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What's the breakdown for all platforms? That's just the PS4.
Since you asked
PS4:
XB1:
What's the breakdown for all platforms? That's just the PS4.
Given the game apparently ends out of nowhere and feels like it's missing the last act it seems more likely that the team was rushed to some degree. Will be interesting to hear development stories after some time has passed.
I'll never understand the weight people give game reviews. Watch Dogs was considered one of the biggest disappointments, I couldn't get into more than a couple of hours of it and yet it has an 80 on Metacritic. Kingsman is considered by many that have seen it to be an awesome movie one of the best action flicks they have seen in some time, yet it has a 59 on metacritic. So why the importance on game reviews? You can just as easily be misguided as guided when it comes to them. Also if are going to say game reviews are not using the full scale like other industries, then I say that has changed the past few years.
That is to say just like I am going to see the Kingsman today unaffected by its reviews, so too I am going to get The Order tomorrow. Two Galahads in one week!
I could forgive The Order for going for the cinematic experience (whatever that means) and make gameplay a secondary element ((as long as it's decent enough), but if you go for that route make damn sure there's a nice story to tell and the script is tight.
What I get from all the reviews, though, is that The Order seems to have a bad story and a poorly told one. That's too much.
In Miyazaki we trust.There is no way that Bloodborne will be anything but awesome, right?
...right?
What's the breakdown for all platforms? That's just the PS4.
PS4
MLB 14 83
Infamous SS 80
LBP 3 79
Killzone Shadowfall 73
Driveclub 71
The Order 66
Knack 54
Average 72
XB1
Forza Horizon 2 86
Sunset Overdrive 81
Forza Motorsport 5 79
Dead Rising 3 78
Ryse: Son of Rome 61
Kinect Sports Rivals 60
Titanfall 86
Project Spark 73
Killer Instinct 73
Average 75
Neither output is that good, but lets not act like one of them is doing much better than the other
RAD really shot themselves in the foot and fucked up their big chance at having an AAA, flagship exclusive.
Give it multiplayer.
Keep all the cutscenes you want but EXPAND THE GAME, reuse assets if you have to, be smart, people won't mind or even notice they are going through the same hallway with different props and colours. Make it 8 hours of gameplay at least.
Give it some replayability.
Give it multiplayer.
The main designers for this game really fucked up. Wasted the talent of the rest of the studio and a huge chance at being considered part of the best.
Sigh.
How? One hour of gameplay per year?
I never gave a shit about this game but the Pachter prediction of 5 million has me rolling looking at these scores.
I mean it's difficult because everyone has a different standard. Like, i think the Metal Gear Solid games are pretty much terribly written, certain elements of MGS3 aside. But you list it here as a standard. To me they're a hodgepodge of independent influences from Hollywood, not at all competently slapped together to form an incohesive whole. The upside is I always thought Metal Gear Solid games had good gameplay and was so over the top and bizarre it had attractive B movie allure.
Sadly that doesn't help Wii U sales.
What's the breakdown for all platforms? That's just the PS4.
According to the same metacritic, PS4 has more good games(>75/100) than Wii U.
PS4: 100
http://www.metacritic.com/browse/games/score/metascore/all/ps4?sort=desc
Wii U: 78
http://www.metacritic.com/browse/games/score/metascore/all/wii-u?sort=desc
Xbone: 65
http://www.metacritic.com/browse/games/score/metascore/all/xboxone?sort=desc
Keep also in mind that PS4 is a year less on the market.
RAD really shot themselves in the foot and fucked up their big chance at having an AAA, flagship exclusive.
Give it multiplayer.
Keep all the cutscenes you want but EXPAND THE GAME, reuse assets if you have to, be smart, people won't mind or even notice they are going through the same hallway with different props and colours. Make it 8 hours of gameplay at least.
Give it some replayability.
Give it multiplayer.
The main designers for this game really fucked up. Wasted the talent of the rest of the studio and a huge chance at being considered part of the best.
Sigh.
I wonder what will happen to RAD now?
surely this does not bode well for the studio.
Dying Light's metacritic isn't great, either, and for my money that's easily one of the best games out right now.
I don't even fucking understand this shit anymore.
If Bloodborne is a let down my heart will crush. That's one of the few games I legitimately am just assuming is going to be great, I have not even considered an alternative.
The demo was mad fun and further impressions continue to be positive, but I am worried now for no reason >_<
Petition to have drum roll and cymbal sound effect play every time this joke is made.
"Guys, I'm actually glad that the game is bad!"
Haven't played Driveclub yet though.
It always amuses me when people get all insulted at the "list war" posts, but not at the original, wrong and biased post.
Yeah right dude, it took them 5 years to get this mediocre 8 hour romp out. Imagine if they had to make a multiplayer game or replayability? 10 year development confirmed.
The script *is* tight on a micro level. Dialogue is well acted and believable and the concept has legs. It looks like it starts going to interesting places in the middle of the game.
The real problem is the follow through. Nothing gets resolved and as one reviewer put it "It seems to stop at Act II".
There is no way that Bloodborne will be anything but awesome, right?
...right?
I hope RAD learns from this and Sony gives them another shot. I think they did a good job laying the foundation for a TPS with an interesting setting. I do think there's some talented people at RAD and that they will learn from this.
Pretty sad that the game isn't what it could of been.
More gameplay focused, double the 6 hour length, cinematics blending with gameplay seamlessly, rich and varied environments, multiple bosses, epic story.
Going by the reviews, it's like a cheap movie. Will rent or watch some YouTube vids.
like said before I don't have a PS4, so i have no bias as far as this goes and my point goes beyond the order anyway, but it does feel like this gen reviewers went a lot more into a "we are super serious journalist" and either started rating games more harshly or they decided to use more than the 7-10 part of the score system, I often see games that a few years ago would have gotten 8s and 7s getting 6s and 5s (again, not saying they deserved a 8 now or that they didn't deserve a 6 back then)
I'm not a big fan of scores (or professional reviewers for that matter) anyway, so can't really comment if this is a great move or not, it does kinda paint an impression that games have gotten so much worse this gen, while to me it just looks like a shift in scoring methods
all imho of course
It's ridiculous how linear, cinematic AAA games like The Order and Ryse get panned these days by so-called game critics. I bet these same critics would give Half-Life 2 a 6 these days since it now fits their agenda.
Ouch.
Those reviews. =/
Playing Bayonetta 2 and sadly TLOU R made me realize just how inconsequential every gaming experience I have had this gen has been so far.
Haven't play Driveclub yet though.
This gen, man.
Haha, I know what you mean, but I'm sure with some smarter planning they had enough assets to make it a lot better.
Lots of multiplayer assets are usually ripped straight from the main campaign, and they could've done such nice things with the mutants vs humans.
I know things take a lot of man hours to make, but I also think they could've planned and used their efforts in a smarter way without compromising their vision.