Beat the game last night. Game clock was at 4 hours though I replayed a couple levels and I don't think it counts that? It's a very packed 4 hours though, it doesn't contain
any filler. I really didn't have too much trouble with the difficulty ramping up at the end like everybody said it did. The only level I thought was even remotely difficult was the last one, I had to retry that one only once though.
First off, the game wasn't the orgasm inducing experience I was
hoping it to be, but admittedly I put it on a pretty high bar. Still a very good game though. The commentary was hilarious (and unexpectedly DIRTY like a motherfucker), chaining combos was fun, and the structure is very original. The game really is like nothing you've ever played before. It's really not an action game, or even a deep beat 'em like God Hand. All the controls are basically custom tailored for letting you execute enemies in the craziest ways possible. It's not really worse, or even what you would necessarily called simplified, but certainly different.
I was sorta hoping that PG would have put a bit more emphasis on the bosses. In No More Heroes, you really get to know those characters and they have very unique designs. They're a good deal more difficult in NMH too, some of the MadWorld bosses were just too easy.
All that said, I'm definitely going through again on hard and flex my skills a bit. If anything the game was a bit too easy so hopefully playing on hard will give me the challenge I crave. I've also got some friends coming over on Thursday and we're gonna play the shit out of the multiplayer.
Gryphter said:
so... howd you get it?
He got it for hosting the "magazine ads" thread. PG sent shirts to Anihawk and almost everybody who made a MadWorld "ad".