I'm still confused how the timings ended up different in different region's versions.danmaku said:It's not clear if the patch makes the US version identical to the Japanese one. Anyway, the leaderboards are still divided by region, and Europe will have its own. I guess that even co-op will be possible only inside the same region, as the games aren't exactly the same.
Wow, Daifukkatsu iOS is bigger than Daifukkatsu X360.danmaku said:It's the same even in the japanese version. The Arcade mode is almost perfect, while the 360 HD version is much less faithful. Basically, it was their first port and they had little knowledge of the 360 hardware. All the latest ports are much better, and for some reason they are also smaller (Death Smiles is more than 3 GB while Daifukkatsu is just 600 MB).
This strategy seems to work out pretty well for them (otherwise iOS wouldn't have been blessed with 3 little big gems in such a relatively short time span). Deathsmiles for 3,99? Day 1. [input big smile-y]_dementia said:That's true, I must have forgotten. Haha, I think I even bought DDPR before I received my iPhone to take advantage of that early adopter incentive.
Ninja Dom said:
Wish the iPad would get more love
Princess Skittles said:Does anybody know the secret achievements in Espgaluda II iPhone?
As far as I can tell there's one for dying in Stage 1 (at least, I did not remember seeing this in the list before having it), one for using up an entire gauge for a guard barrier (have to be in an advance control method for this, obviously), one for defeating the powered up Seseri (which you can fight by getting to stage 5 without dying and have over-awakening level max).. and then.. I think there's one empty spot lingering around.
And I am not sure of the second two in my list above.. just going by the little information I've found online.
* At the Stage 3 Sub-Boss, destroy all 6 optional parts on the first form. (3 parts on the left, 3 on the right)
* Do not use your Guard Barrier between facing the mid-boss and the end of the stage.
* At the end of the stage where you pick up the Energy item, on the left hand side of the screen roughly 25% in, go into Absolute Awakened Perception and shoot the scenery. You will see a small life extend appear.
jlevel13 said:Cave confirms Akai Katana will be region-locked.
http://twitter.com/cave_world_en/status/39509793789972480#
gunstarhero said:Which means it definitely might be getting a domestic release.![]()
Yeah, that's pretty much it.Reluctant-Hero said:So do you think this ma be Cave's new strategy? Region Lock for the titles that may have a strong chance of a US/UK publishing & localization deal. And Region Free for the games that domestic publishers aren't interested it?
I love this to be true.
BocoDragon said:Yeah, that's pretty much it.
The only problem is that, just because Cave has hope that a game has overseas potential, doesn't mean that AkSys, or anyone else, agrees. They region lock it in the hope they can "sell it" to a publisher, but I'm always worried it may not actually happen. They haven't necessarily talked to western publishers beforehand.
Also the games they have made region free, often have decent North American sales potential in my eyes, such as Espgaluda II and Mushihimesama Futari (not that I'm complaining about any game being region free). It seems like a Japanese-centric "we think these games can sell in the west... but these ones over here won't" decision-making, where it's not necessarily so. Just my thoughts.
InfiniteNine said:Akai Katana Shin Trailer:
http://www.youtube.com/watch?feature=player_embedded&v=JRrVTR0GbgM
Last time I was asked that question I nearly linked to a certain banned sales siteReluctant-Hero said:Yeah, I fully agree with you on the fact Cave is region locking what they hope will get licensed. I'd love to see how will DeathSmiles sold for Aksys. Did it meet their sales expectations?
BocoDragon said:Last time I was asked that question I nearly linked to a certain banned sales site
So I guess we don't know right now..
And though I hope the game did ok, I personally dont believe DeathSmiles should be the litmus test for Cave in the west.....It might well be considered so by bean counters.. But I feel it doesn't encompass the full appeal of their games...
Reluctant-Hero said:So do you think this ma be Cave's new strategy? Region Lock for the titles that may have a strong chance of a US/UK publishing & localization deal. And Region Free for the games that domestic publishers aren't interested it?
I love this to be true.
DeathSmiles 360 nears 100,000 soldBocoDragon said:Last time I was asked that question I nearly linked to a certain banned sales site
So I guess we don't know right now..
And though I hope the game did ok, I personally dont believe DeathSmiles should be the litmus test for Cave in the west.....It might well be considered so by bean counters.. But I feel it doesn't encompass the full appeal of their games...
tearsofash said:Copy of MMP/PS shipped this morning from play-asia. Any similar games I can play in preparation?
Reluctant-Hero said:
Nah, that one is not secret.Peff said:Picking up the secret extra life in level 3, maybe?
What about Soukyugurentai? Is it too different? I love that game.hikarutilmitt said:I would recommend Battle Garegga, Battle Bakraid or Armed Police Batrider. Ibara works too but unless you have a PCB you'd be stuck with the weird PS2 port.
cj_iwakura said:Just out of morbid curiosity, did any of you play SMT Imagine, the (decent-mediocre) Megami Tensei MMO? Cave developed it, reportedly. Not sure of the story behind that.
Thanks man! Final score was 97,6 million. Currently 8th on the european leaderboards.danmaku said:Congrats! Final score?
rabbitsyndrome said:Yep, Cave developed it. I agree, it's an okay MMO at best.
I remember reading an interview where somebody from Aeria Games mentioned that Atlus and Cave had a good relationship (no surprise there, I suppose) so that made it easy for Cave to get the rights to make a Megaten MMO. Why they wanted to do it, I have no idea.![]()
The patch is out and supposedly brings the slowdown emulation in line with the Japanese release, which means extremely arcade-accurate for arcade mode and.. sort of/sort of not for Xbox 360 mode.BocoDragon said:So what's the word on the latest patch for Deathsmiles North American version? Did it fix the issues?
Hi all,
thanks for all your support and comments on Deathsmiles, they really are appreciated!
As for Dondonpachi Daifukkatsu, it's far too early for us to make any comments on it at the moment. We're happy with the sales of Deathsmiles so far and hope for it to continue. We are still receiving figures from the rest of Europe and it'll be a while before we can say whether it has been a success or not.
All I can tell you is that your voices have been heard and we will take this into consideration when we next talk to CAVE.
No promises at the moment though!
Arpharmd B said:I'm looking for the most basic Cave stg on 360.
Arpharmd B said:Ok guys so I'm starting a project, and that project is to get every single Cave 360 STG.
Right now the only one I own is Deathsmiles. I'm looking for my second shmup. I have a Japanese 360 so that's not an issue. Here's what I'm looking for:
I'm not super interested in the scoring meta game. I mostly play for survival. With Deathsmiles, I found that the game itself was great, but I didn't like the difficulty spike. So if you select level 3 all the way through, as I'm sure you guys are aware, all of a sudden in stage 4 I believe the game changes completely; a new type of bullet is introduced that only your familiar can absorb. I really took issue with this. It completely changes the game into like an Ikaruga type deal where you have to absorb the bullets. I wouldn't have minded if that was there from the beginning, but the way it just comes out of nowhere, you have to completely change the way you play.
What sucks to me about Death Smiles is that the game itself is not hard, the bullet patterns are pretty tame by Cave standards, I just hate the suicide bullets that you need to absorb via your familiar. I really don't like it, and that's where all the challenge is. Minor beef, still a fantastic stg, but here's what I'm looking for.
I'm looking for the most basic Cave stg on 360. I'm not interested in scoring, I'm not interested in cancelling bullets, all I want is a game that gives me challenging, fair bullet patterns to dodge. Nothing more, nothing less. Which game right now will fit my needs? I'm oldschool, I don't care about scoring until I've mastered 1CCing the title. What would you guys reccomend to me? Thanks in advance.
Tain said:You've cleared the game in arcade mode and are looking for more challenge out of it, then, I assume? If not, why force the difficulty spike on yourself?
They all give you challenging, fair bullet patterns to dodge, but it sounds like you want Ketsui or Mushi Futari.
Arpharmd B said:Thanks everyone for the reccomendation.
Well the thing is I can clear the first 3 stages on level 3 no problems whatsoever, it's when the game suddenly starts throwing those suicide bullets I believe they're called. That changes the entire game. I wish it would just give you harder bullet patterns to dodge instead.
So what I did instead was just keep the game at level 2. That way you never see those bullets. However, the game is almost too easy this way! Seriously the patterns aren't tough at all, save for the final end boss.
So Mushi and Ketsui don't have anything like that? Do they have bullet cancelling IE when you are scoring and able to turn on screen bullets into gold? I don't really like that, like I said I'm looking for straight up survival, bullet dodging. With that said, how is the scoring meta game in Mushi and Ketsui? Is it straight forward? Could someone sum it up quickly for me? Thanks again guys for the fast responses, much appreciated.
Arpharmd B said:Ok guys so I'm starting a project, and that project is to get every single Cave 360 STG.
Right now the only one I own is Deathsmiles. I'm looking for my second shmup. I have a Japanese 360 so that's not an issue. Here's what I'm looking for:
I'm not super interested in the scoring meta game. I mostly play for survival. With Deathsmiles, I found that the game itself was great, but I didn't like the difficulty spike. So if you select level 3 all the way through, as I'm sure you guys are aware, all of a sudden in stage 4 I believe the game changes completely; a new type of bullet is introduced that only your familiar can absorb. I really took issue with this. It completely changes the game into like an Ikaruga type deal where you have to absorb the bullets. I wouldn't have minded if that was there from the beginning, but the way it just comes out of nowhere, you have to completely change the way you play.
What sucks to me about Death Smiles is that the game itself is not hard, the bullet patterns are pretty tame by Cave standards, I just hate the suicide bullets that you need to absorb via your familiar. I really don't like it, and that's where all the challenge is. Minor beef, still a fantastic stg, but here's what I'm looking for.
I'm looking for the most basic Cave stg on 360. I'm not interested in scoring, I'm not interested in cancelling bullets, all I want is a game that gives me challenging, fair bullet patterns to dodge. Nothing more, nothing less. Which game right now will fit my needs? I'm oldschool, I don't care about scoring until I've mastered 1CCing the title. What would you guys reccomend to me? Thanks in advance.