Almyn said:
Graphical problems. The game has a lot of screen tear, And slowdown. I have had the game slow to a crawl pretty much every game, it was ridiculous. I tried out the 360 demo yesterday just for comparison, And there is a world of difference, At least in the demo. It's smooth for a start, It dosn't slowdown when you start building more than one city or when you zoom out the map. Overall the PS3 version just feels very sluggish. I'm thinking of trading in my PS3 copy and picking it up again on the 360.
I'm aware not many people here have picked up the PS3 vesion, so i'm not sure if anyone has had similar problems, I'm know someone in this thread already mentioned these problems don't exist when running in DS. But this Kotaku article at least mentions the slowdown on PS3.
http://kotaku.com/5018504/civilization-revolution-review-compromise-or-compromised
It slows down noticeably when things get busy near the end of a game on 360, but it's not unplayably bad. (though I do find I get quite bad eye strain)
Had a brilliant game on the second-highest difficulty today. First time I had tried it, and I was surprised at how well everything went. Ended up either converting or taking over most of the other cities, and had enough gold/culture that I had the option to build both the World Bank and the UN. Won it as a technology victory in the end, getting the highest rank above Winston Churchill (do the ranks have any real meaning/point?) but then the game crashed when I went to check on how many great people I had left to get. (just two more to go) I'm not sure if there's an achievement for just winning games on that difficulty or not, but I didn't get it if there are.
After having spent a lot of time with it, I'm really disappointed with the AI to be honest. While it's only one game I played, I saw virtually no increase in difficulty on this setting (actually I did better than I had in my last couple of games on the lower one) and when I had the whole world map revealed, there were three friendly villages literally a single tile away from enemy cities they simply hadn't bothered to go for them. In fact the only time I've ever seen the enemy go for them is when I've been heading towards one myself and they happen to be closer.
I agree with you completely Ghostthe diplomacy options are far too limited. Even though I've not spent much time with Civ 4 at all (only 3/4 hours really, Rev is really my first Civ game) it feels very limited, and there have been times in multiplayer where I've wanted to team up with someone or help them out but I can't cross their borders without waging war.
The size of the maps is starting to get a little annoying as well. I wish there was an option for larger ones. You're never that far away from an enemy city.
Certainly, I think it's a good attempt at bringing Civ to consoles, but I'm already hoping they announce a sequel/expansion with an optimised engine and add a bit more depth/functionality to the gameplay.
EDIT: Oh, another thing about the AIwhen you hit certain conditions, they will
always wage war on you. Eg, you're close to getting the world bank, build a nuke, hit a certain amount of culture etc. But sometimes they just do very stupid and annoying things. Eg send over tons of low-level units that simply don't have a chance of defeating your armies, even if they get lucky. I've not found an option to skip battle animations so this can go on for quite some time.
(the orange/brown units are mine)
This is an extreme example, but I was going for the one-city achievement at the time, and was
trying to get a cultural victory. (ended up building the world bank instead when time was running out) Apparently you can get the achievement even if you capture/convert enemy cities, but I didn't realise it at the time. (went out of my way to limit culture until they all had walls)
So I built up a massive army of the most powerful units, and the only thing they could possibly send that would make a dent is three bombers combined
which they did
once. Other than that, they couldn't touch me. And yet they constantly sent over single bombers, low-level ships, fighters etc. As everyone was against me at that point, it was taking minutes before it would get back to being my turn.