fluffydelusions
Member
wow wow lol
This is by far the stupidest post in this thread, and that's really saying something.
Are you even aware of various reasons ISIS has actually ended up killing people?
Gross and unprofessional:
Journalists are taking the piss now at this stage. Not fair on the devs who spent 5 years of their lives creating this game.
People have been murdered by ISIS for their religion, ethnicity, and sexuality, and you have the gall to make this asinine comparison?A good rule of thumb would be to envision the thing you're making fun of being represented by the ISIS, and then think of what their reaction would be. If it results in someone not having a head, you're probably being too mean.
People have been murdered by ISIS for their religion, ethnicity, and sexuality, and you have the gall to make this asinine comparison?
Same. Infamous SS and First light are both solid games IMO
Totally off topic, but is first light a complete.package on its own and not DLC?
Totally off topic, but is first light a complete.package on its own and not DLC?
A good rule of thumb would be to envision the thing you're making fun of being represented by the ISIS, and then think of what their reaction would be. If it results in someone not having a head, you're probably being too mean.
"Devs need to have thick skin."
Really? Was that part of their education? They asked for nothing but to make video games. Now all of a sudden they're supposed to be punching bags, too? They aren't public personalities, they're game developers.
No, it's not subjective at all, RAD have been quite clear in their desire to make this a franchise and this will severely hurt the chances of that happening.
Not to mention many have cancelled their pre-orders based on these reviews or will wait until it drops sharply in price.
It doesn't matter how you want to phrase it, the reviews have been overwhelmingly negative and will hurt the game and any attempt at making this into a brand name.
Gross and unprofessional:
Journalists are taking the piss now at this stage. Not fair on the devs who spent 5 years of their lives creating this game.
Are people really cancelling their pre-orders? 65 sounds like a good , reasonable score unlike some inflated scores we've seen in the past...
I expect that to be a lesson that is very clearly learned by those who make decisions that are paying attention. Expect more aggressive behavior from publishers to take down everything that isn't marketing related or positive.
I don't know of people shoul really be waiting on this, none of the other big exclusives have even been on plus.I'm really glad I waited on reviews. This is going to be a decent PS+ game in a few months.
"Devs need to have thick skin."
Really? Was that part of their education? They asked for nothing but to make video games. Now all of a sudden they're supposed to be punching bags, too? They aren't public personalities, they're game developers.
N4G is still around huh? I had a good time there back in the early days.Are you being for real here?? Sorry I'm new to GAF. I spend a lot of time on N4G and a statement like that would be the honest truth over there
So how is this new system at Kotaku any better than what they had before? Ok so you're not giving out a score but that stupid table is just as bad as a score. You're not encouraging people to actually read your review
A good rule of thumb would be to envision the thing you're making fun of being represented by the ISIS, and then think of what their reaction would be. If it results in someone not having a head, you're probably being too mean.
no way its that low
I cancelled my preorder a few days ago because of the concerns surrounding this game. Unfortunately I forgot that I've already preordered it early 2014 when it was first possible to do so. So I got my copy today but I'm sending it back without even opening it. 65 is terrible. Would never risk at losing so much money (it's 70 bucks here) for something that seems to have a super lame story and zero replayability. I like those cinematic games but this one right here...well the devs were lazy I guess.
When a creator puts out his work in the world, where everyone can see it, he should expect any and every kind of criticism. Journalists ridiculing your, apparently mediocre, product is par for the course.
I don't think anybody was sorry for Lair's developers at the time, or for Haze's ones (not the same score range but you get what I mean). What's with the sudden "poor devs" approach?
I was gonna post something but this encapsulated the sentiment of my post. Bravo!Next time you so called """""journalists""""" want to review a game, here are some helpful pointers from me, the man on "the streets":
- Divide a game into six different categories: Graphics, Sound, Gameplay, Presentation, Replayability, and GamePro Face. Each of these scientific and objective scores should be then combined via an algorithm that mathematicians still aren't sure is real. If the final score doesn't match your opinion, that's proof that you were biased. This mathematical standard will hold up pretty well until a game I think I'll like is reviewed poorly under it, and then we'll need to restart all over again.
- Review a game for what it is, not what it isn't. If you state that the game isn't good, then that's pretty unfair to the developers, who might not have wanted to make a good game.
- Consider that by criticizing a game, you're criticizing every game in that genre by extension, and telling the developers not to bother making any game remotely like it ever again. Logically, it follows that we'll eventually reach a point where no games will ever be made again, and that's bad because I want to preorder more of them as soon as they're announced.
- Imagine the feelings of the developers. Be fair and criticize them, but not as much as you're thinking about criticizing about them, however much that is. That's too much. Remember that developers have families to feed. Imagine if reviewing a game poorly caused ISIS to besiege the developer's town. Imagine if the developers joined ISIS to make money because now their studio is shut down. Didn't think about that, did ya.
Buying this game tomorrow right after work. The reason I bought a PS4 last month was to play this game... These reviews don't matter to me.... The games style draw me in when first announced years ago with its design. This game gets me hyped and can't wait to play it.
Next time you so called """""journalists""""" want to review a game, here are some helpful pointers from me, the man on "the streets":
- Divide a game into six different categories: Graphics, Sound, Gameplay, Presentation, Replayability, and GamePro Face. Each of these scientific and objective scores should be then combined via an algorithm that mathematicians still aren't sure is real. If the final score doesn't match your opinion, that's proof that you were biased. This mathematical standard will hold up pretty well until a game I think I'll like is reviewed poorly under it, and then we'll need to restart all over again.
- Review a game for what it is, not what it isn't. If you state that the game isn't good, then that's pretty unfair to the developers, who might not have wanted to make a good game.
- Consider that by criticizing a game, you're criticizing every game in that genre by extension, and telling the developers not to bother making any game remotely like it ever again. Logically, it follows that we'll eventually reach a point where no games will ever be made again, and that's bad because I want to preorder more of them as soon as they're announced.
- Imagine the feelings of the developers. Be fair and criticize them, but not as much as you're thinking about criticizing about them, however much that is. That's too much. Remember that developers have families to feed. Imagine if reviewing a game poorly caused ISIS to besiege the developer's town. Imagine if the developers joined ISIS to make money because now their studio is shut down. Didn't think about that, did ya.
I'm really glad I waited on reviews. This is going to be a decent PS+ game in a few months.
Game press is full of cowards. Every time EA, Ubi or Activision take a shit they give them great reviews. Now they think its looks cool to make fun of developers that are down after working years in the game.
There is a difference between giving the game low scores and engaging in a smearing campaign to discredit and mock the game.
I don't know if the game is good or not, but I hope its sells so the game press will face how irrelevant and silly they are.
Ehh...
I like the supernatural horror elements in it, so I'll probably end up buying The Order: 1886 anyway along with Persona 5 when I get a PS4.
I've often loathed / disregarded "critical consensus" of entertainment. There have been lots of times where the critics hated it, but I ended up loving it, so I'll make up my own damn mind.
Why the hell does this keep being used? What dev house doesn't spend years working on their game? Stop bringing this pity party nonsense of "Oh, the devs spent years on this, so I'll just not say anything bad, so they won't feel bad."
Next time you so called """""journalists""""" want to review a game, here are some helpful pointers from me, the man on "the streets":
- Divide a game into six different categories: Graphics, Sound, Gameplay, Presentation, Replayability, and GamePro Face. Each of these scientific and objective scores should be then combined via an algorithm that mathematicians still aren't sure is real. If the final score doesn't match your opinion, that's proof that you were biased. This mathematical standard will hold up pretty well until a game I think I'll like is reviewed poorly under it, and then we'll need to restart all over again.
- Review a game for what it is, not what it isn't. If you state that the game isn't good, then that's pretty unfair to the developers, who might not have wanted to make a good game.
- Consider that by criticizing a game, you're criticizing every game in that genre by extension, and telling the developers not to bother making any game remotely like it ever again. Logically, it follows that we'll eventually reach a point where no games will ever be made again, and that's bad because I want to preorder more of them as soon as they're announced.
- Imagine the feelings of the developers. Be fair and criticize them, but not as much as you're thinking about criticizing about them, however much that is. That's too much. Remember that developers have families to feed. Imagine if reviewing a game poorly caused ISIS to besiege the developer's town. Imagine if the developers joined ISIS to make money because now their studio is shut down. Didn't think about that, did ya.
Next time you so called """""journalists""""" want to review a game, here are some helpful pointers from me, the man on "the streets":
- Divide a game into six different categories: Graphics, Sound, Gameplay, Presentation, Replayability, and GamePro Face. Each of these scientific and objective scores should be then combined via an algorithm that mathematicians still aren't sure is real. If the final score doesn't match your opinion, that's proof that you were biased. This mathematical standard will hold up pretty well until a game I think I'll like is reviewed poorly under it, and then we'll need to restart all over again.
- Review a game for what it is, not what it isn't. If you state that the game isn't good, then that's pretty unfair to the developers, who might not have wanted to make a good game.
- Consider that by criticizing a game, you're criticizing every game in that genre by extension, and telling the developers not to bother making any game remotely like it ever again. Logically, it follows that we'll eventually reach a point where no games will ever be made again, and that's bad because I want to preorder more of them as soon as they're announced.
- Imagine the feelings of the developers. Be fair and criticize them, but not as much as you're thinking about criticizing about them, however much that is. That's too much. Remember that developers have families to feed. Imagine if reviewing a game poorly caused ISIS to besiege the developer's town. Imagine if the developers joined ISIS to make money because now their studio is shut down. Didn't think about that, did ya.
Heh, pretty much. It'll be NPD all over again. I expect more embargoes along the lines of AC Unity - ending AFTER a game's been released.
A bad game's a bad game, but I feel for RAD. To put in all that hard work over the years, just to have journalist mocking you around every corner. I preordered on PSN so I'm stuck with it, but I had my sights set on it since the unveil, so I'm not worried about it. Ultimately, I'll be the judge of whether I think it'z good or bad, not someone else.
N4G is still around huh? I had a good time there back in the early days.
And that was sarcasm, welcome to GAF!
Next time you so called """""journalists""""" want to review a game, here are some helpful pointers from me, the man on "the streets":
- Divide a game into six different categories: Graphics, Sound, Gameplay, Presentation, Replayability, and GamePro Face. Each of these scientific and objective scores should be then combined via an algorithm that mathematicians still aren't sure is real. If the final score doesn't match your opinion, that's proof that you were biased. This mathematical standard will hold up pretty well until a game I think I'll like is reviewed poorly under it, and then we'll need to restart all over again.
- Review a game for what it is, not what it isn't. If you state that the game isn't good, then that's pretty unfair to the developers, who might not have wanted to make a good game.
- Consider that by criticizing a game, you're criticizing every game in that genre by extension, and telling the developers not to bother making any game remotely like it ever again. Logically, it follows that we'll eventually reach a point where no games will ever be made again, and that's bad because I want to preorder more of them as soon as they're announced.
- Imagine the feelings of the developers. Be fair and criticize them, but not as much as you're thinking about criticizing about them, however much that is. That's too much. Remember that developers have families to feed. Imagine if reviewing a game poorly caused ISIS to besiege the developer's town. Imagine if the developers joined ISIS to make money because now their studio is shut down. Didn't think about that, did ya.
Slightly, but not completely OT.
IF anyone is looking for a 3rd person "shooter" for the PS4, I'll say I was VERY surprised by Sniper Elite III the last couple days. I had never played the series before.
If you can find it cheap, I'd say grab it and try it out. It's like Hitman and Metal Gear Solid had a baby.
You can go in on the ground and melee/silently kill enemies. You can snipe enemies. You can set complex traps up and lure your victims in. You can even go guns blazing if you want. The "levels" are like multiple Ground Zeroes each.
Anyway, just a suggestion as a low-cost diamond in the ruff for me. I'm enjoying it a lot more than I expected, and probably would have completely overlooked it.
Next time you so called """""journalists""""" want to review a game, here are some helpful pointers from me, the man on "the streets":
- Divide a game into six different categories: Graphics, Sound, Gameplay, Presentation, Replayability, and GamePro Face. Each of these scientific and objective scores should be then combined via an algorithm that mathematicians still aren't sure is real. If the final score doesn't match your opinion, that's proof that you were biased. This mathematical standard will hold up pretty well until a game I think I'll like is reviewed poorly under it, and then we'll need to restart all over again.
- Review a game for what it is, not what it isn't. If you state that the game isn't good, then that's pretty unfair to the developers, who might not have wanted to make a good game.
- Consider that by criticizing a game, you're criticizing every game in that genre by extension, and telling the developers not to bother making any game remotely like it ever again. Logically, it follows that we'll eventually reach a point where no games will ever be made again, and that's bad because I want to preorder more of them as soon as they're announced.
- Imagine the feelings of the developers. Be fair and criticize them, but not as much as you're thinking about criticizing about them, however much that is. That's too much. Remember that developers have families to feed. Imagine if reviewing a game poorly caused ISIS to besiege the developer's town. Imagine if the developers joined ISIS to make money because now their studio is shut down. Didn't think about that, did ya.
This. People should really play this game. Ultimate Edition along with the DLCs is coming in March. So no excuse anymore peepz.Bloodborne
Next time you so called """""journalists""""" want to review a game, here are some helpful pointers from me, the man on "the streets":
- Divide a game into six different categories: Graphics, Sound, Gameplay, Presentation, Replayability, and GamePro Face. Each of these scientific and objective scores should be then combined via an algorithm that mathematicians still aren't sure is real. If the final score doesn't match your opinion, that's proof that you were biased. This mathematical standard will hold up pretty well until a game I think I'll like is reviewed poorly under it, and then we'll need to restart all over again.
- Review a game for what it is, not what it isn't. If you state that the game isn't good, then that's pretty unfair to the developers, who might not have wanted to make a good game.
- Consider that by criticizing a game, you're criticizing every game in that genre by extension, and telling the developers not to bother making any game remotely like it ever again. Logically, it follows that we'll eventually reach a point where no games will ever be made again, and that's bad because I want to preorder more of them as soon as they're announced.
- Imagine the feelings of the developers. Be fair and criticize them, but not as much as you're thinking about criticizing about them, however much that is. That's too much. Remember that developers have families to feed. Imagine if reviewing a game poorly caused ISIS to besiege the developer's town. Imagine if the developers joined ISIS to make money because now their studio is shut down. Didn't think about that, did ya.
Ehh...
I like the supernatural horror elements in it, so I'll probably end up buying The Order: 1886 anyway along with Persona 5 when I get a PS4.
I've often loathed / disregarded "critical consensus" of entertainment. There have been lots of times where the critics hated it, but I ended up loving it, so I'll make up my own damn mind.
I mean by that time it will probably be cheap. If it's under 30$ it will probably be worth it.
Why the hell does this keep being used? What dev house doesn't spend years working on their game? Stop bringing this pity party nonsense of "Oh, the devs spent years on this, so I'll just not say anything bad, so they won't feel bad."