People are only allowed positive points of view?
Uhh, no.
People are only allowed positive points of view?
Not always. His Forza Horizon 2 review was pretty rotten.
Source?
exactly
CVG and not that parody site if your were aiming for that:
http://www.computerandvideogames.co...1886s-e3-demo-showcases-style-over-substance/
I feel like next gen in general has been a let down.. well outside of Wii U strangely.
I'm hoping that if they get a sequel, they implement that stuff and learn from this.
This feels a bit like Killzone's situation on the PS2
That last line is a perfect way to put it. While I agree it's astonishing to look at, it's just not what I'm into game's first for. I want that compelling game play. Then make it as pretty as you need/can with the time left. If they get a second chance for a sequel, I really hope they focus on doing something with the game play. Dropping QTEs would go a long way with me.
Yeah... fuck different ideas and genres evolving video games as a medium. Gosh... how can you be that self-righteous?
Why is it so hard for Sony to understand that we want innovative games which focus more on gameplay than story? Death to cinematic games!
They didn't say this. They did say some really dumb things but nothing this bad.
I really dont like how some reviewers are docking points for lack of needless stat upgrades and stuff. Not all games need xp and in thus type of game it would have felt superficial imo.
While I applaud Sony for supporting the PS3 right up to and beyond the release of their new platform. I agree wholeheartedly with this post.Shu made some wrong bets early this generation. Like releasing PS3 only games during the PS4 launch, which hampered their sales (GT6 did 5x lower than GT5 in the UK) and of course PS4 ended up with exclusive droughts. The amount of exclusives so far has been historically low, even the "no game" PS3 had more by February 2008. On top of that, the greenlit games have been getting mediocre scores.
Not happy with Sony's output this gen at all, it's been awful.
Some positivity from The Verge:
http://www.theverge.com/2015/2/19/8062515/order-1886-playstation-4-review
I actually agree, that lately open-world games have been a chore for me. We're at the point where linearity and simplicity is actually "refreshing". I don't know what to think of reviews, luckily I have enough disposable income to shell out 60CHF for the game, and I love the idea of a cinematic experience. I'll get it tomorrow and finish it on the weekend and even if it's an enjoyable gorgeous pulp fiction, then it's good enough for me.
Lmao
You knew that shit was fake and probably posted it anyways
Joke post?
If you didn't have a passion for making games, you sure as hell wouldn't spend years working on a triple A game.pretty much this
The Order is evolving games into what exactly? Corridor shooters are nothing new. And the story is just run of the mill fantasy. I'm all for different concepts.
The Verge preferring style over substance. Who would have guessed.
I don't understand this... Why pay for ANYTHING in the world if it isn't good? why feed in to this as they'll only keep producing more dribble in the future?
I just dont understand throwing money away
Dude. There are passionate people behind most games.
We've had AAA games with this stuff for years - COD, etc. This has no branching story and similar story focus.Combination of the Telltale formula and games that play more traditionally, in this case a TPS.
Wow, I can't believe people won't buy a game because someone from some site didn't give the game a certain number.
I think though if they ever do a genuine retrospective on the development of Ready at Dawn's The Order, I do think it'd be one of the clearest cases ever of a game where they focused so much on that astonishing cinematic visual engine that they did overlook compelling core gameplay mechanics. Definitely style over substance case study imo.
I think that's why they overpromised early on talking about material-based destruction being a major part of the gameplay (like destroying walls in special ways to progress, how different items being destroyed in different ways is key to solving obstacles). I think that was in their plans, but they were so obsessed with perfecting this cinematic illusion that they sort of kept getting derailed at ever seriously implementing these gameplay features. They just didn't have the time or manpower to do it.
The presentation is astonishing. I feel like it keeps getting repeated, but it really is true. it is outrageous the level of polish it showcases. But it's like a giant boat in which one side is so heavily weighted with gold that it tips over and sinks. They put all their gold on one side of the boat.
totally missed the point
the two games I mentioned were in an unfinished state yet they recieved higher scores.
give me a damn good reason why MCC and ACU deserve better scores than the order
you cant
why didn't i read the first pages earlier....
This is a showcase for the graphical power of the PlayStation 4 and nothing more. Rudimentary gameplay, a poorly executed story
You can also see a sort of sea change in the industry with these kinds of games, and when you look at the landscape of what's out there and what is popular, I wonder how much longer publishers will see a point to funding super linear, guided experiences like this unless they have something to really make them stand out. Like you can spend all this time and money creating these Michael Bay esque set pieces and action scenes but it seems like in this day and age people would rather jump in GTA online and create their own.
If you didn't have a passion for making games, you sure as hell wouldn't spend years working on a triple A game.
5 million is definitely not happening.
The reviews keep getting more brutal. Can't wait for some one to stitch all the cutscenes together.
I wonder how different the mentality would be if this was 5 points higher at a 70 rather than a 65.