I don't even...
What is this. I don't even.So graphics over gameplay. Gotcha.
I'd love it if devs would, for once, stop pretending that going to 30fps instead of 60 is some sort of "artistic choice".
It's bullshit. They know it, we know it, why pretend otherwise?
You're not going to convince me that you aimed for 30 because it's actually better than 60 during gameplay.
"If you push that to 60, and you have it look the way we do, it actually would end up looking like something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe. Which doesn't quite have the kind of look and texture that we want from a movie. The escapism you get from a cinematic film image is just totally different than what you get from television framing, so that was something we took into consideration.
If games move to 60fps I'm going to stop playing again and only stick to movies as a hobby.
Its why I got into gaming at the end of last gen. Dat 24fps film feel.
Too bad they chickened out of 24 fps - the truly filmic framerate.
What is this. I don't even.
But it is? They're choosing to have better graphics over higher frame rate.
You disagree with him? You think that it is not possible to have amazing graphics unless it is 60 fps?
I don't disagree with him, I said "I don't even..." as in "I don't get what this dude is even trying to suggest/explain". 60FPS enhances gameplay, not graphics. 90% of players who want 60FPS want it because it makes the gameplay snappier and the world more believable/immersive, because you don't have the feeling you are communicating through some sort of...lag fog. 30FPS feel like they are somewhat distant when you are used to 60FPS, it's hard to describe.
I know there are a lot of unhappy folk in this thread but it makes me wonder how any of you survived the past decade.
Cinema has run at various rates thorughout the industry in it's lifetime. There have been films at 60fps or even 48fps the reason you don't see it is basically cause it was cost prohibitive. Before you say something slick as a response about the now or future Avatar 2 will be 60fps.
Once you go 60fps, you can never go back to 30fps, it's just like HDTV, you can never go back to standard def.
On the topic of fps and filmic or cinematic.. Why don't games suffer from soap opera effect the same way live action shows do?
You say that now but Rivals was lock at 30 FPS.... them devs stupid some days.That's less owed to artistic vision and more to platform constraints. Were they releasing this on PC, it would be silly to cap FPS at 30.
That's less owed to artistic vision and more to platform constraints. Were they releasing this on PC, it would be silly to cap FPS at 30.
Once you go 60fps, you can never go back to 30fps, it's just like HDTV, you can never go back to standard def.
... What? 60 fps changes what?
But it is? They're choosing to have better graphics over higher frame rate.
Well, probably 99% of console gamers are completely fine with 30fps tbh. I am, and I prefer a better IQ at 30 then a downgraded visual at 60fps depending on the game, and The Order is definitely one of them (I wouldnt sacrifice that amazing visual for 60fps).
... What? 60 fps changes what?
Aesthetic.
It's certainly true. If you're going for filmic look, then 60fps will go against that.
And gameplay won't suffer from that, it doesn't look fast paced enough for 30 fps to get in the way of anything
I wouldn't go that far, but that IS kind of a key point; it's really down to what you are used to. 60 fps may feel odd because you mainly played games at 30 fps, but if you stick with it then 30 fps will be the one to feel odd and clunky when you go back, and likewise these guys are so all over films that they probably are building the whole thing around "so what will make this look like a movie?" and when they get hit by 60 fps it's probably like going to see the Hobbit at 48 fps for them, even if it's intended to be that way and is smoother it just doesn't look right to them.Once you go 60fps, you can never go back to 30fps, it's just like HDTV, you can never go back to standard def.
Well, there's always exceptions, but on PC it better be for engine issues or something like South Park where you don't need it and does get in the way of looking like the actual show. Hell, the latter's a very special case you'll rarely ever see as most other games will look off anyway, while the former is ideally avoided altogether in the first place.That's less owed to artistic vision and more to platform constraints. Were they releasing this on PC, it would be silly to cap FPS at 30.
The game runs smoother, removing that slowmo cinematic effect.
It's like watching those series/movies on HDTV with w/e techniques enabled, it makes everything run faster and unnatural.
Forgot the wording for it, but you guys might know what I mean.
I suppose that's what they are trying to say.
I wouldn't go that far, but that IS kind of a key point; it's really down to what you are used to. 60 fps may feel odd because you mainly played games at 30 fps, but if you stick with it then 30 fps will be the one to feel odd and clunky when you go back, and likewise these guys are so all over films that they probably are building the whole thing around "so what will make this look like a movie?" and when they get hit by 60 fps it's probably like going to see the Hobbit at 48 fps for them, even if it's intended to be that way and is smoother it just doesn't look right to them.
I felt the same way about Mass Effect. I played the trilogy at 60, then at 120FPS when I got my new monitor. Then my buddy showed it to me on his 360, and I wanted to barf. Everything looked and felt so wrong. If that's "cinematic" then I'll take "soap opera" any day.I was playing Dead Space 2 on the PC, and it was 30fps. Figured that's just what it was locked at. Whatever. Read up on it(because I didn't like it) and it was just vsync locking it to 30fps. Turned that off and bam, 60fps. Felt sooooo much better. Not a fast-paced game whatsoever and is certainly in the 'cinematic' vein of these sorts of games, yet it still benefitted from 60fps.
Yes. But in your example there is no motion blur.
That's not an artistic choice, that's a technical one.
The Order's setting, time period, color palette, character animations, the way the models are constructed visually, those are all artistic choices. The refresh rate isn't.
EDIT: Let me put it another way. Had RAD achieved these identical graphical specifications on the PS4, I guarantee you they wouldn't have artificially capped the game at 30 FPS "as an artistic choice". Similarly, if the game were out on the PC, they certainly wouldn't cap it there either.
A like minded person about motion blur.... I am NOT ALONE!!!!Here's a 30fps and 60fps example with motion blur. It's up to the viewers discretion of what they prefer visually, but there is no denying that the 60fps version would play much better.
Regardless, motion blur should not be used as a band aid to cover up agame unsteadily juddering along at 20fps - 30fps. That crap needs to stop.console
So graphics over gameplay. Gotcha.
Sure it is. Are you denying that frame rates doesn't impact the aesthetics of media? The lower frame rate of film has become so much a part of our culture that it's become part of our visual vocabulary. Just as much as when you see something in black & white.
You're acting like this is all brand new news to you.
Why anyone is surprised is beyond me.
"If you push that to 60, and you have it look the way we do, it actually would end up looking like something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe. Which doesn't quite have the kind of look and texture that we want from a movie. The escapism you get from a cinematic film image is just totally different than what you get from television framing, so that was something we took into consideration."
It has been in many framerates and many aspect ratios as well, but if you look at the industry as a whole you can conclude that 24fps is one of it's characteristic features throughout time, for whatever reasons. You're acting like I'm saying 24fps is superior, I'm not. I'm tying it to the description of cinematic which can be used to refer to other prominent characteristics of the medium, like grain, motion blur, super wide aspect ratio, etc. Are all films 24fps in cinemascope? No. But if you're trying to emulate "cinema" you'd mimic it's most characteristic features, and 24fps is one of those even if it's a flaw.
For example the developers of Kane and Lynch 2 set out to recreate the visual style of crappy videocams for some reason. So their game featured, chromatic aberration, compression artifacts, low light noise, crushed blacks, vertical lens flares, and screen tearing. Are these features better for the game? Not necessarily, but they fulfilled their goal of making it look like it was recorded on a crappy videocam.
So RAD wants a cinematic look, the result of that is a grainy image, with tons of motion blur delivered in cinemascope ascpect ratio at the closest they could get to 24fps without hurting the gameplay too much.