Graphics?The Order 1886 Review
PRO
-it ain't broken
9/10
No dips in frame rate
Interesting characters
Sounds like a good story line?
3rd person shooter
That's all the pro's I need
Graphics?The Order 1886 Review
PRO
-it ain't broken
9/10
The Order 1886 Review
PRO
-it ain't broken
9/10
Word of mouth was already trashed with the 5 hours thing even if it wasn't totally true.
This game would have worked better as a co-op experience. At least it would a bigger potential audience.
when the devs said i expected the game to be crap and now it's sorta confirmed that it's not very good. maybe they should focus on gameplay next time.
It is pretty much the PS4 version of Ryse.These reviews are surprising considering the sloppy BJ this game was getting in the impressions thread.
Post-purchase rationalization.
It's why I have a trusted GAFer list. I am not concerned with posters who simply buy something they were anticipating and then shut off their critical faculties in the analysis. So many people do that instinctively, they anticipate something and then are incapable of actually just admitting all that time they spent hyped for the product was a waste so they go about justifying it in ever more heightened ways. Even if everyone else says it's mediocre, everyone else is seeing it the wrong way. They find less and less flaws, until everyone is nitpicking.
For me, for a GAFer to make my trusted opinion list it works like this... take a game I either love or hate and have expressed myself in detail about. Then, read a poster who disagrees with my position, but goes to length to articulate why in a way that makes sense and is rational. The mark of a good critic is not that you always agree with them, it's that you can respect the merit of their opinion even when you disagree. At least, that's what I've found.
So especially when I see someone willing to take a game they anticipated to task for not being completely up to snuff, I make note of that individual because it means they are less likely to make excuses for a game just because they pre-ordered it and spent the last two years anticipating it.
Problem with lots of people who rush out in excitement to get something is that they spend so much time building it up, posting about how rad it's gonna be on forums, that going back and admitting it's not all it was made out to be is tough for some folk.
Best feature of The Order: 1886 is its audiovisual presentation. The game is a cohesive, detailed, great looking experience from start to finish. It's clear that people with cinematographic knowledge were responsible for the presentation, with realistic physics and animations, thought-out lighting and great use of colors.
..
Biggest issue is the game length, we finished it in 10 hours in a normal tempo. The game is on the short side, and there is little incentive to play it again.
This, combined with the slighlty shallow gameplay makes us advise against paying full price for this game. But if you are looking forward to an impressive interactive movie The Order: 1886 is worth the price.
Looking forward to it Beefy ;D
You're on my list BruceLeeRoy, but you're a loose cannon!
DerZuhälter;152758718 said:
For what it's worth, I'm in the same boat with you 100%. I'm at the point where I can't even begin to play a GTA game as every time I tried I got bored and gave up within an hour or two. So for me, those are complete waste of money. People seriously need to learn that someone can make an informed decision of buying something that goes against the group-think consensus, and enjoy that purchase.
I think this is the case with a lot of game launches and I don't know how to stop it. Group A likes the game and will sometimes go to ridiculous lengths to defend it. Group B points out the flaws in the game and feels antagonized when Group A tries to defend some indefensible things.
Totally reminds me of Final Fantasy XIII. I actually liked the game, but when I see people going to great lengths to convince us that Snow, Vanilla, and Hope are actually good characters, it just makes me wait to see the game get slammed.
"I'm a hardcore gamer. I don't care about the non-hardcore gamers. I used to think I did, I used to think I wanted to expand the market, but Nintendo has proved to me that that's not what I want. I want game companies to be making games for me in the genres that I like."
I think this sentiment is more common than people like to admit: people just want the entire industry to focus on them, and become hostile to the notion that anyone should make games that don't happen to appeal to them. O'Donnel's quote applied to the Wii, but it could equally apply here: some people don't like cinematic games, and want all cinematic games to fail so that the entire industry is focused on them.
The biggest problem with games like The Order: 1886 -- in terms of their long term viability -- is their cost of production.
Almost by definition, "cinematic" games require high end graphics and strong production values, and those things cost a considerable amount of money. It means games of this nature require significant popularity to remain viable.
As a contrast, strategy games can fairly readily be made for low production cost and still be true to the genre. This means the games can attract hundreds of thousands or even just tens of thousands of customers and still be viable. That would not be viable if strategy games required a 20M+ budget in order to exist in the first place.
Perhaps a solution to this will be found, but it's a legitimate concern right now. The economics of high end development are a relentlessly escalating problem within the AAA space
Naw it's already gotten tons of pre-orders. I think sales will be pretty good despite the reviews.
Let's not repeat the previous thread, shall we?Shameless GIF repost because the first review thread closed before I could get it in there.
I actually don't wanna dig through 37 pages to see if it was already posted, but the subtitles and the laughter in this video kill me:
"Interview" with a Ready at Dawn-developer
https://www.youtube.com/watch?v=FV-u5tvQC34
Haha.
Some people like cinematic story-driven linear games. It's like these people are not allowed to like them because many gamers have a monopoly of what a videogame should be.
Do you guys think RAD is surprised by the score this game is getting in reviews? Sometimes when you make something you value it higher than others.
Or do you think they expected this but decided to cut their loses?
I don't have any issue with them scoring The Order so low; my issue with game reviews is that they have zero standards. Halo MCC should not have gotten a 8/10 or 9/10. It is fucking broken, the end. MP is a huge part of Halo and it's inexcusable that it launched broken. Period. I don't give a fuck that the SP works, SP it at best 50% of the Halo experience. MCC was a rush hack job slapped together by 3 separate studios. The series was not given the love it deserved. That the SP is "playable" should be the minimum acceptable bar, not something to be lavished with praise from almost every game journalist. I am a Halo fan, they never should have released the product the way they did and the fact that Microsoft went ahead and did it anyway... they should have been raked over the coals by "professional" game journalists. So you played it in a special reviewers enclave, I don't give a fuck for your excuses. Go back and amend you reviews you fucks. And not to 8/10. To me a 9/10 remaster should be reserved for something like the video game equivalent of the criterion collection.
AC Unity was another giant bugfest, giving it a 70 metacritic is extremely generous. It's only now, 3-4 months from launch that I would consider the game stable.
My point is in the last 6 months we have had two VERY buggy, broken games release to 70+ metacritic scores when they should have been 50 at best. IMO the only reason journalists have the balls to score The Order so low is that Ready at Dawn is more or less a no-name studio. Many game journalists like to gargle the balls of AAA studio PR/Marketing people in the hopes that they'll get a job in their dept. or on the community team. I personally find it extremely humorous that they decide The Order is the game they're going to "make a stand on". No shit, there's zero repercussions for doing so. RAD doesn't have a community team to speak of and their marketing is handled by Sony. They also aren't a small indie studio who you might feel bad shitting on.
To recap, I am not saying The Order is a good game, or that The Order is better than MCC or AC Unity. My point is that I find it interesting that game journalists didn't do their jobs in those cases but have no problem doing their job properly on The Order. Personally I am interested to see how much worse The Order turns out to be from other movie-games such as Heavy Rain and (dare I say it?) The Walking Dead seasons.
I'm genuinely curious if this is going to affect reserves at all over the next 24 hours. My guess is no as most of those people were set on fetting it anyways. I do think it will likely have a major impact on legs though
Do you guys think RAD is surprised by the score this game is getting in reviews? Sometimes when you make something you value it higher than others.
Or do you think they expected this but decided to cut their loses?
Post-purchase rationalization.
It's why I have a trusted GAFer list. I am not concerned with posters who simply buy something they were anticipating and then shut off their critical faculties in the analysis. So many people do that instinctively, they anticipate something and then are incapable of actually just admitting all that time they spent hyped for the product was a waste so they go about justifying it in ever more heightened ways. Even if everyone else says it's mediocre, everyone else is seeing it the wrong way. They find less and less flaws, until everyone is nitpicking.
For me, for a GAFer to make my trusted opinion list it works like this... take a game I either love or hate and have expressed myself in detail about. Then, read a poster who disagrees with my position, but goes to length to articulate why in a way that makes sense and is rational. The mark of a good critic is not that you always agree with them, it's that you can respect the merit of their opinion even when you disagree. At least, that's what I've found.
So especially when I see someone willing to take a game they anticipated to task for not being completely up to snuff, I make note of that individual because it means they are less likely to make excuses for a game just because they pre-ordered it and spent the last two years anticipating it.
Problem with lots of people who rush out in excitement to get something is that they spend so much time building it up, posting about how rad it's gonna be on forums, that going back and admitting it's not all it was made out to be is tough for some folk.
I'm genuinely curious if this is going to affect reserves at all over the next 24 hours. My guess is no as most of those people were set on fetting it anyways. I do think it will likely have a major impact on legs though
Haha well you know I swing much more to the emotional/hyperbole side of stuff which I swear I am trying to keep in check. You are definitely on my list bro.
I wouldn't know, they were broken, at least I'll be able to play this game.
Some people who have played it already had their expectations met and could have thought it was worth $60.
There's literally been some past comments mentioning they would be happy if this game gets bad scores.
Do you guys think RAD is surprised by the score this game is getting in reviews? Sometimes when you make something you value it higher than others.
Or do you think they expected this but decided to cut their loses?
5 from Gamekult.
http://www.gamekult.com/jeux/test-the-order-1886-J3050151450t.html#ps4
Seems fair. They're saying 6 hours length (3h gameplay, 3h cinematics), but the most important point they're making is that other than the technical aspects, all other aspects are dated, from story to stealth, gunfights, QTE and plot twists. Ouch.
I don't have any issue with them scoring The Order so low; my issue with game reviews is that they have zero standards. Halo MCC should not have gotten a 8/10 or 9/10. It is fucking broken, the end. MP is a huge part of Halo and it's inexcusable that it launched broken. Period. I don't give a fuck that the SP works, SP it at best 50% of the Halo experience. MCC was a rush hack job slapped together by 3 separate studios. The series was not given the love it deserved. That the SP is "playable" should be the minimum acceptable bar, not something to be lavished with praise from almost every game journalist. I am a Halo fan, they never should have released the product the way they did and the fact that Microsoft went ahead and did it anyway... they should have been raked over the coals by "professional" game journalists. So you played it in a special reviewers enclave, I don't give a fuck for your excuses. Go back and amend you reviews you fucks. And not to 8/10. To me a 9/10 remaster should be reserved for something like the video game equivalent of the criterion collection.
AC Unity was another giant bugfest, giving it a 70 metacritic is extremely generous. It's only now, 3-4 months from launch that I would consider the game stable.
My point is in the last 6 months we have had two VERY buggy, broken games release to 70+ metacritic scores when they should have been 50 at best. IMO the only reason journalists have the balls to score The Order so low is that Ready at Dawn is more or less a no-name studio. Many game journalists like to gargle the balls of AAA studio PR/Marketing people in the hopes that they'll get a job in their dept. or on the community team. I personally find it extremely humorous that they decide The Order is the game they're going to "make a stand on". No shit, there's zero repercussions for doing so. RAD doesn't have a community team to speak of and their marketing is handled by Sony. They also aren't a small indie studio who you might feel bad shitting on.
To recap, I am not saying The Order is a good game, or that The Order is better than MCC or AC Unity. My point is that I find it interesting that game journalists didn't do their jobs in those cases but have no problem doing their job properly on The Order. Personally I am interested to see how much worse The Order turns out to be from other movie-games such as Heavy Rain and (dare I say it?) The Walking Dead seasons.
I actually don't wanna dig through 37 pages to see if it was already posted, but the subtitles and the laughter in this video kill me:
"Interview" with a Ready at Dawn-developer
https://www.youtube.com/watch?v=FV-u5tvQC34
Interesting characters
Sounds like a good story line?
if it sells well we will get a sequel, despite the lashing from critics. kind of like the Underworld film franchise.
I'm genuinely curious if this is going to affect reserves at all over the next 24 hours. My guess is no as most of those people were set on fetting it anyways. I do think it will likely have a major impact on legs though
There is literally no way it can take that long to beat unless you stop moving your character to look at shit every 10 minutes. Or if you just suck at third person shooting and the 5 minute encounters take you an hour because you keep dying.So, uhhh, how did the people on GAF that got the game early take 12 hours to beat it?