7DollarHagane
Banned
Hahaha. An opinion is not subjective now...?
Please excuse my error. the wrong word was obviously used - you could even see that.
OBJECTIVE is what I was thinking.
Hahaha. An opinion is not subjective now...?
Lol, oh I'm not worked up at all, I was just replying to the other poster. I haven't really talked about or thought about Giantbomb for well over a year now.
I wasn't saying that they were implying that at all, I was simply stating that for me, reviewers are becoming far more irrelevant in terms of objective opinions than ever before. Again that's just the way I personally see it. I'm not saying they're wrong, or calling anyone dumb, only that this game has shown me that I can no longer take critic impressions too seriously anymore as things I generally view as fun aren't seen as such by a large amount of the gaming media.
i've always thought that being forced to play a large number of games that i personally had no real interest in playing sounded more like a version of hell than a job. i can't really see how it wouldn't greatly impact on someone's ability to enjoy playing games, & eventually sour someone on gaming completely...
Well that and maybe its seeing the industry up close like they do and seeing the ridiculous politics and such but still if you don't like it anymore do something else. I do really like them as individuals and think they are quite entertaining when they are discussing anything but games.
Well that's the thing, that sentiment that I generally found in their reviews carries over in a way into their discussions and other pieces they do on games. My main point is that in my eyes, I've found they look at many games (not all) through a lens that leans towards the negative much of the time. I'm sure they're great folks, nothing against them but I'm an...overtly positive person when it comes to games lol. Our views just don't mesh at all, which is fine really.Right and i largely agree with you - I just don't see why you'd write off the entire site and their content because reviews are probably the smallest part of what they offer on their site.
It's always weird to me when people say "oh i don't go to giant bomb because i don't agree with their reviews" when they are barely a reviews site.
Honestly i think they should just stop doing reviews and stick to quick looks and the podcast.
Yeah obviously the politics and such are why this game got mediocre reviews.
I refuse to believe that even the people that like this game can't see why it would have mixed opinions.
The game is short overall, short shooting scenarios and has little to no post game content or replay value. That alone is gonna bring some negativity
The game made a choice to focus on lots of slow walking, dialogue and cut scene interruption. That will also annoy some people
The game is also story focused, with lots of time spent on cut scenes and dialogue more than combat itself. If you don't like the story or get immersed in the world, which also has very mixed reception, then that is the ultimate nail in the coffin. This game is not for everyone and in no way can be universally recommended like an uncharted.
Now of course you could like some, or all of this. No doubt. But it should be pretty clear why many would not. Crystal clear in fact.
Even the shooting is pretty straight forward. Everyone seems to agree that it's not technically bad shooting anyone, but how engaging it ultimately is... That's up for debate. Stealth sequences and overused QTEs definitely get a mixed response, as do the particular enemies you are fighting.
I do think if you get immersed in the story, then your opinion will go more to the positive despite the flaws. Because in terms of production value in telling a story (acting, music, visuals), this game nails that shit out of the park.
Me and my brother were going back through the campaigns of Gears of War and just recently finished the 3rd game. One thing about them is the weight of the characters and your movement around the levels used to never bother me but having just played TLOU and The Order I really hope they make you more mobile in the next game. It makes me realize just how far we have come since those games in the TPS genre. The Order has pretty much perfected that sense of heavy movement but still giving you the feeling that you have the agility necessary to move around the map easily.
I refuse to believe that even the people that like this game can't see why it would have mixed opinions.
The game is short overall, short shooting scenarios and has little to no post game content or replay value. That alone is gonna bring some negativity
The game made a choice to focus on lots of slow walking, dialogue and cut scene interruption. That will also annoy some people
The game is also story focused, with lots of time spent on cut scenes and dialogue more than combat itself. If you don't like the story or get immersed in the world, which also has very mixed reception, then that is the ultimate nail in the coffin. This game is not for everyone and in no way can be universally recommended like an uncharted.
Now of course you could like some, or all of this. No doubt. But it should be pretty clear why many would not. Crystal clear in fact.
Even the shooting is pretty straight forward. Everyone seems to agree that it's not technically bad shooting anyone, but how engaging it ultimately is... That's up for debate. Stealth sequences and overused QTEs definitely get a mixed response, as do the particular enemies you are fighting.
I do think if you get immersed in the story, then your opinion will go more to the positive despite the flaws. Because in terms of production value in telling a story (acting, music, visuals), this game nails that shit out of the park.
The game was beautiful, well thought out levels, great weapons, satisfying gameplay... And then there's the story.
So much potential. Just felt like it was all wasted due to poor writing to be honest.what the hell was that ending. You can barely bring yourself to pull the trigger on the jack-off you knew was the villain the whole time? What an utter crap written story. Let's just tease werewolves and vampires the whole time, but we won't really have them do anything of any worth. gees.
I'm at chapter 9, and unless things go dramatically South, it really isn't noticeably worse than many cinematic games, or standard TPS either. I don't know why it is getting such a pasting from reviewers. I don't know if the hype on the graphics, or the developers talking about the story more than gameplay has caused many reviewers to round on it out of some kind of twisted principle?
What other game interrupts with cut scenes the player as much as the order? What games are this short with limited replay potential? What games have stealth sequences like this? Again, it's not objectively bad and you may not mind these points. But these are the points that brought down reviews as stated specifically in those reviews
Sure, I can understand people wondering how a 2/10 could be possible. But others would wonder how a 9.5/10 would be possible too. The game got reviews with both of those scores and they pretty much equal each other out. Really all that does is emphasize this really is one of the love it or hate it experiences which even this thread confirms as being the case.
Most fall in the 8-6 range with more in the 6s obviously. Just means that most reviewers saw the negatives. Doesn't mean there are no positives or that he negatives won't matter for you (game length for example obviously matters more to some than others)
What other game interrupts with cut scenes the player as much as the order? What games are this short with limited replay potential? What games have stealth sequences like this?
I don't get your complaint of the ending.They have obviously established that the two had a very long time together as knights. Galahad even calls him brother. If you can't see how someone might have mixed emotions about killing someone they have known for hundreds of years...
Metal gear solid?
I believe that's theAlso this is the only thing that literally upset me with this game
Looks absolutely amazing and never got to fire it once.
I believe that's thearc-grenade launcher that you fire from the bridge section after you down the enemy that fires at you with it?
I believe that's thearc-grenade launcher that you fire from the bridge section after you down the enemy that fires at you with it?
More likely just redesigned.I thought that at first too, but it's different. The gun he has in the cutscene doesn't shoot rockets/grenades. It seems like it's a stronger version of the other arc gun.
Why are you so bothered by people not agreeing with reviewers?
Most of us just enjoy the game for what it is, even with it's flaws.
I'm at chapter 9, and unless things go dramatically South, it really isn't noticeably worse than many cinematic games, or standard TPS either. I don't know why it is getting such a pasting from reviewers. I don't know if the hype on the graphics, or the developers talking about the story more than gameplay has caused many reviewers to round on it out of some kind of twisted principle?
Me and my brother were going back through the campaigns of Gears of War and just recently finished the 3rd game. One thing about them is the weight of the characters and your movement around the levels used to never bother me but having just played TLOU and The Order I really hope they make you more mobile in the next game. It makes me realize just how far we have come since those games in the TPS genre. The Order has pretty much perfected that sense of heavy movement but still giving you the feeling that you have the agility necessary to move around the map easily.
You don't have to hold anything to run. You just click. It's a toggle like pretty much every game.Huh. Interesting. I never felt that way. I always thought the character was way too clunky and slow in his movements I laughed at the part whenbecause I just couldn't see it. And of course running is done by pushing and holding the forward button which I hate and it felt like that often didn't work when I was trying to use it.Izzy talks about how fast he is
What is it about middling exclusive games that brings out the worst in people?
If this game had been multi platform it would be forgotten in days.
I'm going to trade this in today and I never used my the knights arsenal dlc I got by pre ordering it at Best Buy. Does anyone want it? Don't PM, just post in here if you do.
What is it about middling exclusive games that brings out the worst in people?
If this game had been multi platform it would be forgotten in days.
I refuse to believe that even the people that like this game can't see why it would have mixed opinions.
The game is short overall, short shooting scenarios and has little to no post game content or replay value. That alone is gonna bring some negativity
The game made a choice to focus on lots of slow walking, dialogue and cut scene interruption. That will also annoy some people
The game is also story focused, with lots of time spent on cut scenes and dialogue more than combat itself. If you don't like the story or get immersed in the world, which also has very mixed reception, then that is the ultimate nail in the coffin. This game is not for everyone and in no way can be universally recommended like an uncharted.
Now of course you could like some, or all of this. No doubt. But it should be pretty clear why many would not. Crystal clear in fact.
Even the shooting is pretty straight forward. Everyone seems to agree that it's not technically bad shooting anyone, but how engaging it ultimately is... That's up for debate. Stealth sequences and overused QTEs definitely get a mixed response, as do the particular enemies you are fighting.
I do think if you get immersed in the story, then your opinion will go more to the positive despite the flaws. Because in terms of production value in telling a story (acting, music, visuals), this game nails that shit out of the park.
I wouldn't mind it if you still got it!
I mean yeah the graphics are fantastic but the gunplay is so good I cant say that enough.
It really is satisfying. The thermite gun is the most fun I've had with a gun in a long time. Looks gorgeous when it ignites too. The hit reactions are excellent, you can shoot hats off enemies and they make such satisfying dying noises.
It really is satisfying. The thermite gun is the most fun I've had with a gun in a long time. Looks gorgeous when it ignites too. The hit reactions are excellent, you can shoot hats off enemies and they make such satisfying dying noises.
You're certainly not Santa Claus.
You're certainly not Santa Claus.
I thought that at first too, but it's different. The gun he has in the cutscene doesn't shoot rockets/grenades. It seems like it's a stronger version of the other arc gun.
Agreed. Giving the player a dedicated roll and adding in more traversal, which was surprisingly enjoyable in this game, would be a perfect balance of weight and momentum.
More likely just redesigned.
In my mind it's Tesla's fabled Death Ray.
Me and my brother were going back through the campaigns of Gears of War and just recently finished the 3rd game. One thing about them is the weight of the characters and your movement around the levels used to never bother me but having just played TLOU and The Order I really hope they make you more mobile in the next game. It makes me realize just how far we have come since those games in the TPS genre. The Order has pretty much perfected that sense of heavy movement but still giving you the feeling that you have the agility necessary to move around the map easily.
I love all three games/series but couldn't disagree more. You have far more movement options in Gears of War than either TLoU or The Order. Moving in and out of cover, and utilising wall bounces and cancels create a freedom of movement no other TPS franchise has topped in my opinion.
It creates a real skill-gap.
The cover system is a means of traversal in Gears of War and not just for combat, it's part of the very fabric of the game.