Gunplay is awesome, with great feedback and sound. Cover system works perfectly fine, controls are fine too. In this regard they did a good job. Flaws are, in my opinion, a basic IA, level design and melee because they opted for a QTE system that even if it makes sense in the overall design of the game, even if animations are good and flow very well together, even if they're various enough, they feel lazy and a easy way out. A system like TLOU could easily fit without hurting the formula and it would've been better, though I know I'm not mentioning the average, easy to do melee system. This applies also to the dodge animation and similar, those who played it know what I'm talking about.