abstract alien
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Lmao you bastard, look what you did to him....VOOK said:Next week
See VOOK, look at this face! Its your fault you heartless bastard! :lolYdahs said:
Lmao you bastard, look what you did to him....VOOK said:Next week
See VOOK, look at this face! Its your fault you heartless bastard! :lolYdahs said:
1-1
Hit Bull with the train
Score 3 million points
Finish without using a continue
Kill boss in 15 minutes
1-2
Get 3 bull masks
Slaughter 100 enemies
Score 3.5 million points
Don't kill more than 25 enemies
2-1
Get 3 Orbs
Score 3 million points
Kill boss in 15 minutes
2-2
Save 3 geishas
Kill boss in 15 minutes
Fry 8000 points worth of food
Don't take any damage
3-1
Impale 6 enemies on the fountain
Finish without using a continue
Score 5 million points
Kill 4 death blades
3-2
Stick Driller with 5 candle sticks
Slaughter 200 enemies
Finish without using a continue
4-1
Kill boss in 10 minutes
Don't take damage
Score 5.6 million points
4-2
Hunt runaway Greys
Score 3 million points
Kill boss in 15 minutes
Finish without using a continue
Gino said:Is there a secret to fighting frank. Seems like falling in the water is pretty much instant death. I try to jump when he stomps but I'm usually running away from him so it's hard to tell when that's coming. I died on him twice yesterday.
Also in that level how the hell do you get the swords, the onion, and the free life that's dangling over the pit?
Volcynika said:For those that didn't see the other thread, new PGTV talking with the writers for the announcers is up --
http://platinumgames.com/2009/03/19/pgtv-episode-3-the-announcers-part-1/
A very violent cartoon.John Harker said:what the hell is Happy Tree Friends?
I guess I don't really know how to dash...Gryphter said:For Frank, stay on top and fight him either near the steps, or near the opposite corner near his chair (there's a box there you can use to climb up out of the water). If you get knocked into the water, it'll be a shorter distance out of it if you're fighting him near either of those spots. I usually dash and hop while getting out, but I think he might say something as he shocks the water "Smash!" or something... not sure though.
To get to the high ground, in one of the chambers one of the rooms has boxes in it that you can climb up on. Beware the hallway though, you have to dash through it or else spikes will get you. At the end of the hallway is the onion, but the wall must be broken through by a driller in order to proceed. If its not broken yet, just chill there til it happens.
Dascu said:Started my New Game+ replay on Normal (for now). Didn't manage to get Bull Crocker on the train tracks for the challenge (any tips?), and for the challenge of the second stage, that damn Crocker ran into an explosive barrel and killed himself. Boo!
The train track's lights start flashing when a train is approaching, so I just coax him near me, nunchuk dodging all of his attacks, and then when I see the lights aflashin', I get to dashin'.Chozo said:The best way I've found for "Hit the Bull with the train" is to run onto the train tracks and hope that Bull Crocker follows you. If you do he'll generally stay on the tracks long enough for a train to come and hit him.
Volcynika said:For those that didn't see the other thread, new PGTV talking with the writers for the announcers is up --
http://platinumgames.com/2009/03/19/pgtv-episode-3-the-announcers-part-1/
Just fiddle with your TV's color options.John Harker said:I want to turn it off!!!!
John Harker said:but how much better does the game look in motion without the yellow filter?
I want to turn it off!!!!
Gino said:I guess I don't really know how to dash...
Do you just smash the stick or what?
Gryphter said:Double tap with the analog stick, you'll see manga style speed lines on screen for a sec
edit: the more I think about it, I'm not entirely sure if this is faster than normal running now. I assume it is since the speed lines show up, but I'm not so sure. Will have to try it after work today
Gryphter said:Tonight after work I'll be playing Area 66 - Stage 1 on hard. While playing on normal, this was the first stage that forced me to play smarter with dodging and the first to force me to run around looking for health during the level. I'm somewhat dreading this stage on hard.
Funny commentary during the Castle Final Boss, Elise:
:lolCommentator 1: After fighting her I was declared legally dead for a week!
Commentator 2: Awesome rack, though!
Commentator 1: True dat!
They said another one right after that which was also funny, but I can't remember it
Gryphter said:^I want that soundtrack so bad. I'm keeping an eye on ebay.
pakkit said:Just fiddle with your TV's color options.
-PXG- said:I want the OST so fucking bad. I NEED IT NOW!!!
Gryphter said:Well EU and especially AUS usually get the short end of things when it comes to gaming. I know AUS gamers have to pay ridiculous prices for their games. I think maybe Sega/PG is trying to make up for it this time. That doesn't mean that I don't really really REALLY want that stuff though.
Hey Sega/PG: PLEEEEEAAASE make these available for purchase on your website.
Jeff Gerstmann said:MadWorld is a terrific idea. From a distance, it looks like an amazing, unique project, full of creativity. But the closer you get to it, and the more time you spend working your way through its levels, MadWorld loses a lot of its charm, quickly becoming a slow-paced brawler that shows you all of its best tricks in the first ten minutes. Everything else, from the game's unique art style to its rampant use of blood and cursing, feels like a sleight-of-hand trick designed to make you think the game is more than it really is. If you can keep up the suspension of disbelief, MadWorld is probably pretty amazing. But after hearing the announcers repeat the same handful of phrases again and again for the first hour, and seeing the same death animations applied to multiple levels and multiple opponents, all I could see was the basic, repetitive fighting underneath MadWorld's thick layer of style.
Oxx said:
Finally!
I'm sure the thread will pick up now that Europe can get in on the act.
Soundtrack's pretty cool. I'll try and get to the game later tonight when the easily offended have gone to bed.
HMV = OSTKamakazie! said:Whaaaat? You got an OST... i got a t-shirt! Whilst it is a pretty nice design, it is too big (large) and is quite cheaply made. I'd rather they charged a few quid more and made it higher quality if i had been told i'd get one to be honest.
[KZ2 Mode]What??? Rubbish! I've not played it but that score is way lower than the generally accepted score. Pft, anti Wii bias of the gaming media is a joke! Blah blah blah blah.[/KZ2 Mode]AnEternalEnigma said:
Ah right, didn't expect any bonuses. I got mine from Gameplay. It was the cheapest by a few pounds until Amazon dropped their price by about £4 just a few days before launch. Couldn't be bothered to change my order.BGBW said:HMV = OST
GAME = White t-shirt
GameStation = Black t-shirt.
I pre-ordered at HMV so hopefully I get my package tomorrow.
pakkit said:Uh oh, in before the high-level Gerstmann hate.
I got it to turn white by switching my temp settings to cool....looks so niceJohn Harker said:Just to quote it again (thanks for this, its pretty awesome when they get into it) but how much better does the game look in motion without the yellow filter?
I want to turn it off!!!!
Bebpo said:Hey, in the first Chinatown stage, how do you get to where the money shot bloodbath is?
Also what happens if you get all the orbs?
Bebpo said:Hey, in the first Chinatown stage, how do you get to where the money shot bloodbath is?
On the roof with the gong on it, near the "asshole spikes" and the electric sign.Bebpo said:Hey, in the first Chinatown stage, how do you get to where the money shot bloodbath is?
Also what happens if you get all the orbs?