If the exact same game was published by Ubisoft or EA, do you guys think it would be this scrutinized and receive such low scores?
Nah. Just take the knocks and move on. Make a follow up to fix the mistakes.Welp. With this, I think it's time for RAD to come out with a statement.
There is no way that Bloodborne will be anything but awesome, right?
It's ridiculous how linear, cinematic AAA games like The Order and Ryse get panned these days by so-called game critics. I bet these same critics would give Half-Life 2 a 6 these days since it now fits their agenda.
So the story's bad, too? That's a pretty damn severe mishap when you build and market your game as this great cinematic affair, seemingly at the expensive of gameplay.
As you said, the story in cinematic game like these are crucial. Without that, you have a game with shallow gameplay with a ho-hum story at best. What a poisonous combination to critical reception.
If the exact same game was published by Ubisoft or EA, do you guys think it would be this scrutinized and receive such low scores?
I be fair and say that making it SP only is a bad mistake.
It is supposed to be a big budget release, no big budget release these days go without a MP (re-playability) mode, at least not $60 ones.
The key word here being "illusion". You ought to see beyond that, I'm not arguing The Last of Us is not a good game but the words used to qualify it in this context are not accurate in my opinion. Your underlying point is taken though : the game tries and succeeds at offering a motly experience.I don't think it's pushing it. It isn't open world, but some maps certainly gives you the illusion (Bill's town main street, the sniper section, ...), and they give you tons of gameplay options. They are essentially big corridors, but they are big enough to make things interesting to play in. I believe this is the kind of scale that linear game should aim for.
But The Last of Us does have cutscenes robbing control from you. I would call upon Bioshock (the first one) when it comes to "in-game" narratives, or even Half-Life².Something that RaD -and most other devs for that matter, but especially true for The Order- should have taken from Naughty Dog's game was the in-game story-telling. You don't need to show a cut-scene and steal control from the player every single time someone is speaking, or doing something quite inconsequencial. Make it all playable, and keep the cut-scenes / interactive QTEs for whenever something really special happen.
I hate this way of thinking Wolfenstein was fantastic and I loved all the bioshock games. Single player games can sell fine if they are good. I hate having multiplier especially coop stuffed into single player games to hit a check box.
What agenda is that?
Holy shit, really? You're saying Ryse is a good game?
A statement saying what tho?
RAD really shot themselves in the foot and fucked up their big chance at having an AAA, flagship exclusive.
Give it multiplayer.
Keep all the cutscenes you want but EXPAND THE GAME, reuse assets if you have to, be smart, people won't mind or even notice they are going through the same hallway with different props and colours. Make it 8 hours of gameplay at least.
Give it some replayability.
Give it multiplayer.
The main designers for this game really fucked up. Wasted the talent of the rest of the studio and a huge chance at being considered part of the best.
Sigh.
I wish Sony would stop wasting their time with trying to make high budget movie games and fund more projects like Bloodborne and Gravity Daze. That first gameplay reveal told me everything I needed to know about this game.
I'm still gonna play it
Probably redbox
Anyway, the real question now is, What's Sony gonna use that engine for next!
Hell yes it would.If the exact same game was published by Ubisoft or EA, do you guys think it would be this scrutinized and receive such low scores?
Actually in the last of us there are quite long stretches of gameplay where there are no cutscenes.But The Last of Us does have cutscenes robbing control from you. I would call upon Bioshock (the first one) when it comes to "in-game" narratives, or even Half-Life².
ND games are far removed from that and follow an already well established template.
Man, over 2000 posts in two and a half hours. I'm surprised this game garnered so much attention in the first place; are people that starved for PS4 exclusives?
I can't wait for an Angry Joe review
Nah. Just take the knocks and move on. Make a follow up to fix the mistakes.
Did you play the game yet?just shelled out 70 for the game and now I come home and see this?
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I believed in you Sony
What other high budget movie games have they funded?
I wish it was made for WiiU, I'm sorry but the 3DS is just overall too bad of a system for it to be fun to play MonHun on.Guys, if you want something to play until Bloodborne comes out grab Monster Hunter 4. It's like a really idiosyncratic combination of Phantasy Star Online and Dark Souls. It's a great video game.