection and Raiden IV and Otomedius G getting localized the Cave games would be too at some point, but I am getting concerned. Though I don't know, it was around this time last year we heard Deathsmiles would be coming out so maybe we'll hear something more soon. I'm especially surprised we haven't seen DFK or ESPGaluda 2 with how well the iPhone ports were received.

I guess if I ran a company who specialized in publishing niche games, what I'd do is see if I could get Cave to approve releasing them in packs. The whole DDP pack I mentioned above, or maybe just DFK + BL and DOJ + Ketsui as two separate releases. Release them for $50 in deluxe packs sorta similar to the Deathsmiles one, and promote the hell out of them. Get people in the community to help get the word out, and really to help make sure the games are in a compelling package. Then I'd try to get my friends at Aksys to release another Lolibox for Deathsmiles IIX. :)
I can see why they'd wait for DFK Black Label to be released before proceeding with western plans. You are probably right that they'd include Black Label on the US DFK disc, just as with Deathsmiles.

I'd say E3 is the place to find out. If we've heard nothing by then.. then I'd consider the prospects dim.
 

Lambtron

Unconfirmed Member
The Take Out Bandit said:
I'm still holding out hope that AkSys will release Muchi Muchi Pork two pack in the US. :(
Probably would be better off hoping the US Dollar gains some strength. $85 for Muchi now? Ffffffuuuuuuuuuuuuuuuuck.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
InfectedZero said:
Have they ever release the sales on Deathsmiles?
Is VG Chartz reliable? I think I heard not?..edit: link removed because it's obviously banned since the URL's xxxed out.

If it's at all reliable (edit: nope), it's interesting to note that because of the size of western markets, even a niche release would bolster sales far beyond the home market.
 
Lambtron said:
Probably would be better off hoping the US Dollar gains some strength. $85 for Muchi now? Ffffffuuuuuuuuuuuuuuuuck.

That's why I'm waiting for the sale. I won't save a ton of money, but I'll save a few bucks hopefully and snag two other imports I've been eyeballing for a few months now.
 

danmaku

Member
BocoDragon said:
As an aside... I thought it was really odd that Deathsmiles 1 got the pilot western release. If you ask me, EspII, Mushi Futari and now DDP DFK all seem to have more potential for western appeal.

I guess it was a case of SHMUP prospects being so dim that the niche subject matter (Gothic-Lolis) would at least attract a niche audience who is more likely to buy these games. Perhaps that was the thought, at least.

I would have brought all those games to market at a budget price and I bet they'd build their own audience. Something like Espgaluda is stylistically not far off from Final Fantasy or the anime games that are popular with kids.

It may seem a strange choice, but the hori formati + loli style clearly worked. I expected terrible reviews and some complaints about the underage characters, and instead we got quite the opposite. Besides, Futari and Espgaluda 2 didn't sell as well as Death Smiles in Japan and were both region-free so they didn't look as good as DS for a western publisher.

Now, DFK may be ideal for a western release: it's easy, the graphics are awesome (and I don't mean "for a 2D shmup", they're fucking awesome, period) and it's about spaceships so it's closer to what our public expect from a shmup. Problem is, it sold bad in Japan and looks like the 360 isn't the goldmine Cave though had found after DS. I'll repost what they said about that at Famitsu 360:

Cave
-There will be 3 titles shown at February's event
-2 XBLA titles: one original title, and one port
-The domestic 360 market is very weak. While titles are still selling, total sales have fallen across the board. Therefore, they have to think really hard about what they're going to do from now on.
-The other day a buyer said "The 360 never sells beyond the pre-order copies, won't you develop for a different console?"
-But if there's something they want to do, then they'll struggle if needed to do it
-Kinect hasn't really been a hot topic of discussion among the people at all, especially now that it's post-launch. No one's talking about it.
-They are worried about MS' new all-Kinect-focused stance
-Right now circumstances make it really difficult to release low-priced games on the 360.
 
Has Play-Asia had the other region free Cave shooters on sale? I know DeathSmiles IIX was discounted, but that wasn't region free.

Ami-Ami emailed me asking for DFKetsui $$$. This release snuck up on me! Not excited at all right now but I'm sure I'll feel differently once it arrives.

mjemirzian said:
Minor issues blown out of proportion. It was a perfectly playable port. The majority of this "debacle" was bandwagon hopping and noise making by ignoramuses who couldn't even tell the difference between BL and WL. Note how when the patch finally did hit, all of two people gave their post-patch impressions, one of which was me. Almost nobody cared, just like I'd predicted. Anyone serious about DOJ had already been playing it.
Maybe it's because it took 2 years and in the meantime both games have been emulated. I own the 360 version and have yet to download the patch. Because why bother when I can just play it on my computer, looking all nice and fancy with scanlines and a sensible UI. I'm glad the patch is out, and I'll get around to trying it someday, but I have little motivation to do so now.

Don't read the Cave threads often, do you? Quite a few people, especially on NeoGAF, buy highly regarded games for collectible or personal value despite being terrible at them or having no intention of playing them non-casually.
What is "non-casual" play? Dedicating "hours a day" to a game? Cuz boy, I am definitely a casual player. I may have bought a cab to play shooters, sunk a ton of money into PCBs, purchased just about every console port released in the last decade, and of course I've played them for hundreds of hours...but I've never been so dedicated that I treated these games as if they were a job, so I am pretty sure by your definition I'm a "casual player." Should I keep my mouth shut until I've 1CC'd every game in my library?

When a genre is this niche there are no casual fans. No one in this thread is buying these games for the phone cards or faceplates. No one is paying $80 so they can credit feed through the game once or twice before putting them on the shelf. Just because few people are as "dedicated" as you doesn't mean their opinions are just smokescreens to cover up their WEAK VIDEO GAME SKILLS. Jeez.

This gives plenty of room to use things like interface quirks or graphics filters as an excuse not to play a game, and not the more obvious reason which is that it's a very difficult game that requires a lot of dedication and practice.
I've seen lots of people who played and loved the PCB and PS2 version trash the 360 version, because the 360 version was sub-amateurish in many ways. I'm already paying a fortune and jumping through many hoops to play these games. They should at least have a minimal amount of polish, especially when a good chunk of the game is already available in near-perfect form on another system.

Also, why the fuck do I need an "excuse" not to play a game I paid $80 for? Because I'm not man enough to admit that I'll never clear the second loop? Hell, I admit that I'll never come close to clearing the first loop. It's an incredibly hard game! But I still enjoy it. Just not enough to put play it on 360 vs. the other platforms it's available on.
 

Tain

Member
From a shmupmame developer on shmupsforum:

I feel the urge to reiterate this again. ShmupMAME intentionally degrades the emulation, it does so to reduce the delay in the rendering of sprites, and so the response times from input to display. THIS DELAY WAS ON THE ORIGINAL MOTHERFREAKING HARDWARE, and while this is an easy way to reduce the lag (and will do so consistently across PC setups), you should probably be looking at other sources of lag first:
* Your display device (LCDs > CRT, especially with fancy post-processing or rescaling)
* Input drivers (USB typically > PS/2, DB9)
* Video drivers

Hopefully this puts some of the misconceptions to rest. ShmupMame removes delay that was present in the original hardware, period.
 
Yes but the extra lag, apparently from LCD , USB and Drivers was not in the original hardware and for some strange reason it affects some games more compared to others .


Doesn't matter to me cause I play my most loved Shmups on Arcade cabinet with original PCB .

I had Vsync on and that made matters even worse but now i turned it off the screen tears like hell in most games ... aarrgghhh

PS ,

He is not a Shmup mame developer , he just tweaked vanilla Mame a little to remove lag , lets not get carried away here .
 

Tain

Member
I thought Psikyofan was one of the two that made the driver patches that make up shmupmame, though.

Either way, yeah, don't go with Vsync on. That WILL cause lag. 95% of the time, you should have "Sync to monitor refresh" on and "Throttle" off, speeding the game up very very very slightly so that it natively runs at your monitor's refresh rate.

So, Daifukkatsu BL DLC comes out today! Anybody have any idea when?
 
Oh boy, here we go. Footage of Zatsuza, the pissed off flashing red version of hibachi you get to fight if you're godliek. I guess he takes place of hibachi, instead of coming after him. The patterns aren't as ridiculous as I thought they'd be. Edit: looks like this footage is Zatsuza in Novice Mode. I'd guess on arcade mode it'd be about 5x worse.

http://www.nicovideo.jp/watch/sm13489994
 
http://www.siliconera.com/2011/02/05/a-new-cave-teaser-site-opens/

"Cave have a new teaser site open for an upcoming game, scheduled to be revealed in 13 days on February 19th. Why that date specifically? Because it’s when Cave are holding an event in Japan this year that they say will bring important announcements.



Last we heard, Cave were developing an original title for the Xbox 360, but there’s no way to be sure if this is it or not. Curiously, the teaser site’s URL has “gameonline” and “adventure” in it…"

Spoilers: probably not a shoot em up.
 
Yeah, the ADV they're developing is probably going to be the retail game they show off at their upcoming event. Kinda lame, but at least they're gonna have some XBLA games as well.
 

Yes Boss!

Member
Lotsa fun, the retail of Black Label with the mashup. Not sure what is really happening but it really hits all the Cave buttons with the sounds and so much stuff on the screen.

Also, turned the wallpapers to a 60-second rotation (new feature?) which adds greatly to the carnival-like feel.

Not a big fan of the orignal Daifukkatsu but I'll be playing this arrange one for quite some time. Really, really nice release.

Awesome music, too. Gotta get the OST when it gets released.

Patched my Guwange and put it up on my CRT. Very pretty now! That game looks crappy on a HDTV so I'm leaving a 360 there so I'm set up for Pink Sweets in a few weeks.
 
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