Complaints about the general gunplay in reviews just further confirms my theory that game reviewers are sick of shooting in games, in general.
Cuz this shit is hot, reviewers have no idea what good gunplay means.
Dude. Spoiler tag that shit.
Often, games are more (or less) than the sum of their parts. Maybe there isn't one thing in particular that's revolutionary or amazing, but do they all work together to form something memorable? To me, that's the biggest thing, and how I will judge The Order once I finally play it this weekend.
How does everything come together as a whole? Is it a fun, satisfying experience? That's what I will be looking for.
I agree. The gun play in it is done very well. I don't see how there can be many gripes with it.
Game is solid def not a 5 but please stop the comparison to gears...
Game is solid def not a 5 but please stop the comparison to gears...
It's nice of you to tell him to do that but the only reason it spoiled me is you quoted the original without spoiler tags.
Anyone willing to share play?
I've been playing it all afternoon (I think I must be at about 5-6 hours now) and I don't understand why this game got the reviews it got. It has to be one of the most polished AAA titles I've played in YEARS, the gameplay is fun, the graphics are gorgeous... I don't expect it to get 10s due to length and the fact that it's a standard cover shooter but it's current Metascore is a joke. How anyone gave this below a 7 is beyond me.
Circle brings you into cover, X gets you out (or back on left stick as you said you didn't prefer).
My biggest gripe so far is just how often the game takes away control, and just little gameplay there is in the opening few hours. The hospital comes to mind especially. Some encounters literally last seconds, and there's just so much walking around at a glacial pace. Really hurts the game.
Huh. Is that ever explained in game? Because I'm not someone to miss tutorial stuff like that ever. Weird.
Still, the inability to quickly exit and make a dash for cover in front of you is an annoying omission. It's such a standard feature that the stickiness still remains conspicuous, even with this change.
Game is solid def not a 5 but please stop the comparison to gears...
Dude are you serious? Bruh you sound crazy right now comparing the orders QTE snooze fest gameplay to Gears.
Ah there's the dong.
Anyone else noticed crushed blacks? This is the only PS4 game I've ever had this issue in.
Really curious how I'm going to feel about this. I've been recently playing through The Wolf Among Us (now heading to episode 4)and it feels like what you just described mostly. Minor input at times, watching dialog scenes play out, hitting lots of buttons, and then moving forward. Granted I think The Wolf Among Us has many other reasons to love it, and hoping The Order is the same.
Got the plat in like 12 hours of play.
Really enjoyed the game, hope it gets a sequel.
guy on twitch is streaming, more that 40000+ watching his stream, jeez.
I honestly cannot see how this game deserves a six. It's a solid 8 in my opinion and consider it just as good as Uncharted 1. Hopefully the sequel can be the jump UC1 was to UC2.
I'm a big The Wolf Among Us fan but it's just not the kind of gameplay that suits The Order. And whereas the whole "watch and interact" aspect of TWAU is fine as you see the story unfold, in The Order it literally amounts to just slowly walking to the next cutscene with almost nothing going on in between. So often I'm just dying to get the guns out again.
I do agree it does that too often early on which might ruin replayability but when it actually lets you play it's awesome.My biggest gripe so far is just how often the game takes away control, and just little gameplay there is in the opening few hours. The hospital comes to mind especially. Some encounters literally last seconds, and there's just so much walking around at a glacial pace. Really hurts the game.
The only able to walk parts are getting annoying.
Been playing this for about 3 hours now and I'm really impressed with the game so far. I've got no idea why the reviews are bad. Absolutely no idea. This sucks.
The biggest complaints:
1) Too short (3-4 hours of pure gameplay). Not only is it short, but it has zero replay value. Like there's nothing after you beat it. Other games in the same genre either have a multiplayer mode, co-op mode, challenge mode, or hell even a new game+ mode. The game couldn't even have a new game+ mode though since there's no unlockables or even an upgrade system.
2) Too bare bones in its gameplay structure. Cut scenes followed by sections of regular shooting/cover sections. Nothing special outside of a few stealth sections, which are more annoying than they do good. Rinse and repeat. No upgrade system when it comes to weapons, nothing.
3) Hand holding gameplay. There are times when you can't even move in a 3D space, because the game wants you to do exactly what they want you to do.
4) The Thermite weapon is cool. Unfortunately you only use it three times during the game.
5) Unskippable cut scenes are annoying if you want to do a second run or you want to collect collectibles. The game doesn't even track what collectibles you've collected.
6) There are chapters in the game where you don't even control the character. This is a video game. Yeah, I know, cinematic experience yada yada... Still.
7) It's super linear. There are times when the enemies can't even flank you because the pathway ahead is too linear.
8) Underwhelming story.