The reviews rightfully reflect the lack of effort towards gameplay.
Gunplay is awesome, with great feedback and sound. Cover system works perfectly fine, controls are fine too. In this regard they did a good job. Flaws are, in my opinion, a basic IA, level design and melee because they opted for a QTE system that even if it makes sense in the overall design of the game, even if animations are good and flow very well together, even if they're various enough, they feel lazy and a easy way out. A system like TLOU could easily fit without hurting the formula and it would've been better, though I know I'm not mentioning the average, easy to do melee system. This applies also to the dodge animation and similar, those who played it know what I'm talking about.
This narrative that RAD gives no shit to gameplay should stop, really. To post over and over again that quote, decontextualized, is just lame and same goes for the comparison with TT's games that have nothing to do with it. :|
I don't get this either... why not include some quality weapon upgrade / item crafting systems... and carry that into a good New Game + mode. Unlockable costumes, hell, customizable costumes! Would be cool if all cutscenes are real time and you see your custom costume in use..
There are so many fairly simple ways they could have guaranteed people would want to play through the game at least twice...
Post game maybe, but not during the first run. From a mere gameplay perspective, these are always nice additions but it seems to me that TO wanted to flow from start to end avoiding any.. "downtime". Just my opinion.