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The Order: 1886 |OT| Gears of Yore

Effigenius

Member
I traded in to best buy today after finishing it yesterday. I bought it for $47.99 with gcu. today, it had a base value of $30.00 plus my 10% gcu bonus plus a 30% bonus they were doing for some reason and I got $42 in credit for it. So I paid $6 to rent it for 8 days. I will never understand all digital people. Anyone who bought this game digitally paid $54 more than me for the same experience.
 

KC Denton

Member
I really don't understand how someone can say the game is awful. There are things that are mediocre, but there isn't a single thing in this game that I think can be described as awful.

Also, it sounds like you should have checked out the reviews before buying the game.
Didn't almost everyone who has played the game in this thread just talk about how the reviews were so wrong and they shouldn't be trusted?
 

Mechazawa

Member
never said they were lesser but combos and cancels make sense within the genre they are in. Sking and rocket jumps while still in the game make about as much sense as the guy moving through the map like Wesker in a COMPETETIVE third person shooter.

In any competitive game there should be an equal playing field for both competitors barring skill. Moving like that just seems like an unintended exploit that was never removed. Closest thing I could relate that to mentally is tick spd Gief. you know the one that could 360 you through anything and just landed right by you so there was really no escaping him. Yea that's not still in the game.
I'm not sure what you're even arguing for here. That rocket jumps and skiing need to be make contextual sense for Quake and Tribes?

The point is that they're mechanics that persisted and helped define those games. Who gives a shit if they look weird? Yes, they make sense for a COMPETITIVE shooter because it's a COMPETITIVE shooter, not a play or movie. You're there to win, not to make the game look like it makes sense.

I'm not sure why you're brushing this stuff off as "they're still in the game" either. Those mechanics didn't just stay in the game, they were so appreciated that developers rolled them into their games proper. You don't use a script to auto-ski in Tribes post Tribes 1 anymore. It's just a mechanic of the game. Bunnyhopping isn't something that's just tolerated in Quake anymore. In Quake Live, you literally just hold the spacebar to bunnyhop. Rocket jumping is literally taught to you in stuff like TF2.
 
I traded in to best buy today after finishing it yesterday. I bought it for $47.99 with gcu. today, it had a base value of $30.00 plus my 10% gcu bonus plus a 30% bonus they were doing for some reason and I got $42 in credit for it. So I paid $6 to rent it for 8 days. I will never understand all digital people. Anyone who bought this game digitally paid $54 more than me for the same experience.

Some people like to own games rather than just rent. There's also conveniences to digital ownership over physical. Preferences, really
 
I traded in to best buy today after finishing it yesterday. I bought it for $47.99 with gcu. today, it had a base value of $30.00 plus my 10% gcu bonus plus a 30% bonus they were doing for some reason and I got $42 in credit for it. So I paid $6 to rent it for 8 days. I will never understand all digital people. Anyone who bought this game digitally paid $54 more than me for the same experience.

My sentiments exactly.

This is why being able to buy your games allows you so many more options and a huge amount of freedom over digital. I plan to sell this game back when I'm done too.
 

Effigenius

Member
Some people like to own games rather than just rent. There's also conveniences to digital ownership over physical. Preferences, really

But when you buy digital you don't own anything either. The game can disappear from your account at any time. It shouldn't but it could if sony decides you violated the Eula or something.

And I have to say, I will get up and change disks once in a while to save $54. That convenience to me isn't worth much.
 

highrider

Banned
I only buy digital for something I know I won't trade or sell. The Order and Destiny are my only digital buys on ps4. To me The Order looked like an ideal game for a friend to check out games on ps4. I could see it appealing to a pretty broad group of people, and of course it's a visual showpiece. I haven't even finished it yet and I'm sure I'll replay it, so the content size is no issue for me.
 

JSR_Cube

Member
Just finished this myself. Sure it was a bit short but I liked the story and really liked the characters. After all of the negative reviews I thought the game was going to be all QTEs. But I enjoyed the shooting and thought that it was quite good overall. It is no masterpiece but it wasn't the terrible game I was expecting with all of the negative hype I heard.
 

bombshell

Member
Actually you CAN read the entire main article on the page. It's good stuff too. It's just hard to read. It's defiantly not filler text which is why I wish you at least could bring up a text transcript with a button press if you did want to read it.

Yes, that's what I meant, but it sounded like you wasn't sure about that in your first post. And I agree that they were interesting to read.
 

leng jai

Member
I love how this game gets destroyed for having pedestrian encounter design, "boring" gameplay and something like GTA5 gets praised to the heavens despite having terrible controls, several terribly missions and garbage sound design.
 

taoofjord

Member
What started out as an enjoyable game/experience has gone downhill with each chapter. The writing is just excruciating trope after excruciating trope. The instant-fail stealth sections are terrible. The combat scenarios are static and linear and rarely give you the ability to approach them in different ways. I thought I'd end up really enjoying this for what it is... instead I'm disliking this as much as anyone else out there. Aside from the gorgeous graphics and interesting premise this game has nothing else going for it and Sony is left with yet another studio making half-baked/flawed first party games.

I really feel for Sony... they take more chances than Microsoft but usually end up with failures or mediocre games.

What would I have preferred while staying true to their vision? Better writing, more story and cut-scenes, far less combat, and more inventive ways of interacting with the game world physically and emotionally.
 

hydruxo

Member
The auto-fail stealth sections were so easy, I don't get why people are harping on that one in particular. Just take the guards out with the crossbow from a distance, or wait for them pass and do a silent takedown. I'm pretty sure I only got seen once doing that mission and it didn't even bother me, I actually liked it.
 

Ledhead

Member
The auto-fail stealth sections were so easy, I don't get why people are harping on that one in particular. Just take the guards out with the crossbow from a distance, or wait for them pass and do a silent takedown. I'm pretty sure I only got seen once doing that mission and it didn't even bother me, I actually liked it.

Same. If I remember correctly there are two stealth sections in the entire game. Neither are long. I probably got caught twice. They weren't difficult in the slightest, especially with the crossbow
 

psychotron

Member
Finished it a few hours ago. Immediately started a second game. It may be a bit short, but it's fantastic. I feel like a sequel could be the Uncharted 1 to Uncharted 2 jump. They've laid the foundation, now perfect it!
 

Zabka

Member
What started out as an enjoyable game/experience has gone downhill with each chapter. The writing is just excruciating trope after excruciating trope. The instant-fail stealth sections are terrible. The combat scenarios are static and linear and rarely give you the ability to approach them in different ways. I thought I'd end up really enjoying this for what it is... instead I'm disliking this as much as anyone else out there. Aside from the gorgeous graphics and interesting premise this game has nothing else going for it and Sony is left with yet another studio making half-baked/flawed first party games.

I really feel for Sony... they take more chances than Microsoft but usually end up with failures or mediocre games.

I had a similar experience. The stealth sections are as rote as it gets and some of the plot reveals are hilariously bad. The developers took the most basic elements of much better games and did nothing original with them. Besides that, the thermite gun was really fun the two times I used it.

Good lord did this game look good on my projector though. Holy shit.
 
Decided to buy the game today. I understand its flaws and feel I can still get what I want from it. I like what it is going for and would love to have a sequel or more games like it so I figured I should vote with my wallet.

Won't get to play till later but I'm excited. Oh, and the box looks classy AF with that gold lettering.
 
I have to say I really like the game story and I wish people support this game in some form because I want to see it do good so we get a sequel. This game has so much potential and I think if it ever gets a sequel it probably will be really good. Listening to feedbacks and improving a lot
 

leng jai

Member
The stealth sections were laughably easy and didn't offer much to the experience at all. It's a shame that most of the different gameplay segments were pedestrian, they really need to flesh them out in the sequel.
 

Papercuts

fired zero bullets in the orphanage.
I love how this game gets destroyed for having pedestrian encounter design, "boring" gameplay and something like GTA5 gets praised to the heavens despite having terrible controls, several terribly missions and garbage sound design.

GTA5 is doing a HELL of a lot on top of it, though. Order is straight up a TPS shooter, so encounter design impacts it far more. Open world games in general have more leeway to get away with stuff, which may not always seem fair, but they generally have a different appeal entirely.

The auto-fail stealth sections were so easy, I don't get why people are harping on that one in particular. Just take the guards out with the crossbow from a distance, or wait for them pass and do a silent takedown. I'm pretty sure I only got seen once doing that mission and it didn't even bother me, I actually liked it.

I just found them to be rote and uninteresting. The one with the crossbow had more potential, but there's no nuance to 'finding the key' and you're free to kill everyone with no regard, as he will just know when the guard with the key was dropped regardless of how far away he was.

Similar to the lycan encounters which I found actively bad. There are only ~3 of them in the game but they still stand out when the game is on the shorter side.
 

leng jai

Member
GTA5 is doing a HELL of a lot on top of it, though. Order is straight up a TPS shooter, so encounter design impacts it far more. Open world games in general have more leeway to get away with stuff, which may not always seem fair, but they generally have a different appeal entirely.

Rocktar have also had several attempts at a 3D GTA game and still produce the same flaws every time while continually getting 9s and 10s. This is RAD's first attempt at such a big project and it seems like everyone was expecting them to produce an amazing game first off on top of the graphics engine.
 

Iorv3th

Member
The auto-fail stealth sections were so easy, I don't get why people are harping on that one in particular. Just take the guards out with the crossbow from a distance, or wait for them pass and do a silent takedown. I'm pretty sure I only got seen once doing that mission and it didn't even bother me, I actually liked it.

yeah that second stealth section is pretty easy if you use the bow.
 

maneil99

Member
Rocktar have also had several attempts at a 3D GTA game and still produce the same flaws every time while continually getting 9s and 10s. This is RAD's first attempt at such a big project and it seems like everyone was expecting them to produce an amazing game first off on top of the graphics engine.

The developers experience should have no impact on a score, if the game is good or bad who cares about what happened behind the scenes. Stop making excuses, this game is average, GTA is excellent.
 

leng jai

Member
The developers experience should have no impact on a score, if the game is good or bad who cares about what happened behind the scenes. Stop making excuses, this game is average, GTA is excellent.

It might not affect the stand alone score, but it should most definitely should come into consideration when discussing the game and its future potential. GTA should be getting reamed for having the same flaws over and over again, but it never does.
 

Effigenius

Member
yeah that second stealth section is pretty easy if you use the bow.

Rocktar have also had several attempts at a 3D GTA game and still produce the same flaws every time while continually getting 9s and 10s. This is RAD's first attempt at such a big project and it seems like everyone was expecting them to produce an amazing game first off on top of the graphics engine.


I didn't realize that was an option, so I just snuck up and killed them. Which wasn't hard but it's a quick time event, and if you press wrong you have to start all over which was tedious.
 

Stampy

Member
I don't understand how can a game having such a focus on creating a cinematic experience have such bad writing and rough character development. Sigh, and to think I was expecting another Last of Us, at least on that department. I mean, I was prepared that the gameplay would be average/bad, but for the writing and pace of the game to follow its part, that's what surprised me the most, unfortunately. :/ Oh well, putting aside all the bad stuff and countless of missed opportunities, at least the environments were nice.

If there will be Order 2, I really hope they will look for another writer and gameplay designer. I mean so many creative people are trying to get into the industry and then for a studio to deliver a product with such terrible and uninspiring gameplay and on an expensive project like this. It just blows my mind how that is even possible. Why wasn’t the overall quality of this product questioned during development? Simple questions, like: Hey, is the pacing right, doesn't all this just feel too much duck taped together with no flow to it, where is the development of the lycans, why are we introducing them in such a poor manner, why is the stupid hacking mini game being reused for no purpose, why is there no meaningful interactions between the characters, why are characters having such bad emotionless dialogue between themselves, why are they not having special animations for certain occurrences, why is the story feeling so rushed and all over the place, why are we focusing on static combat, why is the shotgun enemy looking more like a parody than anything else (shotgun specialist?), why are the lycan fights so bad…. Sigh, the list is really endless. :(
 

Ledhead

Member
I don't understand how can a game having such a focus on creating a cinematic experience have such bad writing and rough character development. Sigh, and to think I was expecting another Last of Us, at least on that department. I mean, I was prepared that the gameplay would be average/bad, but for the writing and pace of the game to follow its part, that's what surprised me the most, unfortunately. :/ Oh well, putting aside all the bad stuff and countless of missed opportunities, at least the environments were nice.

If there will be Order 2, I really hope they will look for another writer and gameplay designer. I mean so many creative people are trying to get into the industry and then for a studio to deliver a product with such terrible and uninspiring gameplay and on an expensive project like this. It just blows my mind how that is even possible. Why wasn’t the overall quality of this product questioned during development? Simple questions, like: Hey, is the pacing right, doesn't all this just feel too much duck taped together with no flow to it, where is the development of the lycans, why are we introducing them in such a poor manner, why is the stupid hacking mini game being reused for no purpose, why is there no meaningful interactions between the characters, why are characters having such bad emotionless dialogue between themselves, why are they not having special animations for certain occurrences, why is the story feeling so rushed and all over the place, why are we focusing on static combat, why is the shotgun enemy looking more like a parody than anything else (shotgun specialist?), why are the lycan fights so bad…. Sigh, the list is really endless. :(

Though I agree with some of your criticisms, I definitely thought they did a great job with the core character interactions. I understand its subjective, but I found the dialogue to be far from emotionless.
 
I was expecting another Last of Us
Why would you expect something like this from RAD?

I understand and agree with a lot of what you said but I think you set your expectations a little high there, even if it was just the story aspect. Not many devs out there that can pull stuff like that off regardless of what kind of game we are talking about. I don't understand why you would expect them to match ND's caliber on any aspect of the game. It was their first console game.
 

taoofjord

Member
The auto-fail stealth sections were so easy, I don't get why people are harping on that one in particular. Just take the guards out with the crossbow from a distance, or wait for them pass and do a silent takedown. I'm pretty sure I only got seen once doing that mission and it didn't even bother me, I actually liked it.

It's not about whether they're easy or hard, it's that they're not fun.
 

hydruxo

Member
Can you explain why? I mean they're not atrocious, but they're just essentially QTE or super slow aiming segments against dumb as hell AI.

I just felt it was a nice change of pace, and I liked the atmosphere during it. I'm not saying there's anything that stands out about it.
 

Stampy

Member
Though I agree with some of your criticisms, I definitely thought they did a great job with the core character interactions. I understand its subjective, but I found the dialogue to be far from emotionless.

In game character interactions are lifeless. There is no building of tension, or showing how trust is being formed while still having suspicion, or depicting emotions and uncertainties which the player can feel while feeling the interactions between the characters. None of that is present, the characters are marionettes for a story and they really don’t have much to say to each other on a human level. They are only doing the talk for the purpose of standard information exchange.

But that just goes in hand with how Galahad was depicted. I mean he accepted to go to the docks like he was a naive school girl. His own internal fights and how he is willing to find the truth no matter the cost was what should have been presented. The struggle, the pain of knowing what it means to put aside your orders because the truth is not what you thought you knew. There is so much potential in these themes, and yet the Order fails in making them impactful.

Why would you expect something like this from RAD?

I understand and agree with a lot of what you said but I think you set your expectations a little high there, even if it was just the story aspect. Not many devs out there that can pull stuff like that off regardless of what kind of game we are talking about. I don't understand why you would expect them to match ND's caliber on any aspect of the game. It was their first console game.

I guess it is a mistake on my part, when I was watching all the interviews with Ru Weerasuriya who was emphasizing the story to a high degree, I started to build hope for another masterpiece in my mind. I agree, my expectation really ruined the game for me. :/
 

msdstc

Incredibly Naive
I love how this game gets destroyed for having pedestrian encounter design, "boring" gameplay and something like GTA5 gets praised to the heavens despite having terrible controls, several terribly missions and garbage sound design.

lol wtf?! GTAV has a ridiculously long campaign, has an unbelievably deep and fleshed out multiplayer with heists on the way, has a by the numbers, but fun story, has an unbelievable variation of gameplay- shooting, flying, driving, racing, etc. etc. This is one of the worst comparisons I've ever seen.

I've said it before, but if you were allowed to skip every cutscene (especially if you count QTEs, or "gameplay" where you're basically playing the cutscene out) the amoun tof hameplay total is 2-3 hours.
 

jediyoshi

Member
I traded in to best buy today after finishing it yesterday. I bought it for $47.99 with gcu. today, it had a base value of $30.00 plus my 10% gcu bonus plus a 30% bonus they were doing for some reason and I got $42 in credit for it. So I paid $6 to rent it for 8 days. I will never understand all digital people. Anyone who bought this game digitally paid $54 more than me for the same experience.

You got GCU for free?
 
So far, it's about what I expected it to be but the detail on display here is pretty amazing. Audio is good.

Quit streaming since everyone left lol.
 

Gestault

Member
Though I agree with some of your criticisms, I definitely thought they did a great job with the core character interactions. I understand its subjective, but I found the dialogue to be far from emotionless.

Most reactions worth considering I've seen have noted that the script and acting were really well done. That's apart from the narrative.
 

RELIGHT

Banned
lol wtf?! GTAV has a ridiculously long campaign, has an unbelievably deep and fleshed out multiplayer with heists on the way, has a by the numbers, but fun story, has an unbelievable variation of gameplay- shooting, flying, driving, racing, etc. etc. This is one of the worst comparisons I've ever seen.

I've said it before, but if you were allowed to skip every cutscene (especially if you count QTEs, or "gameplay" where you're basically playing the cutscene out) the amoun tof hameplay total is 2-3 hours.


And it controls fantastically too. So responsive.
 

ron_bato

Member
The game was beautiful, well thought out levels, great weapons, satisfying gameplay... And then there's the story.

So much potential. Just felt like it was all wasted due to poor writing to be honest.
what the hell was that ending. You can barely bring yourself to pull the trigger on the jack-off you knew was the villain the whole time? What an utter crap written story. Let's just tease werewolves and vampires the whole time, but we won't really have them do anything of any worth. gees.

My thoughts on the ending.

It wasn't that he could barely get himself to pull the trigger on Sir Lucan, it's the implication and what comes after that makes that decision so heavy for him. Pulling that trigger would mean that the he would relinquish all he knew for the past however centuries he served in the Order (who knows, maybe he thought that by exposing Lucan it would be his entry point back into The Order -- but all bets were off when he found out that the Lord Chancellor knew about Lucan as well).

It was a heavy decision, but one he knew he had to do. In addition, there's already a wide gulf between him and Lady Igraine, killing her brother will not make that divide between him and igraine much smaller. I think eventually lady igraine and lafayette will jump ship, however, without knowing the context of why Galahad killed Lucan, it would still add further tension and further reinforce what Igraine already thinks of Galahad.

What irks me more though is that there is so much history between Igraine and Galahad, and yet Igraine was so easy to give up and turn on Galahad, much more so than Lafayette was (who gave Galahad the benefit of the doubt). I know Lafayette's trust in Galahad was contextualized with his experience being part of two revolutions, but the story does so well in highlighting the subtleties in the relationship between Galahad and Igraine, that her complete turn on Galahad was a bit surprising to me.

I will agree that the vampire tease gave me such blue balls and it could have been much more, and that the half-breeds were more of an overarching threat than a persistent presence. Hopefully in a sequel these things get fleshed out more.
 
At chapter 11. Game is absolutely gorgeous! The story is pretty poor. The gunplay is ok... The enemy types are too basic in my opinion... I feel like it's the same encounter every single time. So much potential here but so many missed opportunities. Not as bad as some make it out to be but no where near "great"... Not quite "good". "OK" is how it's turning out in my opinion.

That all said I'd MUCH rather have this been a TV series or TellTale game series.
 

RexNovis

Banned
But when you buy digital you don't own anything either. The game can disappear from your account at any time. It shouldn't but it could if sony decides you violated the Eula or something.

And I have to say, I will get up and change disks once in a while to save $54. That convenience to me isn't worth much.

Convenience and savings also apply to us Expats when it comes to digital. Oftentimes it is cheaper to buy the game digitally than to import or buy locally. Not to mention its oftentimes faster as importing games tends to delay delivery for 7-10 days from release.
 

d00d3n

Member
I traded in to best buy today after finishing it yesterday. I bought it for $47.99 with gcu. today, it had a base value of $30.00 plus my 10% gcu bonus plus a 30% bonus they were doing for some reason and I got $42 in credit for it. So I paid $6 to rent it for 8 days. I will never understand all digital people. Anyone who bought this game digitally paid $54 more than me for the same experience.

I'm happy to support the developer.
 

Carnby

Member
Finished it and loved it. I really enjoyed the story, atmosphere, and shooting.

I don't understand when a game like this gets low scores for being too story driven, while games like MGS get a pass. I don't recall any 40 minute cut scenes of convoluted plot in this game.
 

kmag

Member
At chapter 11. Game is absolutely gorgeous! The story is pretty poor. The gunplay is ok... The enemy types are too basic in my opinion... I feel like it's the same encounter every single time. So much potential here but so many missed opportunities. Not as bad as some make it out to be but no where near "great"... Not quite "good". "OK" is how it's turning out in my opinion.

That all said I'd MUCH rather have this been a TV series or TellTale game series.

That's pretty much my view, it's a series of missed opportunities, they've got a decent framework for gunplay but the level and encounter design is just very basic. I've likened it to a TPS from circa 2008 and I think that's essentially it what it is, and that is without some of the issues I have with the cut scenes and QTE's.

But you've got to think they'd resolve a lot of the issues in a sequel. I found the story poor but relatively engaging, although it attempts to hit a couple of emotional beats it doesn't earn.

The further I get away from it the more I like it. I think that's because I essentially did it in a single day in two sessions so the poor pacing at the start really stood out. I played through a couple of the chapters via the chapter select today and enjoyed them for what they were.
 
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