theignoramus
Member
So the "fight through the ambush" part in Chapter III, that shit is a clown closet of respawning AI,where am I supposed to go?
So the "fight through the ambush" part in Chapter III, that shit is a clown closet of respawning AI,where am I supposed to go?
Just kill 'm all.So the "fight through the ambush" part in Chapter III, that shit is a clown closet of respawning AI,where am I supposed to go?
Really, is that why it looks so good? You are telling me to not get used to this? I thought this was real next gen and everyone else is just playing catch up.
That's the game's biggest problem really, there's nothing really remarkable about it outside of the visuals. Everything is either well done or serviceable. My biggest complaint really ended up being just how little there is for you to do when you're not shooting at guys. The game could have done a lot better for itself if they gave you more to do when you were walking around its environments. It almost felt like an adventure game during those parts, but they didn't go far enough with it. It felt a bit like a super stripped down Heavy Rain during the non shooting parts. The game would have been a lot more interesting if they leaned into that more...
- Over reliance on motion capture. This is one of my biggest pet peeves by developers. It's costly, and makes things look great, but they always throw me out of immersion because I'm constantly aware that it wasn't manually done. Maybe this comes from having had to manually animate models and having an awareness of the process involved but it seems lazy to me. I see many people credit this as "great graphics" when all I can see is the hard work having been done by actors.
or less...
the game's biggest flaw is in it's attempt to fuse quantic dream gameplay to uncharted gameplay. all it results in is watered-down versions of both (sooo much 'press 'x' repeatedly'), & awkward, all-over-the-place pacing...
the order's much too ambitious for its own good. if they're gonna do a sequel, rad needs to either greatly improve on the both the interactive-adventure & combat gameplay, or just ditch one for the other. it's obvious what they were attempting to do here, but also obvious they had neither the time or the manpower to pull it off really well...
that said, it's not nearly as awful a game as all that. unfortunately, it's not a whole lotta fun, either. glimpses of what it could've been abound, which tend to make what it actually is all the sadder...
Just finished it.
Galahad is Batman.
Good points. My outlook is, if you are going to attempt that go all the way. The half measure they took resulted in it feeling watered down like you said. I don't think there should be more of it or anything, they should have refined what they had there further.
Just finished it.
Galahad is Batman.
As someone who rarely watches movies these days, and someone who usually has no patience with press button to win cinematic games, I am surprised how much I liked The Order in the end. A poster in the OT said that hardcore third-person shooter fans expecting an experience like Uncharted or Gears of War will probably be disappointed, while people expecting a cinematic experience like Beyond or Heavy Rain will probably get more out of the game. I tend to agree with that, but in my opinion the game has a broader appeal than those cinematic games.
The third-person shooter gameplay loop is very simplistic compared with other games in the genre due to restricted weapon choices, low enemy variety and level design emphasizing "shooting galleries" over "mini arenas". However, as a means to engage the player in a cinematic experience, the gameplay loop seems successful at doing just this. The game strikes a middle ground between third-person shooters and cinematic games, although heavily tilted towards the latter. If Beyond or Heavy Rain didn't engage you, The Order very well may.
The quality of the cinematic presentation is unlike anything I have seen before in a game. It is something about how the game obviously breaks new ground in real-time graphics and how this technical edge is used to showcase a visually striking and cohesive setting. Meanwhile, the main cast of characters is designed and voice acted distinctively and beautifully. The "plot" has some issues, especially when it is obviously cut short in the end, but the presentation, the characters and the setting keep you interested in the game.
From what I can see, the professional reviews have judged the game too harshly. It does not get credit as a cinematic game because the plot is too conventional and it does not get credit as a third-person shooter because the gameplay is too simplistic. However, a cinematic game does not need to have a complex plot to be a memorable experience. The Order does not have a plot of the same quality as say The Walking Dead (to name a cinematic game that was widely praised in professional reviews), but it was a better cinematic experience for me due to the superior cinematic presentation and the use of third person shooting gameplay to keep me engaged. It seems like the game may be a victim of an assembly line review process where a cinematic game with a conventional plot is discarded as "dysfunctional".
Personally, I can see The Order ending up on my GOTY list this year. I highly recommend it.
It actually blows my mind anyone creating a game/TV show/movie these days bothers to use the "where is she?!" line after Batman. It just makes me laugh and think of Bale Batman going apeshit, whilst completely ruining the moment for Galahad.
It actually blows my mind anyone creating a game/TV show/movie these days bothers to use the "where is she?!" line after Batman. It just makes me laugh and think of Bale Batman going apeshit, whilst completely ruining the moment for Galahad.
So the "fight through the ambush" part in Chapter III, that shit is a clown closet of respawning AI,where am I supposed to go?
It's a fun section, but I wish they would just tell you in the Mission Objective that you have to kill enemies until they stop coming.
It's not hard to just assume it's like Call of Duty, where enemies will spawn forever until you cross a magical line.
It's a fun section, but I wish they would just tell you in the Mission Objective that you have to kill enemies until they stop coming.
It's not hard to just assume it's like Call of Duty, where enemies will spawn forever until you cross a magical line.
I've not once felt like there is an Infinite supply of enemies like the cod of old. Prob having too much fun to notice tbh.
I was particularly enthralled by the Dragoon Revolver's sound & muzzle flash. Would have been all the more amazing if enemies were scortched by weapons when shot point-blank.The sound from that duelist pistol!
I've not once felt like there is an Infinite supply of enemies like the cod of old. Prob having too much fun to notice tbh.
Yeah, there were a non issue for me as well. I just sniped everyone with theas soon as they were on their own (no one else around). I was really struck by all the lanterns in the garden grounds... incredible lighting.crossbow
Horrible looking ground, especially obvious when Galahad climbs out of the sewers.
None of that matters if the native TV res is 1920x800. If it is (and it should hopefully be), then the game would be scaled down by default, and then when you zoom it in, it would be natively mapped with 1:1 pixels and black bars cropped. Same would go with watching any 2.4:1 bluray movie, as they too are encoded with black bars.
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Yeah, I was more speaking in play time. Some of the last chapters are pretty shortThere'schapters + a prologue and an epilogue16
We went from Killzone>InFamous>DriveClub and now the Order.
All different types of games too all look fantastic.
My current guess is=Story question: Who wasthe hooded guy together with Tesla when Galahad was recovering?
My current guess isand that he'll feature more fully in the follow up (assuming there is one and I think there will be).King Arthur