Do costs come down as the tech gets better or more widespread? I feel like part of the problem is that with cinematic games is that they chase better and better graphics, racking up more and more costs.
But the most important thing is.... It's a AAA game that works, functions properly, locked 30fps, beautiful graphics
Something you can't say for the holiday 2014 games that scored higher
Point out one single game that's a clone of The Order. Same setting. Similar cinematic cutscene : gameplay ratio. Same objectives. Same gameplay. Similar storyline. Similar weapons.
Calling The Order generic is just idiotic at this point.
well, given the critical response to the order, not sure why anyone would follow their template.Point out one single game that's a clone of The Order. Same setting. Similar cinematic cutscene : gameplay ratio. Same objectives. Same gameplay. Similar storyline. Similar weapons.
Calling The Order generic is just idiotic at this point.
I actually don't wanna dig through 37 pages to see if it was already posted, but the subtitles and the laughter in this video kill me:
"Interview" with a Ready at Dawn-developer
https://www.youtube.com/watch?v=FV-u5tvQC34
This is like judging a film entirely by the objective quality of every shot, and any visual effects used - but ignoring every aspect of script, pacing, or acting preformance.But the most important thing is.... It's a AAA game that works, functions properly, locked 30fps, beautiful graphics
Something you can't say for the holiday 2014 games that scored higher
Your are really trolling me, aren't you? I wrote it in my previous answer, that you ignored!
Here it is again, please, read carefully.
Ugh. Emphasis on performance over design is really disturbing.
RAD was lazy and/or ran out of time. Setpieces and corridors were being reused and even boss battles. They deliberately were trying to make their game longer with qtes, cutscenes, and repetition.
I'm sure you meant the gaming industry, otherwise your post makes little sense.
It's the gaming industry that keeps pushing out broken games and cinematic experiences, experiences so true to the word cinematic that they'll last around 2 hours soon.
I actually don't wanna dig through 37 pages to see if it was already posted, but the subtitles and the laughter in this video kill me:
"Interview" with a Ready at Dawn-developer
https://www.youtube.com/watch?v=FV-u5tvQC34
I wouldn't know, they were broken, at least I'll be able to play this game.
It's not joy, but hope that the fail game will make the developer look back at the game and notice that just looks alone will not net you $60 bucks. As gamers we have expectations, you know? We're not all sheep.
It's actually really selfish because contrary to what others keep saying, I think there is a market for these kinds of games. Not everyone is a hardcore gamer who wants to chase scores or play mechanically deep games. Cinematic games have a "lighter" touch could be part of expanding the audience of gaming in general. And that would be a great thing.
It's not surprising as gaffers spent money on the game whereas reviewers do not. It's been proven in psychology that humans will subconsciously value things higher if they are more expensive, as in this study of blind wine tasters. In addition, humans are naturally risk-adverse and so when they spend money on something, they will do all they can to avoid feeling like they wasted their money. It's nothing nefarious or something to be judged, it's just how our brains are programmed. It's called the "sunk-cost fallacy" and here's a great article/podcast about it. So you can see that reviewers and consumers are approaching these games from different perspectives and that actually has a real effect on how much they enjoy the exact same game. It's a pretty interesting topic and probably worth some discussion sometime.
Has this been done for other games too? There are certainly some that would suit..
Chû Totoro;152761100 said:He's not a gamer. His predictions are based (and it's for fun he's saying it himself) on marketing budget and things like that. Not content or quality.
I actually don't wanna dig through 37 pages to see if it was already posted, but the subtitles and the laughter in this video kill me:
"Interview" with a Ready at Dawn-developer
https://www.youtube.com/watch?v=FV-u5tvQC34
Focusing on any one thing at the cost of everything else is never good.But the most important thing is.... It's a AAA game that works, functions properly, locked 30fps, beautiful graphics
Something you can't say for the holiday 2014 games that scored higher
Comparing The Order to Haze.
HAZE.
And Lair.
LAIR.
My God, we've truly reached the end of this journey.
It's disappointing to see such a cool atmosphere and setting squandered. I hate to judge a game for what it wasn't setting out to be, but I just can't get excited over a meat and potato shooter nowadays. It would have made one hell of an RPG. I still want to play it just to bask in its graphical glory, but for a short meat and potatoes shooter I'll wait until it hits $20.
It's not about forgetting, it's just not that easy. I think people are getting a bit too blasé about the quality games that are made - it's not that the top rated games had development teams who remembered to make it fun, it's that they tried bloody hard to make it happen.
Has this been done for other games too? There are certainly some that would suit..
BruceLeeRoy said:I do find it surprising that pretty much every gaf reviewer has put this game in a 7-9 range of enjoyment. I guess that actually isn't surprising critics are always a hair lower.
Made another GIF to sum up the reviews.
DerZuhälter;152758718 said:
as much as the games getting alot of shit right now, i hope rads doing a good job of distinguishing good criticism from the bad, because the atmosphere in this game is one of the best ive seen in a long time (almost rivaling tlou), and id love them to iterate on this with the criticism in mind.
Given that RaD has an engine, I would hope they could devote more resources elsewhere next time. But maybe not.Depends on what's going on behind the scenes. The more people spending time on that sort of thing while utilizing costly methods and for an extended length of time, the more expensive it will get. Methods and resources was sort of the thing determining the rising costs last gen, and that'll be the primary issue once the foundations (engines, goals) are established.
Five years for this. I really want to be a fly on the wall during the development process, and whats going on right now between RAD and Sony.
This is what I'm sayin! If they took the setting, general art direction, lore, base story etc. and worked it up as a RPG with an open world or something of the likes with loads of story, side quests, things to explore and find... Hidden bits of information expanding the lore further...
But 3rd person cover shooter on rails.
when the devs said
i expected the game to be crap and now it's sorta confirmed that it's not very good. maybe they should focus on gameplay next time.
It's a cover based shooter? I like those, I don't care if other games have done it beforeUgh. Emphasis on performance over design is really disturbing.
You forgot Group C.Here is why:
Prior to launch there was a number of people who were very excited for this game due to its setting/graphics and first part nature... I'll put those guys in group A. There was a greater number of people who looked at the gameplay and cinematic nature and thought this game looked fairly mediocre...I'll put those guys in group B.
When Group B shares there opinion with Group A, Group A would take it personally and spend tons of time trying to discredit Group B. Group B went on the defense and spend time trying to discredit Group A. Due to there position in this argument Group B became emotionally invested in this game "being bad" and when the reviews were released it just helped to cement Group B's opinion so they cheered the results. If the reviews were great Group A would be cheering from the rooftops.
You can fix bad preformance after the fact. You can't fix bad design that is a core part of the game.But emphasizing design over performance is equally bad.
Yeah I hear The Order's multiplayer servers are running great.
I think this is part of it, but I also think some people object to "cinematic" games and dislike them so much that they wish that they ceased to exist.
It's terribly selfish and self centered, but there is some logic to it. Yes, I too wish the world centered around me, and every game was made with my preferences in mind too. It won't happen, but it certainly sounds nice from a purely selfish point of view.